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== Warrior == | == Warrior == | ||
[[Warrior]]s, being the primary fighter class in [[Nexus]], are also vital to group [[hunting]]. While many consider the [[Rogue]] and the [[Warrior]] to be interchangeable in battle, a [[Warrior]] does higher amounts of damage more consistently. They have an initial (non-increased) higher [[Might]] than the other paths, allowing them to wield more powerful weapons sooner. [[Warrior]]s have a variety of spells that work to increase attack damage and versatility, including [[Wolf's Fury]] (and higher versions), [[Backstab]], [[Flank]], [[Enchant]], [[Potence]], [[Infuse]], [[Ingress]], etc. Because the primary focus for a [[Warrior]] is on power and attack damage, they do not possess a significant number of powerful healing spells. It is wise for a [[Warrior]] to group with [[Mage]]s or [[Poet]]s for their healing abilities. [[Warrior]]s in the [[NPC Subpath]] [[Chung Ryong]] can learn [[Rage]], which makes them more powerful in battle. | [[Warrior]]s, being the primary fighter class in [[Nexus]], are also vital to group [[hunting]]. While many consider the [[Rogue]] and the [[Warrior]] to be interchangeable in battle, a [[Warrior]] does higher amounts of damage more consistently. They have an initial (non-increased) higher [[Might stat|Might]] than the other paths, allowing them to wield more powerful weapons sooner. [[Warrior]]s have a variety of spells that work to increase attack damage and versatility, including [[Wolf's Fury]] (and higher versions), [[Backstab]], [[Flank]], [[Enchant]], [[Potence]], [[Infuse]], [[Ingress]], etc. Because the primary focus for a [[Warrior]] is on power and attack damage, they do not possess a significant number of powerful healing spells. It is wise for a [[Warrior]] to group with [[Mage]]s or [[Poet]]s for their healing abilities. [[Warrior]]s in the [[NPC Subpath]] [[Chung Ryong]] can learn [[Rage]], which makes them more powerful in battle. | ||
== Other Information == | == Other Information == | ||
* Grouping can be enabled and disabled by pressing "Shift+G" on the keyboard, or by clicking the group indicator on the player status screen. | * Grouping can be enabled and disabled by pressing "Shift+G" on the keyboard, or by clicking the group indicator on the player status screen. | ||
* [[Experience]] gained in group [[hunting]] is distributed among all players in the group. The player with the highest [[insight]] takes the most [[experience]], and then it is divided in smaller and smaller amounts to the players of the lower [[insight]]s. This does not mean that players of a lower [[insight]] in a group gain insignificant amounts of [[experience]] -- it is proportionate to [[insight]] and [[TNL]]. | * [[Experience]] gained in group [[hunting]] is distributed among all players in the group. The player with the highest [[insight]] takes the most [[experience]], and then it is divided in smaller and smaller amounts to the players of the lower [[insight]]s. This does not mean that players of a lower [[insight]] in a group gain insignificant amounts of [[experience]] -- it is proportionate to [[insight]] and [[TNL]]. |
Latest revision as of 15:49, 2 September 2006
Grouping is the best way for any path to gain experience via hunting. While any path can solo hunt, grouping allows each path to bring in its own valuable assets.
A group with all four paths is often most successful.
Mage
Mages are useful for their Paralyze spell, as well as Vex and Venom. After the 99th insight, Hellfire and other attack spells are extremely powerful. A Mage can also ASV (Armor, Sanctuary, Valor), as well as heal. They also gain the spells Purge, Remove Curse, and Cure Paralysis at higher insights. Mages who perform all of these duties are sometimes playfully referred to as Moets.
Poet
Poets are extremely useful for their healing spells, as well as for ASV. They gain spells like Purge, Remove Curse, and Remove Veil early on. At the 85th insight, Poets gain a spell called Harden Body, which allows the caster 12 seconds of virtual invincibility. Poets have many other spells, such as Inspiration, Atone, Fortify, Second Sight, Barrier, Inspire, Call of the Wild, and Dispell. The most powerful and most sought-after Poet spell is Ressurect, which brings a player back from death. All of these skills make Poets highly sought after for hunting.
Rogue
Rogues bring an interesting mix to the table, because they have a wide range of skills for both group hunting and soloing. Rogues have spells such as Invisible and Ambush, which increase their attack power. They also have a spell called Shadow Figure, which decreases the likelihood of their being hit by a creature. Wolf's Fury (and the higher insight versions of the spell) increase the caster's weapon damage exponentially. Rogues can also set a variety of traps enabling them to do damage or apply status effects (ie, Sleep or Blind) from afar. Desperate Attack and Lethal Strike allow a Rogue to turn vitality into damage in an attack. Rogues in the NPC Subpath Baekho can learn Cunning, making them more powerful in battle.
Warrior
Warriors, being the primary fighter class in Nexus, are also vital to group hunting. While many consider the Rogue and the Warrior to be interchangeable in battle, a Warrior does higher amounts of damage more consistently. They have an initial (non-increased) higher Might than the other paths, allowing them to wield more powerful weapons sooner. Warriors have a variety of spells that work to increase attack damage and versatility, including Wolf's Fury (and higher versions), Backstab, Flank, Enchant, Potence, Infuse, Ingress, etc. Because the primary focus for a Warrior is on power and attack damage, they do not possess a significant number of powerful healing spells. It is wise for a Warrior to group with Mages or Poets for their healing abilities. Warriors in the NPC Subpath Chung Ryong can learn Rage, which makes them more powerful in battle.
Other Information
- Grouping can be enabled and disabled by pressing "Shift+G" on the keyboard, or by clicking the group indicator on the player status screen.
- Experience gained in group hunting is distributed among all players in the group. The player with the highest insight takes the most experience, and then it is divided in smaller and smaller amounts to the players of the lower insights. This does not mean that players of a lower insight in a group gain insignificant amounts of experience -- it is proportionate to insight and TNL.