Elixir war

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An Elixir war underway in River Arena.

Elixir war is a game similar to capture the flag. There are two teams. Red and blue. Red is situated on the north west side of the map. Blue is on the southeast side of the map. The object is for each team to get into the opposing teams base and retrieve the potion from that side. The person with the potion must then go to the center NPC, hand it an Acorn and receive the Elixir trophy. At the time of receiving the Elixir trophy, stand in the middle of the Arena (where the NPC is located) and wait until the Hosts sort the players.

History

First Elixir War (6:00 pm PST; May 8, 1999) This Saturday marks the beginning of the Elixir War, an arena combat that incorporates aspects of "capture the flag" and "paintball". Characters are put on equal footing regardless of statistics as luck, skill, and fun prevail. The entry fee is 500 gold, the prizes are classified. First 50 through Tower Arena's center doors will be allowed to participate. Show up early to reserve your place in this historic event!

Rules

Rules for Elixir war Matches:

  • Do as a host says, or be kicked. Elixir wars are often very stressful for hosts, and we can tend to happily remove any problems.
  • You kill or hit anyone, then you're out. Period. No one is to be struck in the elixir arena with anything that is not either Blue's Sheath, or Red's sheath. I don't care if he is your friend or if he hit you first! Do not hit! Whisper an Elixir host if there's a problem.
  • Often, each team will not muster the same number of players to play a match. If not, the host will adjust teams accordingly to give each team equal numbers of players. We do not care how dedicated you are to your team or subpath, we are here to have fun. It isn't fun for those who are outnumbered, and it gives a much better match if teams are even. Do not complain if you get switched to the other team. Complain too much, and you'll simply be removed, and someone more accommodating will be switched.
  • First, if you are on the red team, your arrows will dye Ruby. If you are dyed Ruby, it is safe to move. If you are dyed Sea, it is not safe to move. Alternatively, if you are on the blue team, your arrows will dye Sea. If you are dyed Sea, it is safe to move. If you are dyed Ruby, it is not safe to move. In short, if you're dyed the your team's color, it's safe.
  • Abbreviated instructions on how to win an elixir: Buy an Acorn. Have 3 open slots in your inventory after buying that Acorn. Enter arena, equip Elixir bow, shoot the other team, and anyone dyed the darker version of your color. Go to enemy's base in opposite corner to get their elixir. Go to the npc in the center, hand him the acorn. Stand in middle with the Elixir Trophy.
  • Don't waste arrows.
  • You may not be on your own color's base. You may not camp. You may defend the area around your base, but you may not be stationary. You must patrol the area. This means taking a step at least every five seconds. The only exception is if you have been dyed.
  • If for some reason Barriers are not up when you enter the arena, do not walk to the far sides of the sidelines. Doing so can cause a very lengthily delay in the elixir war.
  • Do not hit Control-R if you have been dyed by the other team. Doing so will send you to the sidelines, just as if you had moved.
  • Do not block the center NPC. There is a square around it. Only be on the square if you have an Elixir potion or if you are trying to dye a person with an Elixir potion.
  • Remove your weapon and shield as soon as you enter the Elixir Hall. Weapons and shields will remain unequipped throughout the Entire Elixir War. If you bring a Horse into the Elixir Hall, then kill it immediately upon entering the hall.
  • As soon as you enter the battlefield, equip your Elixir bow and do not remove it until you are no longer on the battlefield.
  • All carnage laws and kingdom laws will be abided while participating in an Elixir war.
  • If you win the Elixir war, then you must click Monty on the Battlefield to claim your prize and legend mark. If you walk out the door or click the NPC on the Sidelines, then you can not re-claim your prize and legend mark.
  • You do not have to shout what team you are on. The Hosts will either look or whisper you asking your color. If you shout that you are on a team that is not your real team (While holding the Elixir trophy), then you will be banned. No questions asked. (This will be treated just like a false start/stop/win.) If a Host asks your color and you tell the host a color that is not your own, then you will be booted. The telling of wrong colors will not be tolerated.
  • If the player with the trophy shouts saying that he is on the opposing team, then he will be banned and the round will be given to the correct color. The Hosts know what color everyone is on.
  • Never shout that you have the trophy, unless you in fact have the Elixir Trophy. This is a Carnage Rule that is often confused. An example is "has the trophy" because when shouted it looks like "Mikalyn! has the trophy" in the conversation box. This is illegal because it looks almost identical to the Shout that the NPC says when someone wins the Elixir War. The punishment for shouting a false win is a banishment.

Notes

  • You must have at least one acorn on you at all times! They can be bought from the npc.
  • You may shoot your arrows at the other team. When you hit them, they turn another color. If they move, they are 'dead'. Being hit by their own team can revive them.
  • You have 36 arrows each round. Do not waste them.
  • If multiple people (bug) receive a trophy, the first yell will win.