PhantomSnake (talk | contribs) No edit summary |
PhantomSnake (talk | contribs) |
||
Line 10: | Line 10: | ||
[[Image:Nexus game 1.jpg|thumb|150px|right|A celebration for King [[Yuri]].]] | [[Image:Nexus game 1.jpg|thumb|150px|right|A celebration for King [[Yuri]].]] | ||
[[Image:Nexus game 2.jpg|thumb|150px|right|An [[Elixir war]].]] | [[Image:Nexus game 2.jpg|thumb|150px|right|An [[Elixir war]].]] | ||
Nexus has all the usual things you expect from an MMORPG: hunting, crafting, socializing, a grand story. But the quality that makes Nexus unique is the game's rich culture. | Nexus has all the usual things you expect from an MMORPG: hunting, crafting, socializing, a grand story. But the quality that makes Nexus unique is the game's tightly knit community. The game has a relatively small player base, mostly made up of dedicated players who have been playing for a long time. The tightly knit community has created a rich culture in Nexus. It's not uncommon to hear about ongoing events hosted by the game's many [[Clan]]s and player run [[Subpath]]s. | ||
== External Links == | == External Links == |
Revision as of 15:32, 4 February 2006
Nexus: The Kingdom of the Winds is a 2D MMORPG for the PC by KRU Interactive. The game is sometimes referred to as the first MMORPG. Whether this is actually true is uncertain. The GameNexus has all the usual things you expect from an MMORPG: hunting, crafting, socializing, a grand story. But the quality that makes Nexus unique is the game's tightly knit community. The game has a relatively small player base, mostly made up of dedicated players who have been playing for a long time. The tightly knit community has created a rich culture in Nexus. It's not uncommon to hear about ongoing events hosted by the game's many Clans and player run Subpaths. External Links |