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[[Category:Rogue spells]] | [[Category:Rogue spells]] | ||
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Revision as of 23:34, 19 July 2008
The Shadow subpath was one of the original 12 Subpaths of Nexus. It was created with the others during The Shattering, and was founded by Gravis. The Shadow path was one of mystery. They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.
Roleplay
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the Spy role-play or something you could necessarily learn such as the Diviner role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.
At the crux of the true Shadow was balance. This idea was not much unlike the same balance Geomancers or Diviners practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with "Good" or "Evil", which was commonly referred to by Shadow as "Light" and "Dark". Most popularly, however, a Shadow chose to align themself with the "Gray", not unlike the Ohaeng teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.
Post-Quota Roleplay
Later, in order to adapt with the Quota which Nexon placed on all the subpaths, the Shadow path attempted to change its role-play. Then current Elder Dementia created a role-play based on a blood lineage known as the K'urimja tribe, which worshipped Hyun Moo amongst other changes. Several Shadow conceived the idea of Three Teachings which Kaymat expanded on greatly. This teachings consisted of Chagi for body, Sasang for Mind, and Kiun for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be "brought home", that the Shadow role-play could survive the Quota's onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members. Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members' quarrels, and unrelenting pressure by the quota led to the Shadow disbandment.
Shadow Spell List
Walker Spells: Dazzle 15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.
Fuddle Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression "A".
Shade Invisible trap.
Hear footsteps Lets caster see a persons name who is close to you.
Guide Spells: Cut purse Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.
Enshroud Makes anyone in the 4 squares around the caster invisible.
Shadow dye Gives the shadows dye.
Bind shadows Creates a Shade blade out of a Steelthorn.
Elder Spells:
Elder sage Sage in Kingdoms.
See Also
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