Geomancer: Difference between revisions

From NexusWiki
No edit summary
Line 50: Line 50:
Geomancers are seekers of Balance.  They are neither good nor evil, and strive to stay completely Neutral in all political situations.
Geomancers are seekers of Balance.  They are neither good nor evil, and strive to stay completely Neutral in all political situations.


For a long time, they were required to move to the [[Wilderness]] (like the [[Barbarian]]s), they eventually moved back to the kingdoms so they may spread their knowledge, and be easily accessable should one have an interest in the path.  They currently reside in the wilderness.
For a long time, they were required to move to the [[Wilderness]] (like the [[Barbarian]]s), they eventually moved back to the kingdoms so they may spread their knowledge, and be easily accessible should one have an interest in the path.  They currently reside in the wilderness.


War is not an option for a Geomancer, as it is one side versus another.  Rather than participate in the bloodshed, the Geomancer would be working with all sides to try and stop the conflict.  Many times, Geomancers are used as arbitrators because of their neutral standpoint.
War is not an option for a Geomancer, as it is one side versus another.  Rather than participate in the bloodshed, the Geomancer would be working with all sides to try and stop the conflict.  Many times, Geomancers are used as arbitrators because of their neutral standpoint.

Revision as of 05:58, 7 November 2007

  • Geomancer (99)
  • Haein-Sa (Il san)
  • Ba-Gua (Ee san)
  • Xing-Yi (Sam san)

Members

The current members of the Geomancer subpath can be found here. The current elder of the Geomancers is Quellious.

History

In order of Eldership, the path has been lead by:
1) Tego
2) Patalie
3) Armand
4) Pooh
5) SunGodess
6) Leodaris
7) Khyree
8) Leodaris
9) Nydori
10) Bylen
11) Khyree
12) Leodaris
13) Thebestmage
14) Minaku
15) Halome
16) Rhew
17) Quellious

For an in-depth view of the history up until Leodaris, visit this website.

Roleplay

Geomancers are seekers of Balance. They are neither good nor evil, and strive to stay completely Neutral in all political situations.

For a long time, they were required to move to the Wilderness (like the Barbarians), they eventually moved back to the kingdoms so they may spread their knowledge, and be easily accessible should one have an interest in the path. They currently reside in the wilderness.

War is not an option for a Geomancer, as it is one side versus another. Rather than participate in the bloodshed, the Geomancer would be working with all sides to try and stop the conflict. Many times, Geomancers are used as arbitrators because of their neutral standpoint.

If you have participated in a previous war, you had not been allowed to join the path. However, there has been a change to this and if you strive to work hard enough, you can learn to have Learned to walk the neutral path.

The Geomancers also use the art of Feng Shui in order to harness the energy of the elements to promote balance and harmony in life.