Alchemy: Difference between revisions

From NexusWiki
No edit summary
Line 19: Line 19:
|-
|-
| [[Image:Lime_potion.gif]] {{FloatLink|Lime potion}} ||
| [[Image:Lime_potion.gif]] {{FloatLink|Lime potion}} ||
* 1 [[Image:Aged_wine.gif]] [[FloatLinkAged wine]]
* 1 [[Image:Aged_wine.gif]] [[Aged wine]]
* 2 [[Image:Snake_meat.gif]]  [[Snake meat]]
* 2 [[Image:Snake_meat.gif]]  [[Snake meat]]
* 3 [[Image:White.gif]] [[Limestone]]s
* 3 [[Image:White.gif]] [[Limestone]]s

Revision as of 15:30, 9 July 2006

Requirements

Getting Started

To become an alchemist, goto Scribe mountain in the Vale at 0174 0094. Scale the mountain there and at the top you will find the NPC. Say "Alchemy" to begin.

The items required to start depends on what type of potions you want to make.

To make You need
<plainhtml>

<a

 href="/wiki/</plainhtml>Purple potion<plainhtml>"
 title="</plainhtml>Purple potion<plainhtml>"
 id="floatlink</plainhtml>Template:Md5:Purple potion<randomid></randomid><plainhtml>"
 onMouseOver="showFloat('</plainhtml>Template:Md5:Purple potion<plainhtml>', '</plainhtml><randomid></randomid><plainhtml>')"
 onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:Purple potion<plainhtml>')"

></plainhtml>Purple potion<plainhtml></a><a id="floatlinkend</plainhtml>Template:Md5:Purple potion<randomid></randomid><plainhtml>"> </a>

</plainhtml> ||

  • 1 <plainhtml>

<a

 href="/wiki/</plainhtml>Antler<plainhtml>"
 title="</plainhtml>Antler<plainhtml>"
 id="floatlink</plainhtml>Template:Md5:Antler<randomid></randomid><plainhtml>"
 onMouseOver="showFloat('</plainhtml>Template:Md5:Antler<plainhtml>', '</plainhtml><randomid></randomid><plainhtml>')"
 onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:Antler<plainhtml>')"

></plainhtml>Antler<plainhtml></a><a id="floatlinkend</plainhtml>Template:Md5:Antler<randomid></randomid><plainhtml>"> </a>

</plainhtml>

<plainhtml>

<a

 href="/wiki/</plainhtml>Lime potion<plainhtml>"
 title="</plainhtml>Lime potion<plainhtml>"
 id="floatlink</plainhtml>Template:Md5:Lime potion<randomid></randomid><plainhtml>"
 onMouseOver="showFloat('</plainhtml>Template:Md5:Lime potion<plainhtml>', '</plainhtml><randomid></randomid><plainhtml>')"
 onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:Lime potion<plainhtml>')"

></plainhtml>Lime potion<plainhtml></a><a id="floatlinkend</plainhtml>Template:Md5:Lime potion<randomid></randomid><plainhtml>"> </a>

</plainhtml> ||

Black potion
Dart poison

Chart

Skill Total Produced
Zero to Novice 0
Novice to Apprentice 65
Apprentice to Accomplished 550
Accomplished to Adept 1048
Adept to Talented 2214
Talented to Skilled 5186
Skilled to Expert 6163
Expert to Master 7730
Master to Grandmaster 29265
Grandmaster to Champion 61530
Champion to Legendary 128060


Total to Master: 22956
Total to Legendary: 264767

Rewards

<plainhtml>

<script type="text/javascript">

 var useFloats = true;
 var visible = false;
 var lastFloat = ;
 function findRelPosX(obj) {
   var relleft = 0;
   if (obj.offsetParent) {
     relleft = obj.offsetLeft;
   } else if (obj.x) {
     relleft = obj.x;
   }
   return relleft;
 }
 function findRelPosY(obj) {
   var reltop = 0;
   if (obj.offsetParent) {
     reltop = obj.offsetTop;
   } else if (obj.y) {
     reltop = obj.y;
   }
   return reltop;
 }
 function findDistanceX(outobj, inobj) {
   var distx = 0;
   if (inobj.offsetParent) {
     while (inobj.offsetParent) {
       if(inobj.offsetParent == outobj.offsetParent) {
         break;
       }
       distx += inobj.offsetLeft;
       inobj= inobj.offsetParent;
     }
   } else if (inobj.x) {
     distx = outobj.x - inobj.x;
   }
   return distx;
 }
 function findDistanceY(outobj, inobj) {
   var disty = 0;
   if (inobj.offsetParent) {
     while (inobj.offsetParent) {
       if(inobj.offsetParent == outobj.offsetParent) {
         disty += inobj.offsetTop;
         break;
       }
       disty += inobj.offsetTop;
       inobj = inobj.offsetParent;
     }
     disty = outobj.offsetTop - disty;
   } else if (inobj.y) {
     disty = outobj.y - inobj.y;
   }
   return disty;
 }
 function findPosX(obj)
 {
 	var curleft = 0;
 	if (obj.offsetParent)
 	{
 		while (obj.offsetParent)
 		{
 			curleft += obj.offsetLeft;
 			obj = obj.offsetParent;
 		}
 	}
 	else if (obj.x) {
 		curleft += obj.x;
       }
 	return curleft;
 }
 
 function findPosY(obj)
 {
 	var curtop = 0;
 	if (obj.offsetParent)
 	{
 		while (obj.offsetParent)
 		{
 			curtop += obj.offsetTop;
 			obj = obj.offsetParent;
 		}
 	}
 	else if (obj.y) {
 		curtop += obj.y;
       }
 	return curtop;
 }
 function showFloat(id, index) {
   if(lastFloat == id) { } else {
     visible = false;
     hideFloat(lastFloat);
     lastFloat = id;
   }
   visible = true;
   var float = document.getElementById('float' + id);
   var floatanchor = document.getElementById('floatanchor' + id);
   var link = document.getElementById('floatlink' + id + index);
   var linkend = document.getElementById('floatlinkend' + id + index);
   
   float.style.display = 'block';
   var posX = findDistanceX(floatanchor, link) + findRelPosX(floatanchor) + ((findRelPosX(linkend) - findRelPosX(link)) / 2) - 175;
   if(posX < 0) {
     posX = 12;
   }
   var posY = findRelPosY(floatanchor) - findDistanceY(floatanchor, link) + 18;
   float.style.left = posX + 'px';
   float.style.top = posY + 'px';
 }
 
 function delayedHideFloat(id) {
   visible = false;
   window.setTimeout('hideFloat(\ + id + '\')', 200);
 }
 
 function hideFloat(id) {
   if(visible) { return; }
   var float = document.getElementById('float' + id);
   if(float) { 
     float.style.display = 'none';
   }
 }

</script>

</plainhtml> <plainhtml>

<a id="floatanchor</plainhtml>Template:Md5:Purple potion<plainhtml>"> </a> <div id="float</plainhtml>Template:Md5:Purple potion<plainhtml>" onMouseOver="visible = true;" onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:Purple potion<plainhtml>')" style="background: white; display: none; position: absolute; border: 1px solid #A9AFFF; color: #000; background-color: #DDDEFF; padding: 2px; width: 350px; height: 150px; overflow: auto; z-index: 100;"></plainhtml>
Purple potion article | discussion | edit

Purple potion

See Also

</plainhtml> <plainhtml>

<a id="floatanchor</plainhtml>Template:Md5:Antler<plainhtml>"> </a> <div id="float</plainhtml>Template:Md5:Antler<plainhtml>" onMouseOver="visible = true;" onMouseOut="delayedHideFloat('</plainhtml>Template:Md5:Antler<plainhtml>')" style="background: white; display: none; position: absolute; border: 1px solid #A9AFFF; color: #000; background-color: #DDDEFF; padding: 2px; width: 350px; height: 150px; overflow: auto; z-index: 100;"></plainhtml>
Antler article | discussion | edit


Effect:

  • When consumed it heals 250 Vitality.<plainhtml>

</plainhtml>