General Information: Difference between revisions

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* [[K'urimja]]
* [[K'urimja]]
* [[Silla]]
* [[Silla]]
= Armies =
Armies function in much the same way as clans. Their Primogens consist of Generals. They are led by the Royal families of their kingdoms. Each army is different, just as each clan is different.
* [[Nagnang Army]]
* [[Buya Army]]
* [[Kugnae Army]]


= Cave Information =
= Cave Information =

Revision as of 18:22, 5 August 2005

Paths

Subpaths

NexusTK is set apart from other games because of its small community. Subpaths, both PC and NPC, are a major part of the community.

Player run

These paths are headed by an Elder, and new members are added by a Guide. They hold events for the community and promote roleplay. The current 12 are listed below, along with the extinct Shadow subpath.

NPC paths

These paths were created after the Player Character (PC) paths were, mainly for people who did not want to roleplay, but still wanted to be in a subpath. Any character at or above level 99 can join a NPC path if they meet the requirements by doing the join NPC path quest.

Clans

Clans are a unique feature in Nexus. They provide a common bond to players and allow them to interact together as a family. Each clan has certain qualities and characteristics.

Armies

Armies function in much the same way as clans. Their Primogens consist of Generals. They are led by the Royal families of their kingdoms. Each army is different, just as each clan is different.

Cave Information

In NexusTK, players often call dungeons "caves". Other than the different use of terminology, there is essentially no difference between "dungeons" and "caves"

Vortex

A popular hunting dungeon for level 99+ players. See Vortex Cave Requirements.

Mythic Caves

Extremely popular hunting grounds for players of almost all levels. See Mythic Caves Requirements.