No edit summary |
mNo edit summary |
||
Line 8: | Line 8: | ||
Requires: 50 [[Acorn]]s, 10 [[Rabbit meat]] and 100 coins.<br> | Requires: 50 [[Acorn]]s, 10 [[Rabbit meat]] and 100 coins.<br> | ||
<br> | <br> | ||
'''Might''' - Increases your [[ | '''Might''' - Increases your [[Might stat|Might]] (strength) by 3, (doesn't stack with valour)<br> | ||
Requires: 50 [[Acorn]]s. 20 [[Snake meat]] and 100 coins.<br> | Requires: 50 [[Acorn]]s. 20 [[Snake meat]] and 100 coins.<br> | ||
<br> | <br> | ||
'''Judge''' - Basic form of the spell Spy. | '''Judge''' - Basic form of the spell Spy. | ||
Requires: 70 [[Acorn]]s, 30 [[Snake meat]] and 150 coins. | Requires: 70 [[Acorn]]s, 30 [[Snake meat]] and 150 coins. |
Latest revision as of 15:52, 2 September 2006
Gateway - Transports you to either North, East, South or West gates of a city.
Requires:10 Acorns and 10 Rabbit meat to learn.
Fleshspeak - A targetable heal spell that heals 50, highly used at higher level for heal outs.
Requires: 70 Acorns and 40 coins.
Feral - Transforms you into either a cat, a puppy, a dog, a pig, or a piglet
Requires: 50 Acorns, 10 Rabbit meat and 100 coins.
Might - Increases your Might (strength) by 3, (doesn't stack with valour)
Requires: 50 Acorns. 20 Snake meat and 100 coins.
Judge - Basic form of the spell Spy.
Requires: 70 Acorns, 30 Snake meat and 150 coins.