Jeweling

From NexusWiki
Revision as of 15:21, 10 August 2005 by Sebstg (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Jeweling From Seb Table of contents [showhide] 1 Requirements

2 Getting Started

3 Skill Improvement Chart

4 Financial Return Chart

5 Rewards

[edit]Requirements Level 50 Open to all Path Jeweling cost at least 1,000 per try, and at least 2 crafted ambers per try (regular, dark, white, yellow)

[edit]Getting Started To become a jeweler, goto Gemcutting hut in wilderness and click the NPC.


[edit]Chart Skill Amount Successful Zero to Novice  ? Novice to Apprentice  ? Apprentice to Accomplished 3000 Accomplished to Adept 12000 Adept to Talented 22000 Talented to Skilled 48000 Skilled to Expert ? Expert to Master ? Master to Grandmaster ? Grandmaster to Champion ? Champion to Legendary ?


Total to Master: Total to Legendary:

[edit]Financial Return Chart Skill Money recovered per 100 regular crafted ambers Novice Apprentice Accomplished 20,000 coins (100% crafted ambers lost + 30,000 coins lost on jewel fees) Adept 28,000 coins (100% crafted ambers lost + 22,000 coins lost on jewel fees) Talented 35,000 coins (100% crafted ambers lost + 15,000 coins lost on jewel fees) Skilled Expert Master Grandmaster Champion Legendary


[edit]Rewards

Small, medium, large x rings (x being the type of amber used, 1k per try) Simple x, grand x rings (x being the type of amber used, 10k per try)-> available once acc. Bracelets (x being the type of amber used, 50k per try, 4 Crafted ambers needed per try)