Sah Ruh Tournament

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~You come across a blood stained parchment~

(> Sah | Ruh <)

-= |Protect| =- Protect your brethren

-= |& & & | =- Humble your foe

-= |Survive| =- Survive all challenges

We value these traits most of all. They are essential to claiming victory in this vicious tournament of both survival and teamwork.

First developed by the wasteland savages in the lands west of Raheem, they use this style of fighting to train their elite desert warriors for battle. The Horde has adopted this martial art from our wasteland brothers. With it, we bring a new Tournament to the lands... Sah Ruh... Protect & Survive.

With regards,

The Horde


Rules

1. By entering the Tournament you agree to these rules and all consequences thereof. You agree to respect and abide by all of the hosts judgments in all cases and under any circumstances. You also agree to follow the Cave Guidelines (Barbarian runes post #136) and all consequences/procedures explained within it.

2. The host is the sole judge of rule violations and declaring victors. Do not disrespect the host or participants. The host reserves the right to remove anyone breaking the rules or causing disruptions. Those who continually break rules, lie to the host, or continually disrupt the event will be banished from the area.

3. The only spells allowed are: Lethal Strike, Desperate Attack, Berserk, Whirlwind and Fleshspeak as well as their Ming-Ken, Kwi-Sin, and Ohaeng variants. This means spells not explicitly listed here are STRICTLY PROHIBITED. Use of ANY other spell will result in your disqualification for that round. Future offenses will result in either ejection or banishment from the area.

4. The spell Fleshspeak and its Ming-Ken, Kwi-Sin, and Ohaeng variants may only be cast on your partner while he is alive. When he dies, only then may you Fleshspeak yourself.

5. All participants may NOT wear ANY form of armor or weapon at any time. You will wear NOTHING at all times. Use of any form of armor or weapon will result in your disqualification for that round. Future offenses will result in either ejection or banishment from the area.

6. All Potions, Scrolls, Food, Arrows, Bombs and Items are NOT allowed. The only items exempt from this rule are Pipes: Herb pipe, Sonhi pipe, Merchant pipe, etc. Breaking this rule will result in your disqualification for that round and possibly your banishment from the area.

7. Those with superior vitality stats in comparison to their direct competition will be forced to get rid of some (by using a vitality attack or being weakened by someone else) before the round starts. This is up to the host’s discretion.

8. Before each round, all participants will be scourged to ensure they are being forced to heal out. Removing this scourge in anyway will result in disqualification for that round; Future offenses will result in either ejection or banishment from the area.

9. Rogues shall be required to “Desperate Attack” (Ka~!) before they play each match.

10. Non-participating spectators are permitted, but must remain outside the pit at all times. They may not interfere with a round in ANY way. Those that do will be immediately removed and possibly banished from the area.

11. If you need to leave, you may leave at any time; you will forfeit and thus be eliminated.

12. You may not use Genghis Khan or Min-Kahn to Observe, Participate, or Reincarnate at any time while participating in a round.

13. You are expected to follow “how the game is played”. Playing the game improperly will result in your disqualification. Future offenses will either result in your banishment from the area.

14. Only 1 character per actual player may enter. Breaking this rule will result in disqualifications for all characters involved and possible banishment from the area.