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== Post-Quota Roleplay ==
== Post-Quota Roleplay ==


Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K'urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow concieved the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be "brought home", that the Shadow role-play could survive the [[Quota]]'s onslaught. However, the dissolution of the balance portion of the role-play along with the somewhat drastic change of role-play created tension in the path and set itself up for a great fall.
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K'urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow concieved the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be "brought home", that the Shadow role-play could survive the [[Quota]]'s onslaught. However, the dissolution of the balance portion of the role-play along with the somewhat drastic change of role-play created tension in the path and set itself up for a great fall.  This lead to the [[Shadow disbandment]].

Revision as of 08:58, 25 August 2005

The Shadow subpath was one of the original 12 Subpaths of Nexus. It was created with the others during The Shattering, and was founded by Daggett. The Shadows were a path of mystery, a cross between ninja and mystic. They were dark, but not malevolent.

Roleplay

The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily stereotype such as the Spy role-play or something you could necessarily learn such as the Diviner role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.

At the crux of the true Shadow was balance. This idea was not much unlike the same balance Geomancers or Diviners practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with "Good" or "Evil", which was commonly referred to by Shadow as "Light" and "Dark". Most popularly, however, a Shadow chose to align themself with the "Gray", or what eventually became the Ohaeng teaching. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: Sometimes malacious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.

Post-Quota Roleplay

Later, in order to adapt with the Quota which Nexon placed on all the subpaths, the Shadow path attempted to change its role-play. Then current Elder Dementia created a role-play based on a blood lineage known as the K'urimja tribe, which worshipped Hyun Moo amongst other changes. Several Shadow concieved the idea of Three Teachings which Kaymat expanded on greatly. This teachings consisted of Chagi for body, Sasang for Mind, and Kiun for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be "brought home", that the Shadow role-play could survive the Quota's onslaught. However, the dissolution of the balance portion of the role-play along with the somewhat drastic change of role-play created tension in the path and set itself up for a great fall. This lead to the Shadow disbandment.