Page title matches
- == Mage Dog Spells == ...813 bytes (50 words) - 00:17, 26 December 2023
Page text matches
- ...arned after completing the [[Dog linguist quest]]. Each path can learn two spells. [[Mage Dog Spells]] ...244 bytes (35 words) - 15:51, 31 January 2006
- = Nexus Spells = ...al spells for all [[General_Information#Paths|paths]] as well as specialty spells. ...1 KB (195 words) - 23:02, 12 June 2008
- == Mage Dog Spells == ...813 bytes (50 words) - 00:17, 26 December 2023
- ...are typically considered [[Poet]] tasks in battle, as well as the usual [[Mage]] tasks. ...]], [[Vex]], [[Venom]], [[Blind]], [[Sleep]], [[Doze]], and other attack [[spells]] on creatures; [[ASV]], healing, [[Cure Paralysis]], [[Purge]], and [[Remo ...423 bytes (60 words) - 06:23, 29 November 2005
- * '''[[Level]] learned:''' (Poet) 30 (Mage) 38 (Mage) ...442 bytes (54 words) - 12:43, 2 September 2006
- | [[Mage]] [[Category:Warrior spells]] ...513 bytes (58 words) - 19:20, 9 July 2007
- <--- Back to [[Portal:Mage]] ==Playing A Mage== ...3 KB (610 words) - 18:57, 11 July 2006
- ...r spell before it may be recast. E.g. the spell Invoke (a frequently used mage and poet spell) has aethers of 23 seconds. High level spells with greater effects and Subpath spells tend to have longer aethers. ...318 bytes (56 words) - 15:21, 6 December 2006
- [[Category:Rogue spells]] [[Category:Mage spells]] ...266 bytes (35 words) - 13:48, 13 July 2006
- <-- Back to [[Portal:Mage]] ...have been saying same: The way you set up your macro is personal and every mage will do it different from other. You must find which is better for you. ...3 KB (571 words) - 19:56, 11 July 2006
- ...amage a player receives by 1/2; and Valor increases Might by 3. All three spells last for 180 seconds, or three minutes. Usually poets and mages only cast ...me time, so that they do not have to worry about remembering to recast the spells for specific party members within the span of the next three minutes. ...1 KB (198 words) - 15:19, 6 December 2006
- ...ge on this hit. Mages learn this spell at the 70th insight. To learn it, a Mage needs a fox blade and 10 dark ambers. [[Category:Mage Spells]] ...371 bytes (61 words) - 00:18, 26 December 2023
- ...eded mainly by [[Mage]]s and [[Poet]]s, it makes the successful casting of spells that much better. For example, as a Mage, when you first get [[Paralyze]] at level 63, you'll find out very quickly ...875 bytes (148 words) - 16:51, 2 September 2006
- == Mage == ...urge]], [[Remove Curse]], and [[Cure Paralysis]] at higher [[insight]]s. [[Mage]]s who perform all of these duties are sometimes playfully referred to as [ ...4 KB (579 words) - 16:49, 2 September 2006
- ...e other spells they wish to have, such as subpaths, or even just the "fun" spells such as the morphs. ...done a massive change to the aethers in the game! We have reduced all base spells aethers by 20%. This greatly improves the hunting aspects of nexus, making ...2 KB (416 words) - 00:21, 19 July 2008
- | [[Image:Mage.gif]] [[Mage]] || 1 [[Death's Head]], 1000 Coins [[Category:Spells]] ...1 KB (174 words) - 14:06, 22 December 2023
- [[Category:Mage spells]] ...366 bytes (44 words) - 08:36, 28 June 2007
- * Component for several Mage spells ...281 bytes (34 words) - 10:55, 17 May 2010
- <--- Back to [[Portal:Mage]] Mages uses the spells Blind and Confuse to effectively move creatures away from him. It works on ...3 KB (548 words) - 19:30, 11 July 2006
- * [[Might Mage spell]] [[Category:Rogue spells]] ...714 bytes (88 words) - 19:45, 9 July 2007