Silla

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A complete list of Silla members can be found here Silla's official site can be found here

History

We lived for countless generations in the Great Sands. We were forced to explore all the angles and think all permutations through. We could not waste. It was a matter of survival. By no other means could one live in such inhospitable places. Nonetheless the desert was our home. We learned to live there. And in general, no one else wanted it, which was to our advantage. We were naturally interested in learning the way things were done in other lands. The function of government, the advancement of craft, the development of skill and knowledge are things we have studied in the surrounding lands. But always, we returned to our home, feeling secure in it.

In the not so distant past, ogres and men invaded our spaces and enslaved those that were not quick enough to react. We fought, but in vein. Normally, we would be able to defend ourselves. We know the terrain better then any. We adapt quickly to new tactics and our martial arts are advanced. But the dark veiled figure utilized strange magic. It clouded our minds causing confusion and fear. Fortunately, this seemed to be a proximal effect. Once we retreated everyone seemed unharmed for the most part.

In the wake of this upheaval gypsies have come to inhabit our lands in the desert. The gypsies were able to seal us out of areas with magic that is not known to us. We were unable to return to centuries old habitats. Tribes of ogres left behind also remain in large numbers roaming the lands. Their numbers are seemingly endless. Drive away one bunch and another immediately takes its place. In addition, large serpents seem to have been disturbed by activities initiated by “the veiled one” and the ones that followed. They are seemingly immortal and fierce. Some have been captured in crystal, but far more roam the opened desert and swim beneath the ocean of sand. Sadly, our home is no longer ours. We were forced to migrate.

Not wanting to overwhelm the sometimes suspicious lands to our east, we split up into small groups, each venturing to different sovereignties. History has shown that an influx of an out-group can lead to prejudice and hatred. We were afraid that this was a possibility given our knowledge of the human history and the wars we have seen in these regions. This would not be helpful for any of inhabitants of these lands or for the Silla. We dispersed like the sands of the desert from which we came. It was a matter of survival.

We are without a home. We are alive, but diffuse and we wish to dwell together. We share a common enemy with the people of Nagnang. Though we are somewhat different people, we understand and relate to things about your people. Like the The Forsaken, we know the feeling of having your home turned upside down. We respect the manner in which Pegasus reveres art. Artistic pursuits are creative and tend to run counter to functional-fixedness we work to undo. We seek a home. We seek association. We swear allegiance to your royalty.

Current Council

Head Elders

Morick - Primogen

Sick - Primarch


Path Elders

LarryDeMarco - Mage Elder

Elyn - Rogue Elderess and Head of Jhung Shin

BrokenOne - Poet Elderess

Lyonn - Warrior Elder


Recruiters

Margarita - Head Of Recruitment


Other Council

DustOfSnow - Event Elderess

NayRu - Hunt Elder

Application

For many lifetimes we lived in the sands beyond Nagnang's west wilderness border. The great upheaval launched us without choice, to the lands of the east. We have found a new home within these lands, with the grace of Prince Kija.

We are a warrior tribe. The development of mind and body are important to us. We practice a form of martial arts known as Farando. We are survivalists. We are pragmatic and believe that all things many be of value potentially. We tend to be reserved and devoid of much outward emotion, save in combat.

Many have yet to return to our fold. Others that are like-minded, wish to dwell among us perhaps. You may do so if are a Nagnang resident, crime-free (council discretion) and can endure the 'five trials'. If you have made enemies of a guild, you may be required to explain that.

So, you are undaunted? You wish to be with us? Contact Margarita - Head Of Recruitment