Jeweling
Table of contents [showhide] 1 Requirements
2 Getting Started
3 Skill Improvement Chart
4 Financial Return Chart
5 Rewards
[edit]Requirements Level 50 Open to all Path Jeweling cost at least 1,000 per try, and at least 2 crafted ambers per try (regular, dark, white, yellow)
[edit]Getting Started To become a jeweler, goto Gemcutting hut in wilderness and click the NPC.
[edit]Chart
Skill Amount Successful
Zero to Novice ?
Novice to Apprentice ?
Apprentice to Accomplished 3000
Accomplished to Adept 12000
Adept to Talented 22000
Talented to Skilled 48000
Skilled to Expert ?
Expert to Master ?
Master to Grandmaster ?
Grandmaster to Champion ?
Champion to Legendary ?
Total to Master:
Total to Legendary:
[edit]Financial Return Chart Skill Money recovered per 100 regular crafted ambers Novice Apprentice Accomplished 20,000 coins (100% crafted ambers lost + 30,000 coins lost on jewel fees) Adept 28,000 coins (100% crafted ambers lost + 22,000 coins lost on jewel fees) Talented 35,000 coins (100% crafted ambers lost + 15,000 coins lost on jewel fees) Skilled Expert Master Grandmaster Champion Legendary
[edit]Rewards
Small, medium, large x rings (x being the type of amber used, 1k per try) Simple x, grand x rings (x being the type of amber used, 10k per try)-> available once acc. Bracelets (x being the type of amber used, 50k per try, 4 Crafted ambers needed per try)