General Information: Difference between revisions

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= Kingdoms and Important areas =
= Kingdoms and Important areas =
The Three Kingdoms are made up of Baekje, Koguryo and Nagnang:
Buya is the capital of the kingdom of Baekje.
Koguryo is the largest of the three kingdoms, with Kugnae (the second most populas city, after Buya) as the capital city.
The Kingdom of Nagnang is ruled by Prince Kija.
The Wilderness is a broad expanse owned by no one. It is home to a large number of creatures, locations, and natural resources.
For more information, see:
* [[Arctic Land]] / [[Arctic Village]]
* [[Arctic Land]] / [[Arctic Village]]
* [[Buya]]
* [[Buya]]

Revision as of 05:40, 29 May 2011

General Information

Kingdoms and Important areas

The Three Kingdoms are made up of Baekje, Koguryo and Nagnang:

Buya is the capital of the kingdom of Baekje.

Koguryo is the largest of the three kingdoms, with Kugnae (the second most populas city, after Buya) as the capital city.

The Kingdom of Nagnang is ruled by Prince Kija.

The Wilderness is a broad expanse owned by no one. It is home to a large number of creatures, locations, and natural resources.

For more information, see:

Places of Interest

Paths

Rogue

Warrior

Poet

Mage

Peasant

Subpaths

The Subpaths

NexusTK is set apart from other games because of its small community. Subpaths, both PC and NPC, are a major part of the community. The subpaths are organizations within the Nexus that players can join.

Player-controlled subpaths

A Player-run (PC) subpath is an organization based around a basic path (Warrior, Rogue, Mage, or Poet) and then a distinct Roleplay (RP) concept. They are further characterized by the fact that they are run and controlled by other players much like Clans, who handle teaching and inducting new members, as well as community events and various other things. This is the main difference between a PC and an NPC(Totem) subpath. These paths are headed by an Elder, and new members are added by a Guide. They hold events for the community and promote roleplay. The current 12 are listed below, not including the dissolved Shadow subpath.

Warrior

Barbarian

Chongun

Do

Mage

Diviner

Geomancer

Shaman

Rogue

Merchant

Spy

Ranger

Poet

Druid

Monk

Muse

The Circle of Subpaths

As written in the Legend scroll, each subpath leans toward different aspects of the four base paths;

                  VALOR
                Barbarian
           Do             Chongun
                                            R
L      Druid                  Spy           I
O                                           C 
V   Monk                         Merchant   H
E                                           E
       Muse                   Shadow        S
           Shaman         Geomancer     
                  Diviner
                  MYSTERY

Totem Subpaths

Often called a NPC subpath (for Non-Player Controlled), a Totem Subpath is much like a Player-controlled subpath in that it is based around one of the four main classes. However, unlike the other subpaths, entry into the path is done through an NPC quest and, for the most part, the paths have no unifying roleplay concept, but anyone who is a member of the appropriate main class can join as a result.


These Totem subpaths are based around the idea of the four mythical Totems of Korean mythology. These paths were created after the PC subpaths were introduced for people who did not want to roleplay but still wanted to be in a subpath. Any character at or above level 99 can join a Totem subpath if they meet the requirements by doing the NPC Subpath Quest.


Baekho

Chung Ryong

Hyun Moo

Ju jak

Clans and Armies

Clans are a unique feature in Nexus. They provide a common bond to players and allow them to interact together as a family. Each clan has certain qualities and characteristics. Members of a clan can return to their hall by way of a Kindred talisman.

A Clan tribunal meeting

Official Clans

Koguryo Clans

Bear

Destiny

Enigma

Oceana

Sun Moon

Tiger

Buya Clans

Dharma

Elendhirin

Heavens

Lost Kingdom

Phoenix

SanSin

Nagnang Clans

Alizarin

Covenant

K'urimja

Pegasus

Silla

The Forsaken

Viper

Armies

Armies function in much the same way as clans. Their Primogens consist of Generals. They are led by the Royal families of their kingdoms. Each army is different, just as each clan is different.

Buya Army

Koguryo Army

Nagnang Army

The Ascendant Regiment of Nagnang Army

Unofficial Clans

Unofficial Clans are clans that are undergoing the Tribunal process to be recognized as official clans of the kingdom. During this stage of the emergence of a clan they have no clan hall, clan titles, or any other official clan powers.

Extinct Clans

Ministries

Each Kingdom has its own Ministry, ran by councilors and a Minister/Chancellor and work directly under the Royal of the Kingdom. The Ministry is the government of a Kingdom dealing with diplomatic and cultural services. Each Ministry has its own unique ways of running the office.

Imperial Ministry of Buya

Royal Ministry of Koguryo

Eternal Order of Nagnang

Cave Information

In NexusTK, players often call dungeons "caves". Other than the different use of terminology, there is essentially no difference between "dungeons" and "caves"

Vortex

A popular hunting dungeon for level 99+ players. See Vortex cave requirements.

Mythic Caves

Extremely popular hunting grounds for players of almost all levels. See Mythic cave requirements.

Carnages

Carnages are an important part of Nexus. There are four types of carnages include Riches, Bloodlust, Elixir war and Fox Hunts. Carnages by definition are a massive slaughter, a war between opposing sides. In Nexus they are organized battles run by carnage hosts held at specific dates and times.

Community Portal

The Community Portal is where links to other Nexus related websites are located. You can use these other sites to get other styles and types of information and news.