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The term '''drop''' refers to the material wealth (as opposed to [[experience]]) gained for killing a [[creature]] in [[Nexus]]. Different [[creatures]] have different '''drops''', ranging anywhere from [[ | The term '''drop''' refers to the material wealth (as opposed to [[experience]]) gained for killing a [[creature]] in [[Nexus]]. Different [[creatures]] have different '''drops''', ranging anywhere from [[Coin]]s to [[Crafting]] items to [[Weapons]] and [[Armor]]. | ||
Some [[creatures]] do not have any '''drops''', and some consistently '''drop''' a specific item or money amount. There are also '''rare drops''', which are items that a [[creature]] has '''dropped''' but does not consistently '''drop'''. | Some [[creatures]] do not have any '''drops''', and some consistently '''drop''' a specific item or money amount. There are also '''rare drops''', which are items that a [[creature]] has '''dropped''' but does not consistently '''drop'''. |
Latest revision as of 10:32, 5 July 2006
The term drop refers to the material wealth (as opposed to experience) gained for killing a creature in Nexus. Different creatures have different drops, ranging anywhere from Coins to Crafting items to Weapons and Armor.
Some creatures do not have any drops, and some consistently drop a specific item or money amount. There are also rare drops, which are items that a creature has dropped but does not consistently drop.