The Shadow subpath was one of the original 12 Subpaths of Nexus. It was created with the others during The Shattering, and was founded by Gravis. The Shadow path was one of mystery. They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.
Roleplay
Unlike other paths of its time, the actual role-play was relatively contested among it's members. The Shadow role-play was open to interpretation by each member to a certain degree. A similarity would have been the embrace of a need for balance. The type of "balance" not much unlike the same balance Geomancers or Diviners speak of. The Shadow essentially maintained balance in the Kingdoms, and also on broader scales. Sometimes this would require a Shadow to align themselves with concepts that were perceived as "Good" or "Evil". The Shadow referred to the extremes on their moral spectrum as "Light" and "Dark". A Shadow's nature was to remain neutral. They were between the "Light" and the "Dark", commonly known as "Gray". "Gray" is nearly synonymous with the Ohaeng teaching.
Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their actions and it was not uncommon for them to be misunderstood.
Post-Quota Roleplay
Later, in order to adapt with the Quota which Nexon placed on all the subpaths, the Shadow path attempted to change its role-play. Then current Elder Dementia created a role-play based on a blood lineage known as the K'urimja tribe, which worshipped Hyun Moo amongst other changes. Several Shadow conceived the idea of Three Teachings which Kaymat expanded on greatly. This teachings consisted of Chagi for body, Sasang for Mind, and Kiun for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be "brought home", that the Shadow role-play could survive the Quota's onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members. Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members' quarrels, and unrelenting pressure by the quota led to the Shadow disbandment.
Shadow Spell List
Walker Spells: Dazzle 15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.
Fuddle Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression "A".
Shade Invisible trap.
Hear footsteps Lets caster see a persons name who is close to you.
Guide Spells: Cut purse Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.
Enshroud Makes anyone in the 4 squares around the caster invisible.
Shadow dye Gives the shadows dye.
Bind shadows Creates a Shade blade out of a Steelthorn.
Elder Spells:
Elder sage Sage in Kingdoms.
See Also
- Any helpful and related articles