m (→Chart) |
PhantomSnake (talk | contribs) m (Link for purple potion is now a floating frame) |
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{{UseFloats}} | |||
== Requirements == | == Requirements == | ||
* [[Level]] 50 | * [[Level]] 50 | ||
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| To make || You need | | To make || You need | ||
|- | |- | ||
| [[Image:Purple_potion.gif]] | | [[Image:Purple_potion.gif]] {{Float|1|Purple potion}} | ||
| | |||
* 1 [[Image:Antler.gif]] [[Antler]] | * 1 [[Image:Antler.gif]] [[Antler]] | ||
* 1 [[Image:Root liquor.gif]] [[Root liquor]] | * 1 [[Image:Root liquor.gif]] [[Root liquor]] |
Revision as of 17:49, 28 June 2006
<plainhtml>
<script type="text/javascript">
var useFloats = true; var visible = false; var lastFloat = ;
function findRelPosX(obj) { var relleft = 0;
if (obj.offsetParent) { relleft = obj.offsetLeft; } else if (obj.x) { relleft = obj.x; }
return relleft; }
function findRelPosY(obj) { var reltop = 0;
if (obj.offsetParent) { reltop = obj.offsetTop; } else if (obj.y) { reltop = obj.y; }
return reltop; }
function findDistanceX(outobj, inobj) { var distx = 0;
if (inobj.offsetParent) { while (inobj.offsetParent) { if(inobj.offsetParent == outobj.offsetParent) { break; }
distx += inobj.offsetLeft; inobj= inobj.offsetParent; } } else if (inobj.x) { distx = outobj.x - inobj.x; }
return distx; }
function findDistanceY(outobj, inobj) { var disty = 0;
if (inobj.offsetParent) { while (inobj.offsetParent) { if(inobj.offsetParent == outobj.offsetParent) { disty += inobj.offsetTop; break; }
disty += inobj.offsetTop; inobj = inobj.offsetParent; }
disty = outobj.offsetTop - disty; } else if (inobj.y) { disty = outobj.y - inobj.y; }
return disty; }
function findPosX(obj) { var curleft = 0;
if (obj.offsetParent) { while (obj.offsetParent) { curleft += obj.offsetLeft; obj = obj.offsetParent; } } else if (obj.x) { curleft += obj.x; } return curleft; } function findPosY(obj) { var curtop = 0; if (obj.offsetParent) { while (obj.offsetParent) { curtop += obj.offsetTop; obj = obj.offsetParent; } } else if (obj.y) { curtop += obj.y; } return curtop; }
function showFloat(id, index) { if(lastFloat == id) { } else { visible = false; hideFloat(lastFloat); lastFloat = id; } visible = true;
var float = document.getElementById('float' + id); var floatanchor = document.getElementById('floatanchor' + id); var link = document.getElementById('floatlink' + id + index); var linkend = document.getElementById('floatlinkend' + id + index); float.style.display = 'block';
var posX = findDistanceX(floatanchor, link) + findRelPosX(floatanchor) + ((findRelPosX(linkend) - findRelPosX(link)) / 2) - 175; if(posX < 0) { posX = 12; }
var posY = findRelPosY(floatanchor) - findDistanceY(floatanchor, link) + 18;
float.style.left = posX + 'px'; float.style.top = posY + 'px'; } function delayedHideFloat(id) { visible = false; window.setTimeout('hideFloat(\ + id + '\')', 200); } function hideFloat(id) { if(visible) { return; }
var float = document.getElementById('float' + id); if(float) { float.style.display = 'none'; } }
</script>
</plainhtml>
Requirements
Getting Started
To become an alchemist, goto Scribe mountain in the Vale at 0174 0094. Scale the mountain there and at the top you will find the NPC. Say "Alchemy" to begin.
The items required to start depends on what type of potions you want to make.
To make | You need | ||
<plainhtml>
<a id="floatanchor</plainhtml>Template:Md5:1<plainhtml>"> </a>
<div id="float</plainhtml>Template:Md5:1<plainhtml>" onMouseOver="visible = true;" onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:1<plainhtml>')" style="background: white; display: none; position: absolute; border: 1px solid #A9AFFF; color: #000; background-color: #DDDEFF; padding: 2px; width: 350px; height: 150px; overflow: auto; z-index: 100;"></plainhtml>
1<plainhtml> </plainhtml> |
| ||
Lime potion |
| ||
Black potion | |||
Dart poison |
Chart
Skill | Total Produced |
Zero to Novice | 0 |
Novice to Apprentice | 65 |
Apprentice to Accomplished | 550 |
Accomplished to Adept | 1048 |
Adept to Talented | 2214 |
Talented to Skilled | 5186 |
Skilled to Expert | 6163 |
Expert to Master | 7730 |
Master to Grandmaster | 29265 |
Grandmaster to Champion | 61530 |
Champion to Legendary | 128060 |
Total to Master: 22956
Total to Legendary: 264767