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* '''Effect:''' Attack and move behind an enemy. | |||
* '''Effect:''' | * '''[[Mana]] Cost:''' 0 | ||
* '''[[Mana]] Cost:''' | * '''[[Aethers]]:''' 0 | ||
* '''[[Aethers]]:''' | * '''Target:''' Self | ||
* '''[[Level]] learned:''' 38 | |||
* '''Target:''' | |||
* '''[[Level]] learned:''' | |||
== Items Required == | == Items Required == | ||
* | * 180 [[Acorn]]s | ||
* | * 1 [[Fox Blade]] | ||
* 400 [[Coin]]s | |||
== Aligned names == | == Aligned names == | ||
* [[Kwi-sin]]: | * [[Kwi-sin]]: Displacement | ||
* [[Ohaeng]]: | * [[Ohaeng]]: Reflect | ||
* [[Ming-Ken]]: | * [[Ming-Ken]]: Waylay | ||
== Additonal == | == Additonal == | ||
Advanced rogues have found ways to manipulate the appearance of ambushes using the delay between the press of the ambush macro and the actual animation. | Advanced rogues have found ways to manipulate the appearance of ambushes using the delay between the press of the ambush macro and the actual animation. | ||
Such examples: double ambush, Jumping two objects in one ambush. | Such examples: double ambush, Jumping two objects in one ambush. |
Latest revision as of 12:11, 2 September 2006
Items Required
Aligned names
Additonal
Advanced rogues have found ways to manipulate the appearance of ambushes using the delay between the press of the ambush macro and the actual animation. Such examples: double ambush, Jumping two objects in one ambush.