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	<updated>2026-05-03T19:03:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://nexuswiki.com/w/index.php?title=File:Thomstel.JPG&amp;diff=12734</id>
		<title>File:Thomstel.JPG</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=File:Thomstel.JPG&amp;diff=12734"/>
		<updated>2008-03-20T21:00:29Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: Thomstel - Circa Yuri 35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thomstel - Circa Yuri 35&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Great_Shift&amp;diff=12733</id>
		<title>Great Shift</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Great_Shift&amp;diff=12733"/>
		<updated>2008-03-20T20:29:16Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Shift was a event that herald in the Nexus Client Version 4.0&lt;br /&gt;
The term &#039;Ancients&#039; often refered to the people who played the beta version or Nexus, also refered to as Nexus Client Version 3.0&lt;br /&gt;
There are still a number of Version 3.0 players still playing Nexus: The Kingdom of the Winds to this day.&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Great_Shift&amp;diff=12732</id>
		<title>Great Shift</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Great_Shift&amp;diff=12732"/>
		<updated>2008-03-20T20:28:14Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: New page: The Great Shift was a event that hearld in the Nexus Client Version 4.0 &amp;#039;Ancients&amp;#039; often refered to the people who played the beta version or Nexus, also refered to as 3.0 There are still ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Shift was a event that hearld in the Nexus Client Version 4.0&lt;br /&gt;
&#039;Ancients&#039; often refered to the people who played the beta version or Nexus, also refered to as 3.0&lt;br /&gt;
There are still a number of 3.0 players still playing nexus to this day.&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12731</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12731"/>
		<updated>2008-03-20T20:25:33Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Some of their names - Hobart, Chongun, HanSu, Xentri, Levos, SpyVsSpy, Misled, Spook, Waterboy, Lobodato &amp;amp; Yoshiku - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;The Stained Silver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Blade, Unsheathed, But still within,&lt;br /&gt;
&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
&lt;br /&gt;
the key will still be there, when silver is stained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Bear Emblem&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;A letter from SpyVsSpy to Levos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levos,&lt;br /&gt;
By now you have received my gift, a little token of my respect for you and your guild. I hope it will fit nicely in your collection, as it always has in mine.  All I ask from it is that you read the story of how it came and a little of myself.&lt;br /&gt;
&lt;br /&gt;
Aye, it was several Years ago when this great emblem became mine - but the story of it may be greater than the item itself. I was a young but wise rogue at the age of 18, but my fame outgrew my age. I was known, but only by the right people. My parents were never around, my mother I never met and my father was a crafty rogue himself, always doing his own thing - perhaps it runs in the family.&lt;br /&gt;
&lt;br /&gt;
It was from him and an older brother that my inner and true skills became apparent. My start was no different than any other rogues, stealing a few coins here and there to support myself. Then one day a man approached me, he said he had been watching me.  He was a grisly man - probably in his early to mid 40&#039;s. The sun was setting in the east and a slight drizzle dampened my hair. I proceeded to ask what he wanted from me, he stopped me short of completing my sentence and asked one simple question - a question that changed everything and forever molded my future.&lt;br /&gt;
&lt;br /&gt;
He asked &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point it seemed like a waste of my time and I was ready to turn my back and proceed with my business. As I began to turn he grabbed my shoulder and asked me again -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you ready?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
On any other night I would have whipped my trusty blood out and asked him if HE was ready, but something caught my eye.&lt;br /&gt;
On his lower right pocket hanged a medallion, but this was no typical medallion. The medallion was one that could only be worn by the leader of a clan, and a great clan at that.  Somewhat confused I let him continue. He told me of his troubles with a rival clan, the Bear Clan. For many years the two clans had been in several fights and infinite disputes, he stated.&lt;br /&gt;
Still not sure of what he wanted, I asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is when the deal was presented to me, and it became apparent that my name had truly gotten to the right people. The deal was simple but the task was not, he wished to bring great humiliation to the Bear clan in response to what they had done to him a few weeks earlier. I quickly asked him what he was willing to give for this and what exactly he wanted.&lt;br /&gt;
What he felt would be the greatest triumph to him was that if he could get his dirty little hands on the Bear clans Emblem, a far from simple task. He offered me One million coins for this, which was a large sum of money for someone my age. I would have taken the deal, but being the rogue I am I pushed him to one and a half million.&lt;br /&gt;
&lt;br /&gt;
For several weeks I watched over the Bear clans hall seeking weak points and noticing guard switches. After five weeks I was ready, it was not simple but I knew I was ready. Midnight was approaching and the guard changes were being made. Under the cloak of darkness and the clouds blocking the moon I snuck around to the back and with stealth cracked a window open. As I slid into the hall I could hear the guards coming around to take their posts in the back - I had made it in safely.&lt;br /&gt;
&lt;br /&gt;
Much to my surprise the inside was secured much less than the outside - they had obviously over-estimated the ability of their guards or perhaps under-estimated mine. After making it inside I had little difficulty locating the emblem, as I had paid a new Cub a small fee to tell me its location. The emblem was already rolled up so I simply tucked it under my arm and ate a ginseng piece while I took a small break inside waiting for the next guard change. The next change was at 4 in the morning, right in time to make it home before day break.&lt;br /&gt;
&lt;br /&gt;
Getting out was not as clean cut as making it in, while slipping out the window I had entered from a guard caught me in his peripheral vision. Yet being the agile man I am I was able to slice his throat with my Blood before he could even say a word. Even with this slight delay I was still home before daybreak.&lt;br /&gt;
&lt;br /&gt;
By the next Afternoon I was already starting to hear stories of the great heist. Two days later I made the trip over to deliver my end of the deal, but much to my surprise the old man was unable to uphold his. He told me he was unable to pay me the money I had earned and that the simple fact that the emblem was stolen was enough to please him. Without second thought... I killed him, as the last bit of life slipped from him I told him that &amp;quot;NO ONE backs out on a deal with me and lives for tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As I walked away I was upset that I was not paid, but in the end I had gained great experience, ended a worthless clan, and gained a great trophy all in one nights work. A trophy that I now relinquish to you, are you ready? I am, as always.&lt;br /&gt;
&lt;br /&gt;
You, Levos, are the first to hear this story. Why? Simple, if told to another, enemies would be made and alliances lost, both are something that would never be to my benefit. With this emblem comes a bond of secrecy - never tell a soul of this story. I have confided in you and you alone.&lt;br /&gt;
I hope I have not wasted your time, because I do not like mine wasted.&lt;br /&gt;
 &lt;br /&gt;
-Spy vs Spy-&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12730</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12730"/>
		<updated>2008-03-20T20:23:50Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Historical Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, Levos, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;The Stained Silver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Blade, Unsheathed, But still within,&lt;br /&gt;
&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
&lt;br /&gt;
the key will still be there, when silver is stained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Bear Emblem&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;A letter from SpyVsSpy to Levos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levos,&lt;br /&gt;
By now you have received my gift, a little token of my respect for you and your guild. I hope it will fit nicely in your collection, as it always has in mine.  All I ask from it is that you read the story of how it came and a little of myself.&lt;br /&gt;
&lt;br /&gt;
Aye, it was several Years ago when this great emblem became mine - but the story of it may be greater than the item itself. I was a young but wise rogue at the age of 18, but my fame outgrew my age. I was known, but only by the right people. My parents were never around, my mother I never met and my father was a crafty rogue himself, always doing his own thing - perhaps it runs in the family.&lt;br /&gt;
&lt;br /&gt;
It was from him and an older brother that my inner and true skills became apparent. My start was no different than any other rogues, stealing a few coins here and there to support myself. Then one day a man approached me, he said he had been watching me.  He was a grisly man - probably in his early to mid 40&#039;s. The sun was setting in the east and a slight drizzle dampened my hair. I proceeded to ask what he wanted from me, he stopped me short of completing my sentence and asked one simple question - a question that changed everything and forever molded my future.&lt;br /&gt;
&lt;br /&gt;
He asked &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point it seemed like a waste of my time and I was ready to turn my back and proceed with my business. As I began to turn he grabbed my shoulder and asked me again -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you ready?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
On any other night I would have whipped my trusty blood out and asked him if HE was ready, but something caught my eye.&lt;br /&gt;
On his lower right pocket hanged a medallion, but this was no typical medallion. The medallion was one that could only be worn by the leader of a clan, and a great clan at that.  Somewhat confused I let him continue. He told me of his troubles with a rival clan, the Bear Clan. For many years the two clans had been in several fights and infinite disputes, he stated.&lt;br /&gt;
Still not sure of what he wanted, I asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is when the deal was presented to me, and it became apparent that my name had truly gotten to the right people. The deal was simple but the task was not, he wished to bring great humiliation to the Bear clan in response to what they had done to him a few weeks earlier. I quickly asked him what he was willing to give for this and what exactly he wanted.&lt;br /&gt;
What he felt would be the greatest triumph to him was that if he could get his dirty little hands on the Bear clans Emblem, a far from simple task. He offered me One million coins for this, which was a large sum of money for someone my age. I would have taken the deal, but being the rogue I am I pushed him to one and a half million.&lt;br /&gt;
&lt;br /&gt;
For several weeks I watched over the Bear clans hall seeking weak points and noticing guard switches. After five weeks I was ready, it was not simple but I knew I was ready. Midnight was approaching and the guard changes were being made. Under the cloak of darkness and the clouds blocking the moon I snuck around to the back and with stealth cracked a window open. As I slid into the hall I could hear the guards coming around to take their posts in the back - I had made it in safely.&lt;br /&gt;
&lt;br /&gt;
Much to my surprise the inside was secured much less than the outside - they had obviously over-estimated the ability of their guards or perhaps under-estimated mine. After making it inside I had little difficulty locating the emblem, as I had paid a new Cub a small fee to tell me its location. The emblem was already rolled up so I simply tucked it under my arm and ate a ginseng piece while I took a small break inside waiting for the next guard change. The next change was at 4 in the morning, right in time to make it home before day break.&lt;br /&gt;
&lt;br /&gt;
Getting out was not as clean cut as making it in, while slipping out the window I had entered from a guard caught me in his peripheral vision. Yet being the agile man I am I was able to slice his throat with my Blood before he could even say a word. Even with this slight delay I was still home before daybreak.&lt;br /&gt;
&lt;br /&gt;
By the next Afternoon I was already starting to hear stories of the great heist. Two days later I made the trip over to deliver my end of the deal, but much to my surprise the old man was unable to uphold his. He told me he was unable to pay me the money I had earned and that the simple fact that the emblem was stolen was enough to please him. Without second thought... I killed him, as the last bit of life slipped from him I told him that &amp;quot;NO ONE backs out on a deal with me and lives for tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As I walked away I was upset that I was not paid, but in the end I had gained great experience, ended a worthless clan, and gained a great trophy all in one nights work. A trophy that I now relinquish to you, are you ready? I am, as always.&lt;br /&gt;
&lt;br /&gt;
You, Levos, are the first to hear this story. Why? Simple, if told to another, enemies would be made and alliances lost, both are something that would never be to my benefit. With this emblem comes a bond of secrecy - never tell a soul of this story. I have confided in you and you alone.&lt;br /&gt;
I hope I have not wasted your time, because I do not like mine wasted.&lt;br /&gt;
 &lt;br /&gt;
-Spy vs Spy-&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12729</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12729"/>
		<updated>2008-03-20T20:23:28Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, Levos, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;The Stained Silver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Blade, Unsheathed, But still within,&lt;br /&gt;
&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
&lt;br /&gt;
the key will still be there, when silver is stained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Bear Emblem&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;A letter from SpyVsSpy to Levos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levos,&lt;br /&gt;
 By now you have received my gift, a little token of my respect for you and your guild. I hope it will fit nicely in your collection, as it always has in mine.  All I ask from it is that you read the story of how it came and a little of myself.&lt;br /&gt;
&lt;br /&gt;
Aye, it was several Years ago when this great emblem became mine - but the story of it may be greater than the item itself. I was a young but wise rogue at the age of 18, but my fame outgrew my age. I was known, but only by the right people. My parents were never around, my mother I never met and my father was a crafty rogue himself, always doing his own thing - perhaps it runs in the family.&lt;br /&gt;
&lt;br /&gt;
It was from him and an older brother that my inner and true skills became apparent. My start was no different than any other rogues, stealing a few coins here and there to support myself. Then one day a man approached me, he said he had been watching me.  He was a grisly man - probably in his early to mid 40&#039;s. The sun was setting in the east and a slight drizzle dampened my hair. I proceeded to ask what he wanted from me, he stopped me short of completing my sentence and asked one simple question - a question that changed everything and forever molded my future.&lt;br /&gt;
&lt;br /&gt;
He asked &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point it seemed like a waste of my time and I was ready to turn my back and proceed with my business. As I began to turn he grabbed my shoulder and asked me again -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you ready?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
On any other night I would have whipped my trusty blood out and asked him if HE was ready, but something caught my eye.&lt;br /&gt;
On his lower right pocket hanged a medallion, but this was no typical medallion. The medallion was one that could only be worn by the leader of a clan, and a great clan at that.  Somewhat confused I let him continue. He told me of his troubles with a rival clan, the Bear Clan. For many years the two clans had been in several fights and infinite disputes, he stated.&lt;br /&gt;
Still not sure of what he wanted, I asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is when the deal was presented to me, and it became apparent that my name had truly gotten to the right people. The deal was simple but the task was not, he wished to bring great humiliation to the Bear clan in response to what they had done to him a few weeks earlier. I quickly asked him what he was willing to give for this and what exactly he wanted.&lt;br /&gt;
What he felt would be the greatest triumph to him was that if he could get his dirty little hands on the Bear clans Emblem, a far from simple task. He offered me One million coins for this, which was a large sum of money for someone my age. I would have taken the deal, but being the rogue I am I pushed him to one and a half million.&lt;br /&gt;
&lt;br /&gt;
For several weeks I watched over the Bear clans hall seeking weak points and noticing guard switches. After five weeks I was ready, it was not simple but I knew I was ready. Midnight was approaching and the guard changes were being made. Under the cloak of darkness and the clouds blocking the moon I snuck around to the back and with stealth cracked a window open. As I slid into the hall I could hear the guards coming around to take their posts in the back - I had made it in safely.&lt;br /&gt;
&lt;br /&gt;
Much to my surprise the inside was secured much less than the outside - they had obviously over-estimated the ability of their guards or perhaps under-estimated mine. After making it inside I had little difficulty locating the emblem, as I had paid a new Cub a small fee to tell me its location. The emblem was already rolled up so I simply tucked it under my arm and ate a ginseng piece while I took a small break inside waiting for the next guard change. The next change was at 4 in the morning, right in time to make it home before day break.&lt;br /&gt;
&lt;br /&gt;
Getting out was not as clean cut as making it in, while slipping out the window I had entered from a guard caught me in his peripheral vision. Yet being the agile man I am I was able to slice his throat with my Blood before he could even say a word. Even with this slight delay I was still home before daybreak.&lt;br /&gt;
&lt;br /&gt;
By the next Afternoon I was already starting to hear stories of the great heist. Two days later I made the trip over to deliver my end of the deal, but much to my surprise the old man was unable to uphold his. He told me he was unable to pay me the money I had earned and that the simple fact that the emblem was stolen was enough to please him. Without second thought... I killed him, as the last bit of life slipped from him I told him that &amp;quot;NO ONE backs out on a deal with me and lives for tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As I walked away I was upset that I was not paid, but in the end I had gained great experience, ended a worthless clan, and gained a great trophy all in one nights work. A trophy that I now relinquish to you, are you ready? I am, as always.&lt;br /&gt;
&lt;br /&gt;
You, Levos, are the first to hear this story. Why? Simple, if told to another, enemies would be made and alliances lost, both are something that would never be to my benefit. With this emblem comes a bond of secrecy - never tell a soul of this story. I have confided in you and you alone.&lt;br /&gt;
I hope I have not wasted your time, because I do not like mine wasted.&lt;br /&gt;
 &lt;br /&gt;
 -Spy vs Spy-&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12728</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12728"/>
		<updated>2008-03-20T20:23:02Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Historical Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;The Stained Silver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Blade, Unsheathed, But still within,&lt;br /&gt;
&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
&lt;br /&gt;
the key will still be there, when silver is stained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Bear Emblem&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;A letter from SpyVsSpy to Levos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levos,&lt;br /&gt;
 By now you have received my gift, a little token of my respect for you and your guild. I hope it will fit nicely in your collection, as it always has in mine.  All I ask from it is that you read the story of how it came and a little of myself.&lt;br /&gt;
&lt;br /&gt;
Aye, it was several Years ago when this great emblem became mine - but the story of it may be greater than the item itself. I was a young but wise rogue at the age of 18, but my fame outgrew my age. I was known, but only by the right people. My parents were never around, my mother I never met and my father was a crafty rogue himself, always doing his own thing - perhaps it runs in the family.&lt;br /&gt;
&lt;br /&gt;
It was from him and an older brother that my inner and true skills became apparent. My start was no different than any other rogues, stealing a few coins here and there to support myself. Then one day a man approached me, he said he had been watching me.  He was a grisly man - probably in his early to mid 40&#039;s. The sun was setting in the east and a slight drizzle dampened my hair. I proceeded to ask what he wanted from me, he stopped me short of completing my sentence and asked one simple question - a question that changed everything and forever molded my future.&lt;br /&gt;
&lt;br /&gt;
He asked &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point it seemed like a waste of my time and I was ready to turn my back and proceed with my business. As I began to turn he grabbed my shoulder and asked me again -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you ready?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
On any other night I would have whipped my trusty blood out and asked him if HE was ready, but something caught my eye.&lt;br /&gt;
On his lower right pocket hanged a medallion, but this was no typical medallion. The medallion was one that could only be worn by the leader of a clan, and a great clan at that.  Somewhat confused I let him continue. He told me of his troubles with a rival clan, the Bear Clan. For many years the two clans had been in several fights and infinite disputes, he stated.&lt;br /&gt;
Still not sure of what he wanted, I asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is when the deal was presented to me, and it became apparent that my name had truly gotten to the right people. The deal was simple but the task was not, he wished to bring great humiliation to the Bear clan in response to what they had done to him a few weeks earlier. I quickly asked him what he was willing to give for this and what exactly he wanted.&lt;br /&gt;
What he felt would be the greatest triumph to him was that if he could get his dirty little hands on the Bear clans Emblem, a far from simple task. He offered me One million coins for this, which was a large sum of money for someone my age. I would have taken the deal, but being the rogue I am I pushed him to one and a half million.&lt;br /&gt;
&lt;br /&gt;
For several weeks I watched over the Bear clans hall seeking weak points and noticing guard switches. After five weeks I was ready, it was not simple but I knew I was ready. Midnight was approaching and the guard changes were being made. Under the cloak of darkness and the clouds blocking the moon I snuck around to the back and with stealth cracked a window open. As I slid into the hall I could hear the guards coming around to take their posts in the back - I had made it in safely.&lt;br /&gt;
&lt;br /&gt;
Much to my surprise the inside was secured much less than the outside - they had obviously over-estimated the ability of their guards or perhaps under-estimated mine. After making it inside I had little difficulty locating the emblem, as I had paid a new Cub a small fee to tell me its location. The emblem was already rolled up so I simply tucked it under my arm and ate a ginseng piece while I took a small break inside waiting for the next guard change. The next change was at 4 in the morning, right in time to make it home before day break.&lt;br /&gt;
&lt;br /&gt;
Getting out was not as clean cut as making it in, while slipping out the window I had entered from a guard caught me in his peripheral vision. Yet being the agile man I am I was able to slice his throat with my Blood before he could even say a word. Even with this slight delay I was still home before daybreak.&lt;br /&gt;
&lt;br /&gt;
By the next Afternoon I was already starting to hear stories of the great heist. Two days later I made the trip over to deliver my end of the deal, but much to my surprise the old man was unable to uphold his. He told me he was unable to pay me the money I had earned and that the simple fact that the emblem was stolen was enough to please him. Without second thought... I killed him, as the last bit of life slipped from him I told him that &amp;quot;NO ONE backs out on a deal with me and lives for tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As I walked away I was upset that I was not paid, but in the end I had gained great experience, ended a worthless clan, and gained a great trophy all in one nights work. A trophy that I now relinquish to you, are you ready? I am, as always.&lt;br /&gt;
&lt;br /&gt;
You, Levos, are the first to hear this story. Why? Simple, if told to another, enemies would be made and alliances lost, both are something that would never be to my benefit. With this emblem comes a bond of secrecy - never tell a soul of this story. I have confided in you and you alone.&lt;br /&gt;
I hope I have not wasted your time, because I do not like mine wasted.&lt;br /&gt;
 &lt;br /&gt;
 -Spy vs Spy-&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12727</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12727"/>
		<updated>2008-03-20T20:21:27Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Historical Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;The Stained Silver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Blade, Unsheathed, But still within,&lt;br /&gt;
&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
&lt;br /&gt;
the key will still be there, when silver is stained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12726</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12726"/>
		<updated>2008-03-20T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Artifacts ==&lt;br /&gt;
The Stained Silver is a legendary tool remembered only in verse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot; The Blade, Unsheathed, But still within,&lt;br /&gt;
The Silver lockpick, The key to go in.&lt;br /&gt;
From within the silver, the key will remain&lt;br /&gt;
the key will still be there, when silver is stained. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Legend, is realities lost history. The picks exists, however, there are only a few. Not many know of the lockpick, which is just how it should be, a gracious and useful item to use in the most.. confining situations.&lt;br /&gt;
From the ones that do exists, I have collected them, since then had them engraved.. to a commoner, who will most likely see it, small wavy text reading &amp;quot;Stained Silver&amp;quot; will be inscribed upon the hilt of the swords. They have since then been handed to my best men to hold, use, and to keep a secret well guarded. But even if the public knew we had these great tools.. would they be able to stop us from completing our jobs?&lt;br /&gt;
&lt;br /&gt;
- Suzuhara -&lt;br /&gt;
Master Saboteur&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12725</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12725"/>
		<updated>2008-03-20T20:18:27Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12724</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12724"/>
		<updated>2008-03-20T20:18:06Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&#039;&#039;&#039;The Past&#039;&#039;&#039;&lt;br /&gt;
The Koguryian Spy Guild, also known as the K.S.G., was formed in the fall of Yuri 27 by Thomstel. Thomstel was an Assassin, born before the great shift. The emblem of Khan was made during that time. All initiates and members of the K.S.G are given a scar, a branding to show their skill. This symbol is worn with Pride and passion.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu, Xentri, SpyVsSpy, Misled, &amp;amp; Yoshiku -  to name a few - were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncovering the KSG&#039;&#039;&#039;&lt;br /&gt;
The Koguryian Spy Guild consists of men, women, boys and girls. They have no particular race, colour, socio-denomintation or face. A Spy is a Spy, whether they be in the KSG or not. The KSG acts as a form of membership group; those whom frequently work in the feild of espionage may be asked to become initiates.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
Joining the KSG does not require a set training programme, nor a series of lectures. Your guildship is granted to you from the work that is put in, whether it be for the specific reasons of joining this group, or you&#039;ve done it because of your own personal reasons. Some Junior Premiers may want to test your abilities, thus set tasks for you to complete. Take it, Achieve it, return. No Complaints, no worries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hierachy&#039;&#039;&#039;&lt;br /&gt;
The &#039;Elder&#039; of the Guild is known as the &#039;Premier&#039;. This head figure oversees the over-all running of the Guild and it&#039;s members. Under the direct line of command of the Premier are the Junior Premiers. They are sometimes incorrectly refered to as &#039;Guides&#039;. These &amp;quot;JP&#039;s&amp;quot; are responsible for the recruitment of members within the Guild. They are just some of the finest of the KSG Members.&lt;br /&gt;
Aside from the &amp;quot;JP&#039;s&amp;quot;, there are a number of members responsible for key areas within the espionage industry. Specialised groups such as the highly dedicated Assassins&#039;, or the clandestine Saboteurs&#039; all have &#039;Department Leaders&#039;. These leaders organise work opporunities for those whom are specialised in an area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. If not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12723</id>
		<title>Spy guild</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Spy_guild&amp;diff=12723"/>
		<updated>2008-03-20T20:10:09Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Spy(99)&lt;br /&gt;
* Mercenary (Il san)&lt;br /&gt;
* Assassin (Ee san)&lt;br /&gt;
* Saboteur (Sam san)&lt;br /&gt;
&lt;br /&gt;
Also known as the Koguryo Spy Guild (KSG), or simply &amp;quot;The Guild&amp;quot;.  The organization was founded by Thomstel.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Spy [[subpath]] can be found [http://users.nexustk.com/webreport/Spy.htm here]. The current [[Elders | Elder]] of the Spy Guild is [http://users.nexustk.com/?name=Yoshiku Yoshiku]. [[Image:Powder 1.gif]]&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
The Koguryo Spy Guild of the old days was an unquestionably elite collection of individuals.&lt;br /&gt;
Their names--Hobart, Chongun, HanSu to name a few--were certain to inspire awe among members of the community, especially rogues.&lt;br /&gt;
&lt;br /&gt;
These days, they are often revealed by an X-shaped scar somewhere on their bodies, most frequently the arm, and it would not be wise to boast of having such a scar were it not given to you by the KSG.&lt;br /&gt;
&lt;br /&gt;
The Koguryo Spy Guild since its founding has dominated the circles of espionage in the Kingdoms. There have existed at times smaller groups of spies, members of which, if they were good enough at what they did, might have received the scar. f not, they would disappear.  The guild has had a few more notable rival organizations in its time; there has been a long-standing tension between the organization and the [[Koguryo Army | Koguryo Royal Army]].  Spies were formerly not allowed to serve in the army, though the [[Buya Army | BIA]] and later the [[Nagnang Army]] always made use of their talent. Recently, however, it seems the relationship between the two organizations is warming up. The KSG has also had a longstanding rivalry with a group named Black Thorn, which makes an appearance from time to time. Members of the guild are usually disinclined to speak about their work openly; they often work or pretend to work different professions.  Some cannot shake their darker nature, while others remain amiable to the last.&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12722</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12722"/>
		<updated>2008-03-20T19:57:44Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Duties of a Chongun Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origin of the Honor Sheild ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jarof, son of Joval, a rich tradesman in the far off land of Han, was becoming a man today. It was his 13th year in these planes, and today there would be a great celebration. His two brothers had recently returned from a great hunt in the Mythical regions of the Nexus, bringing with them scars, but also great tales. Jarof&#039;s mother, Iun, had prepared a feast to end all feasts, for this was her last born, and after he left home in a few years, there would be nothing but an empty house, for her husband was often away. His brothers, the oldest, Kait, and the next in line, Fal. Kait brought with him a helm made from finely woven materials, and the strongest metal basing. Fal brought to Jarof a ring of such exquisite beauty that the maidens in the town would no doubt gawk in jelaousy. While these gifts were extravagant and pricey, Jarof was not phased by them, sure, he feigned excitement and enthusiasm, but to him, they were nothing more than cheap trinkets, no, he awaited the gift which would make them all pale in comparison, the manhood gift from his father, Joval. Joval had given Kait a doubled edged sword, with a handle carved into which were lavish designs, it was made of the finest ivory, studded with jewels, and the blade made of the strongest fine metal. Fal had received a large plate of armor, from the moons, inlaid with gold, silver, ebony, and many other amazing materials. Now it was Jarof&#039;s turn, and oh, how he could not wait.  &lt;br /&gt;
When Joval finally entered the large room in which the celebration was taking place, he brought with him a fairly long box. Placing it upon the table, he nodded to his son, and began to speak.&lt;br /&gt;
&amp;quot;Today is the day that I, as a father, die. My third and final son has now reached his manhood, and soon, he will leave my home. It is a sad day, but alas, a mighty one. My son has bestowed on me the greatest love and affection, and I will never forget the times spent down in the fishing pond, laughing and carrying on. But those times are over. He is a warrior now, destined surely to provide defense to these kingdoms, and beautiful grandchildren to myself and my wife. It is in this spirit that I dedicate this gift to my son, Jarof.&amp;quot;&lt;br /&gt;
Jarof arose quickly, attempting to look as though he was doing so slowly, and could barely stop himself from leaping to the box. What could be inside? A sword? A fine dagger? Gold? Beautifully carved jewels? Who knew! As he laid his hands on the box, his father stepped aside, looking on in joy. Jarof now broke the seal, and opened it, and, much to his dismay, a long, clunky shield lay in the box. It was not laiden with jewels, did not have ivory backing, or even a speck of gold. It was made of wood, plain and simple, with iron backing. Was this a joke? A funny prank played by his father? Would his real gift be awaiting him elsewhere? He turned to his father.&lt;br /&gt;
&amp;quot;Well, what do you think?&amp;quot;, his father said eagerly.&lt;br /&gt;
&amp;quot;What do I think? I think you are joking. Tell me father, where is my real gift?&amp;quot; Jarof began to chuckle slowly, but, seeing no one else do so, stopped.&lt;br /&gt;
&amp;quot;...tell me this is not my true gift, father! You are a wealthy tradesman, this shield is fitting for a peasant to wear!&amp;quot;&lt;br /&gt;
&amp;quot;Son...&amp;quot; His father&#039;s eyes dyed, looking on in disbelief of his own son&#039;s greed.&lt;br /&gt;
&amp;quot;What? Say it! Because I have nothing to say to you! How dare you insult me like this! Do you hate me? Is this your way of telling me I am unwanted? Well then I shall leave!&amp;quot;&lt;br /&gt;
Jarof began to storm out, but then stopped, turned and went back to the box.&lt;br /&gt;
&amp;quot;I shall take this with me, to remind me of why I am alone. Because I am hated.&amp;quot;&lt;br /&gt;
He snatched the shield from the box, slung it around his arm and&lt;br /&gt;
left. Once he was gone, he ran, ran into the city, ran through the streets, not stopping until he reached a fairly large building with a sign post out front reading &amp;quot;Recruiting Office&amp;quot;. Then, he stopped, sat on the front stoop, and weapt. &lt;br /&gt;
           &lt;br /&gt;
Three years later, Jarof was a ranking Lieutenant in the Queen&#039;s army, having three tours of duty under his belt. The shield had been with him on all of these, as a reminder of why he was there, why he had exiled himself from his spiteful father and his spoiled brothers. He had grown to become a veangeful man, quite often brutalizing his enemy before cutting him loose the mortal coil. It would be on this day, that he would once again meet his brothers, in battle. Their village had left the Han Monarchy and allied themselves with a small group of rogues, calling themselves the &amp;quot;Guides of the Sun&amp;quot;, or &#039;GoS&#039;, and taken up arms against the Queen. Jarof&#039;s division was sent in to quickly dispatch the problem, and he went in thinking he would do so with no complications. That day in the woods surrounding his old home, he had met them in battle, locking swords ferociously. As they laid into each other, they grunted back and forth semi-coherent speach.&lt;br /&gt;
&amp;quot;Father...loved you...you brat!&amp;quot; Fal spat&lt;br /&gt;
&amp;quot;...no.....he....spat in my ...face with this ...shield!&amp;quot; Jarof countered.&lt;br /&gt;
&amp;quot;...Fool! that shield is...more than...you deserve!&amp;quot; Fal was getting impatient.&lt;br /&gt;
They clanked their blades against each others and locked into combat. As they did, Jarof slowly gained the upper hand, eventually knocking Fal&#039;s blade from his hand. Kneeling before him with his blade to Fal&#039;s throat, Jarof looked up breifly, and as he did, he saw his mother again. She was being beaten by two servicemen, and his father being dragged away by an equal detail. Swallowing hard, Jarof looked back down to his brother, blocking out these images. &lt;br /&gt;
&amp;quot;...Kill me then, brother, you dis-honorable wretch.&amp;quot;&lt;br /&gt;
&amp;quot;Excuse me? Who has served three tours of duty in her Majesty&#039;s service, and who is a dirty rebel, seeking more than he needs?&amp;quot;&lt;br /&gt;
&amp;quot;Dirty Rebel? Do you even know what is going on in your capital? Corruption runs rampant, power is bought with money, not work, and the common folk are trampled on.&amp;quot;&lt;br /&gt;
Jarof looked up again, this time seeing his mother huddled on the ground, crying as she bled. He dropped his blade. &lt;br /&gt;
&amp;quot;Honor? We shall see what honor is brother.&amp;quot;&lt;br /&gt;
Jarof slowly drew his military-issue dagger from his vest and ran to his mothers assailants, now standing over her, taunting her. As he ran, his shield hit his side, and when he reached them, he quickly slit the throat of the first, and engaged the second in combat, he also quickly dispatched of this one. Helping his mother to her feet, he kissed her gently, and apologized for himself. He then went off, to find his father. &lt;br /&gt;
&amp;quot;Come out! Where is my father? Where have you taken him?&amp;quot;&lt;br /&gt;
Jarof cried into the blood-stained streets. Finally, a man came from a building, and looked at Jarof questioningly. He told Jarof his duty was not to find his father, but to kill rebels. He scoffed at him, and returned to his building. Jarof approached the building and knocked down the door. There stood the man, and behind him Jarof&#039;s father, tied to a seat, seemingly being interrigated.&lt;br /&gt;
&amp;quot;Leave now, soldier! That is an order!&amp;quot; The officer looked at Jarof in contempt.&lt;br /&gt;
&amp;quot;Take up a blade, officer, because I shall not leave without my father.&amp;quot; &lt;br /&gt;
The officer laughed heartily, and took up his large broadsword.&lt;br /&gt;
&amp;quot;So be it.&amp;quot; He smiled and lunged for Jarof.&lt;br /&gt;
Quickly stepping aside, Jarof parryed his attackers blow and began to duel him, rapidly, splittingly, honorably. As they battled, Jarof began to be forced into using his shield more and more to parry blows, the man was just to tricky, using tactics such as spitting in Jarof&#039;s face, and attempting to trip him, to win. Jarof refused to sink to his level, and kept his fight up, courageously. Finally, the man struck the shield so hard it stuck to the wood for a moment, and as he pulled it out, Jarof came around again this time swinging feircly, and took the mans head clear off. &lt;br /&gt;
Dropping the blade taken from the soldiers, Jarof stepped to his father&#039;s side, removing his gag, and slicing his bonds with his dagger. &lt;br /&gt;
&amp;quot;Why, son? Why?&amp;quot; His father began to weap.&lt;br /&gt;
&amp;quot;...I was spoiled Father, I didn&#039;t understand why you would give me such a worthless item, when you had bestowed upon my brothers such beautiful items. I realize now that this doesn&#039;t mean anything, you are still my father, and I apologize, but, still, it plagues me, why did you give this shield to me? It is so cheap.&amp;quot; Jarof said, looking puzzled.&lt;br /&gt;
&amp;quot;Take another look, son.&amp;quot; His father was crying now, but nodded to his son&#039;s shield.&lt;br /&gt;
The shield had now taken on an extravagant white glow, shining from head to foot, made of some strange and amazing material. It was glowing, almost, a thing of beauty. Jarof could not speak, he was so awe-inspired.&lt;br /&gt;
&amp;quot;You were simply not ready for it. You are now.&amp;quot; His father stood up slowly, and they hugged.&lt;br /&gt;
&lt;br /&gt;
***************************************************&lt;br /&gt;
&lt;br /&gt;
~Kamahamahe&lt;br /&gt;
~*Priest of Fire*~&lt;br /&gt;
&lt;br /&gt;
== Peacocks&#039; Principals of War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of maneuver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After that, comes tactical maneuvering,than which there is nothing more difficult. The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain. [7:3]&lt;br /&gt;
Let your rapidity be that of the wind, your compactness that of the forest.&lt;br /&gt;
In raiding and plundering be like fire, is immovability like a mountain.&lt;br /&gt;
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt. [6:19]&lt;br /&gt;
Now a soldier&#039;s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp. A clever general, therefore, avoids an army when its spirit is keen, but attacks it when it is sluggish and inclined to return. This is the art of studying moods.[7:28]&lt;br /&gt;
Disciplined and calm, to await the appearance of disorder and hubbub amongst the enemy:--this is the art of retaining self-possession. [7:30]&lt;br /&gt;
To be near the goal while the enemy is still far from it, to wait at ease while the enemy is toiling and struggling, to be well-fed while the enemy is famished:--this is the art of husbanding one&#039;s strength. [7:31]&lt;br /&gt;
To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances. [7:32]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. [12:17]&lt;br /&gt;
No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. Anger may in time change to gladness; vexation may be succeeded by content. But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to life. [12:18-21]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the offensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus the highest form of generalship is to balk the enemy&#039;s plans; the next best is to prevent the junction of the enemy&#039;s forces; the next in order is to attack the enemy&#039;s army in the field; and the worst policy of all is to besiege walled cities. [3:3]&lt;br /&gt;
To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. [4:2-3]&lt;br /&gt;
Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. [4:5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of surprise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All warfare is based on deception. [1:18]&lt;br /&gt;
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are ear. [1:19]&lt;br /&gt;
Hold out baits to entice the enemy. Feign disorder, and crush him. [1:20]&lt;br /&gt;
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. [6:16]&lt;br /&gt;
Rapidity is the essence of war: take advantage of the enemy&#039;s unreadiness, make your way by unexpected routes, and attack unguarded spots. [11:19]&lt;br /&gt;
The principle of economy of force&lt;br /&gt;
By discovering the enemy&#039;s dispositions and remaining invisible ourselves, we can keep our forces concentrated, while the enemy&#039;s must be divided. We can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which means that we shall be many to the enemy&#039;s few. And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits. [6:13-15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of mass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is the rule in war, if our forces are ten to the enemy&#039;s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.&lt;br /&gt;
If equally matched, we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him.&lt;br /&gt;
Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. [3:8-10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of unity of command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus we may know that there are five essentials for victory:&lt;br /&gt;
He will win who knows when to fight and when not to fight. &lt;br /&gt;
He will win who knows how to handle both superior and inferior forces. &lt;br /&gt;
He will win whose army is animated by the same spirit throughout all its ranks. &lt;br /&gt;
He will win who, prepared himself, waits to take the enemy unprepared. &lt;br /&gt;
He will win who has military capacity and is not interfered with by the sovereign. &lt;br /&gt;
But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away. [3:16-17]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of simplicity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat, how much more no calculation at all! [1:26]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of secrecy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. [11:63]&lt;br /&gt;
It is the business of a general to be quiet and thus ensure secrecy; upright and just, and thus maintain order.&lt;br /&gt;
He must be able to mystify his officers and men by false reports and appearances, and thus keep them in total ignorance. By altering his arrangements and changing his plans, he keeps the enemy without definite knowledge. By shifting his camp and taking circuitous routes, he prevents the enemy from anticipating his purpose. [11:35-37]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12721</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12721"/>
		<updated>2008-03-20T19:56:21Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Duties of a Chongun Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin of the Honor Sheild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
          Jarof, son of Joval, a rich tradesman in the far off land of Han, was becoming a man today. It was his 13th year in these planes, and today there would be a great celebration. His two brothers had recently returned from a great hunt in the Mythical regions of the Nexus, bringing with them scars, but also great tales. Jarof&#039;s mother, Iun, had prepared a feast to end all feasts, for this was her last born, and after he left home in a few years, there would be nothing but an empty house, for her husband was often away. His brothers, the oldest, Kait, and the next in line, Fal. Kait brought with him a helm made from finely woven materials, and the strongest metal basing. Fal brought to Jarof a ring of such exquisite beauty that the maidens in the town would no doubt gawk in jelaousy. While these gifts were extravagant and pricey, Jarof was not phased by them, sure, he feigned excitement and enthusiasm, but to him, they were nothing more than cheap trinkets, no, he awaited the gift which would make them all pale in comparison, the manhood gift from his father, Joval. Joval had given Kait a doubled edged sword, with a handle carved into which were lavish designs, it was made of the finest ivory, studded with jewels, and the blade made of the strongest fine metal. Fal had received a large plate of armor, from the moons, inlaid with gold, silver, ebony, and many other amazing materials. Now it was Jarof&#039;s turn, and oh, how he could not wait.  &lt;br /&gt;
            When Joval finally entered the large room in which the celebration was taking place, he brought with him a fairly long box. Placing it upon the table, he nodded to his son, and began to speak.&lt;br /&gt;
            &amp;quot;Today is the day that I, as a father, die. My third and final son has now reached his manhood, and soon, he will leave my home. It is a sad day, but alas, a mighty one. My son has bestowed on me the greatest love and affection, and I will never forget the times spent down in the fishing pond, laughing and carrying on. But those times are over. He is a warrior now, destined surely to provide defense to these kingdoms, and beautiful grandchildren to myself and my wife. It is in this spirit that I dedicate this gift to my son, Jarof.&amp;quot;&lt;br /&gt;
          Jarof arose quickly, attempting to look as though he was doing so slowly, and could barely stop himself from leaping to the box. What could be inside? A sword? A fine dagger? Gold? Beautifully carved jewels? Who knew! As he laid his hands on the box, his father stepped aside, looking on in joy. Jarof now broke the seal, and opened it, and, much to his dismay, a long, clunky shield lay in the box. It was not laiden with jewels, did not have ivory backing, or even a speck of gold. It was made of wood, plain and simple, with iron backing. Was this a joke? A funny prank played by his father? Would his real gift be awaiting him elsewhere? He turned to his father.&lt;br /&gt;
          &amp;quot;Well, what do you think?&amp;quot;, his father said eagerly.&lt;br /&gt;
           &amp;quot;What do I think? I think you are joking. Tell me father, where is my real gift?&amp;quot; Jarof began to chuckle slowly, but, seeing no one else do so, stopped.&lt;br /&gt;
           &amp;quot;...tell me this is not my true gift, father! You are a wealthy tradesman, this shield is fitting for a peasant to wear!&amp;quot;&lt;br /&gt;
          &amp;quot;Son...&amp;quot; His father&#039;s eyes dyed, looking on in disbelief of his own son&#039;s greed.&lt;br /&gt;
          &amp;quot;What? Say it! Because I have nothing to say to you! How dare you insult me like this! Do you hate me? Is this your way of telling me I am unwanted? Well then I shall leave!&amp;quot;&lt;br /&gt;
         Jarof began to storm out, but then stopped, turned and went back to the box.&lt;br /&gt;
         &amp;quot;I shall take this with me, to remind me of why I am alone. Because I am hated.&amp;quot;&lt;br /&gt;
         He snatched the shield from the box, slung it around his arm and&lt;br /&gt;
left. Once he was gone, he ran, ran into the city, ran through the streets, not stopping until he reached a fairly large building with a sign post out front reading &amp;quot;Recruiting Office&amp;quot;. Then, he stopped, sat on the front stoop, and weapt. &lt;br /&gt;
           &lt;br /&gt;
           Three years later, Jarof was a ranking Lieutenant in the Queen&#039;s army, having three tours of duty under his belt. The shield had been with him on all of these, as a reminder of why he was there, why he had exiled himself from his spiteful father and his spoiled brothers. He had grown to become a veangeful man, quite often brutalizing his enemy before cutting him loose the mortal coil. It would be on this day, that he would once again meet his brothers, in battle. Their village had left the Han Monarchy and allied themselves with a small group of rogues, calling themselves the &amp;quot;Guides of the Sun&amp;quot;, or &#039;GoS&#039;, and taken up arms against the Queen. Jarof&#039;s division was sent in to quickly dispatch the problem, and he went in thinking he would do so with no complications. That day in the woods surrounding his old home, he had met them in battle, locking swords ferociously. As they laid into each other, they grunted back and forth semi-coherent speach.&lt;br /&gt;
                &amp;quot;Father...loved you...you brat!&amp;quot; Fal spat&lt;br /&gt;
                &amp;quot;...no.....he....spat in my ...face with this ...shield!&amp;quot; Jarof countered.&lt;br /&gt;
                 &amp;quot;...Fool! that shield is...more than...you deserve!&amp;quot; Fal was getting impatient.&lt;br /&gt;
        They clanked their blades against each others and locked into combat. As they did, Jarof slowly gained the upper hand, eventually knocking Fal&#039;s blade from his hand. Kneeling before him with his blade to Fal&#039;s throat, Jarof looked up breifly, and as he did, he saw his mother again. She was being beaten by two servicemen, and his father being dragged away by an equal detail. Swallowing hard, Jarof looked back down to his brother, blocking out these images. &lt;br /&gt;
                &amp;quot;...Kill me then, brother, you dis-honorable wretch.&amp;quot;&lt;br /&gt;
                &amp;quot;Excuse me? Who has served three tours of duty in her Majesty&#039;s service, and who is a dirty rebel, seeking more than he needs?&amp;quot;&lt;br /&gt;
               &amp;quot;Dirty Rebel? Do you even know what is going on in your capital? Corruption runs rampant, power is bought with money, not work, and the common folk are trampled on.&amp;quot;&lt;br /&gt;
              Jarof looked up again, this time seeing his mother huddled on the ground, crying as she bled. He dropped his blade. &lt;br /&gt;
             &amp;quot;Honor? We shall see what honor is brother.&amp;quot;&lt;br /&gt;
Jarof slowly drew his military-issue dagger from his vest and ran to his mothers assailants, now standing over her, taunting her. As he ran, his shield hit his side, and when he reached them, he quickly slit the throat of the first, and engaged the second in combat, he also quickly dispatched of this one. Helping his mother to her feet, he kissed her gently, and apologized for himself. He then went off, to find his father. &lt;br /&gt;
          &amp;quot;Come out! Where is my father? Where have you taken him?&amp;quot;&lt;br /&gt;
Jarof cried into the blood-stained streets. Finally, a man came from a building, and looked at Jarof questioningly. He told Jarof his duty was not to find his father, but to kill rebels. He scoffed at him, and returned to his building. Jarof approached the building and knocked down the door. There stood the man, and behind him Jarof&#039;s father, tied to a seat, seemingly being interrigated.&lt;br /&gt;
           &amp;quot;Leave now, soldier! That is an order!&amp;quot; The officer looked at Jarof in contempt.&lt;br /&gt;
         &amp;quot;Take up a blade, officer, because I shall not leave without my father.&amp;quot; &lt;br /&gt;
The officer laughed heartily, and took up his large broadsword.&lt;br /&gt;
&amp;quot;So be it.&amp;quot; He smiled and lunged for Jarof.&lt;br /&gt;
Quickly stepping aside, Jarof parryed his attackers blow and began to duel him, rapidly, splittingly, honorably. As they battled, Jarof began to be forced into using his shield more and more to parry blows, the man was just to tricky, using tactics such as spitting in Jarof&#039;s face, and attempting to trip him, to win. Jarof refused to sink to his level, and kept his fight up, courageously. Finally, the man struck the shield so hard it stuck to the wood for a moment, and as he pulled it out, Jarof came around again this time swinging feircly, and took the mans head clear off. &lt;br /&gt;
Dropping the blade taken from the soldiers, Jarof stepped to his father&#039;s side, removing his gag, and slicing his bonds with his dagger. &lt;br /&gt;
&amp;quot;Why, son? Why?&amp;quot; His father began to weap.&lt;br /&gt;
&amp;quot;...I was spoiled Father, I didn&#039;t understand why you would give me such a worthless item, when you had bestowed upon my brothers such beautiful items. I realize now that this doesn&#039;t mean anything, you are still my father, and I apologize, but, still, it plagues me, why did you give this shield to me? It is so cheap.&amp;quot; Jarof said, looking puzzled.&lt;br /&gt;
&amp;quot;Take another look, son.&amp;quot; His father was crying now, but nodded to his son&#039;s shield.&lt;br /&gt;
The shield had now taken on an extravagant white glow, shining from head to foot, made of some strange and amazing material. It was glowing, almost, a thing of beauty. Jarof could not speak, he was so awe-inspired.&lt;br /&gt;
&amp;quot;You were simply not ready for it. You are now.&amp;quot; His father stood up slowly, and they hugged.&lt;br /&gt;
&lt;br /&gt;
***************************************************&lt;br /&gt;
&lt;br /&gt;
~Kamahamahe&lt;br /&gt;
~*Priest of Fire*~&lt;br /&gt;
&lt;br /&gt;
== Peacocks&#039; Principals of War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of maneuver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After that, comes tactical maneuvering,than which there is nothing more difficult. The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain. [7:3]&lt;br /&gt;
Let your rapidity be that of the wind, your compactness that of the forest.&lt;br /&gt;
In raiding and plundering be like fire, is immovability like a mountain.&lt;br /&gt;
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt. [6:19]&lt;br /&gt;
Now a soldier&#039;s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp. A clever general, therefore, avoids an army when its spirit is keen, but attacks it when it is sluggish and inclined to return. This is the art of studying moods.[7:28]&lt;br /&gt;
Disciplined and calm, to await the appearance of disorder and hubbub amongst the enemy:--this is the art of retaining self-possession. [7:30]&lt;br /&gt;
To be near the goal while the enemy is still far from it, to wait at ease while the enemy is toiling and struggling, to be well-fed while the enemy is famished:--this is the art of husbanding one&#039;s strength. [7:31]&lt;br /&gt;
To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances. [7:32]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. [12:17]&lt;br /&gt;
No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. Anger may in time change to gladness; vexation may be succeeded by content. But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to life. [12:18-21]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the offensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus the highest form of generalship is to balk the enemy&#039;s plans; the next best is to prevent the junction of the enemy&#039;s forces; the next in order is to attack the enemy&#039;s army in the field; and the worst policy of all is to besiege walled cities. [3:3]&lt;br /&gt;
To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. [4:2-3]&lt;br /&gt;
Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. [4:5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of surprise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All warfare is based on deception. [1:18]&lt;br /&gt;
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are ear. [1:19]&lt;br /&gt;
Hold out baits to entice the enemy. Feign disorder, and crush him. [1:20]&lt;br /&gt;
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. [6:16]&lt;br /&gt;
Rapidity is the essence of war: take advantage of the enemy&#039;s unreadiness, make your way by unexpected routes, and attack unguarded spots. [11:19]&lt;br /&gt;
The principle of economy of force&lt;br /&gt;
By discovering the enemy&#039;s dispositions and remaining invisible ourselves, we can keep our forces concentrated, while the enemy&#039;s must be divided. We can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which means that we shall be many to the enemy&#039;s few. And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits. [6:13-15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of mass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is the rule in war, if our forces are ten to the enemy&#039;s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.&lt;br /&gt;
If equally matched, we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him.&lt;br /&gt;
Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. [3:8-10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of unity of command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus we may know that there are five essentials for victory:&lt;br /&gt;
He will win who knows when to fight and when not to fight. &lt;br /&gt;
He will win who knows how to handle both superior and inferior forces. &lt;br /&gt;
He will win whose army is animated by the same spirit throughout all its ranks. &lt;br /&gt;
He will win who, prepared himself, waits to take the enemy unprepared. &lt;br /&gt;
He will win who has military capacity and is not interfered with by the sovereign. &lt;br /&gt;
But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away. [3:16-17]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of simplicity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat, how much more no calculation at all! [1:26]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of secrecy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. [11:63]&lt;br /&gt;
It is the business of a general to be quiet and thus ensure secrecy; upright and just, and thus maintain order.&lt;br /&gt;
He must be able to mystify his officers and men by false reports and appearances, and thus keep them in total ignorance. By altering his arrangements and changing his plans, he keeps the enemy without definite knowledge. By shifting his camp and taking circuitous routes, he prevents the enemy from anticipating his purpose. [11:35-37]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12720</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12720"/>
		<updated>2008-03-20T19:54:18Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Peacocks&amp;#039; Principals of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Peacocks&#039; Principals of War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of maneuver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After that, comes tactical maneuvering,than which there is nothing more difficult. The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain. [7:3]&lt;br /&gt;
Let your rapidity be that of the wind, your compactness that of the forest.&lt;br /&gt;
In raiding and plundering be like fire, is immovability like a mountain.&lt;br /&gt;
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt. [6:19]&lt;br /&gt;
Now a soldier&#039;s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp. A clever general, therefore, avoids an army when its spirit is keen, but attacks it when it is sluggish and inclined to return. This is the art of studying moods.[7:28]&lt;br /&gt;
Disciplined and calm, to await the appearance of disorder and hubbub amongst the enemy:--this is the art of retaining self-possession. [7:30]&lt;br /&gt;
To be near the goal while the enemy is still far from it, to wait at ease while the enemy is toiling and struggling, to be well-fed while the enemy is famished:--this is the art of husbanding one&#039;s strength. [7:31]&lt;br /&gt;
To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances. [7:32]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. [12:17]&lt;br /&gt;
No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. Anger may in time change to gladness; vexation may be succeeded by content. But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to life. [12:18-21]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the offensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus the highest form of generalship is to balk the enemy&#039;s plans; the next best is to prevent the junction of the enemy&#039;s forces; the next in order is to attack the enemy&#039;s army in the field; and the worst policy of all is to besiege walled cities. [3:3]&lt;br /&gt;
To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. [4:2-3]&lt;br /&gt;
Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. [4:5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of surprise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All warfare is based on deception. [1:18]&lt;br /&gt;
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are ear. [1:19]&lt;br /&gt;
Hold out baits to entice the enemy. Feign disorder, and crush him. [1:20]&lt;br /&gt;
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. [6:16]&lt;br /&gt;
Rapidity is the essence of war: take advantage of the enemy&#039;s unreadiness, make your way by unexpected routes, and attack unguarded spots. [11:19]&lt;br /&gt;
The principle of economy of force&lt;br /&gt;
By discovering the enemy&#039;s dispositions and remaining invisible ourselves, we can keep our forces concentrated, while the enemy&#039;s must be divided. We can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which means that we shall be many to the enemy&#039;s few. And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits. [6:13-15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of mass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is the rule in war, if our forces are ten to the enemy&#039;s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.&lt;br /&gt;
If equally matched, we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him.&lt;br /&gt;
Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. [3:8-10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of unity of command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus we may know that there are five essentials for victory:&lt;br /&gt;
He will win who knows when to fight and when not to fight. &lt;br /&gt;
He will win who knows how to handle both superior and inferior forces. &lt;br /&gt;
He will win whose army is animated by the same spirit throughout all its ranks. &lt;br /&gt;
He will win who, prepared himself, waits to take the enemy unprepared. &lt;br /&gt;
He will win who has military capacity and is not interfered with by the sovereign. &lt;br /&gt;
But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away. [3:16-17]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of simplicity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat, how much more no calculation at all! [1:26]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of secrecy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. [11:63]&lt;br /&gt;
It is the business of a general to be quiet and thus ensure secrecy; upright and just, and thus maintain order.&lt;br /&gt;
He must be able to mystify his officers and men by false reports and appearances, and thus keep them in total ignorance. By altering his arrangements and changing his plans, he keeps the enemy without definite knowledge. By shifting his camp and taking circuitous routes, he prevents the enemy from anticipating his purpose. [11:35-37]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12719</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12719"/>
		<updated>2008-03-20T19:53:58Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Peacocks&amp;#039; Principals of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Peacocks&#039; Principals of War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of maneuver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After that, comes tactical maneuvering,than which there is nothing more difficult. The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain. [7:3]&lt;br /&gt;
Let your rapidity be that of the wind, your compactness that of the forest.&lt;br /&gt;
In raiding and plundering be like fire, is immovability like a mountain.&lt;br /&gt;
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt. [6:19]&lt;br /&gt;
Now a soldier&#039;s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp. A clever general, therefore, avoids an army when its spirit is keen, but attacks it when it is sluggish and inclined to return. This is the art of studying moods.[7:28]&lt;br /&gt;
Disciplined and calm, to await the appearance of disorder and hubbub amongst the enemy:--this is the art of retaining self-possession. [7:30]&lt;br /&gt;
To be near the goal while the enemy is still far from it, to wait at ease while the enemy is toiling and struggling, to be well-fed while the enemy is famished:--this is the art of husbanding one&#039;s strength. [7:31]&lt;br /&gt;
To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances. [7:32]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of the objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. [12:17]&lt;br /&gt;
No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. Anger may in time change to gladness; vexation may be succeeded by content. But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to life. [12:18-21]&lt;br /&gt;
&#039;&#039;&#039;The principle of the offensive&#039;&#039;&#039;&lt;br /&gt;
Thus the highest form of generalship is to balk the enemy&#039;s plans; the next best is to prevent the junction of the enemy&#039;s forces; the next in order is to attack the enemy&#039;s army in the field; and the worst policy of all is to besiege walled cities. [3:3]&lt;br /&gt;
To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. [4:2-3]&lt;br /&gt;
Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. [4:5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of surprise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All warfare is based on deception. [1:18]&lt;br /&gt;
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are ear. [1:19]&lt;br /&gt;
Hold out baits to entice the enemy. Feign disorder, and crush him. [1:20]&lt;br /&gt;
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. [6:16]&lt;br /&gt;
Rapidity is the essence of war: take advantage of the enemy&#039;s unreadiness, make your way by unexpected routes, and attack unguarded spots. [11:19]&lt;br /&gt;
The principle of economy of force&lt;br /&gt;
By discovering the enemy&#039;s dispositions and remaining invisible ourselves, we can keep our forces concentrated, while the enemy&#039;s must be divided. We can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which means that we shall be many to the enemy&#039;s few. And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits. [6:13-15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of mass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is the rule in war, if our forces are ten to the enemy&#039;s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.&lt;br /&gt;
If equally matched, we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him.&lt;br /&gt;
Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. [3:8-10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of unity of command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thus we may know that there are five essentials for victory:&lt;br /&gt;
He will win who knows when to fight and when not to fight. &lt;br /&gt;
He will win who knows how to handle both superior and inferior forces. &lt;br /&gt;
He will win whose army is animated by the same spirit throughout all its ranks. &lt;br /&gt;
He will win who, prepared himself, waits to take the enemy unprepared. &lt;br /&gt;
He will win who has military capacity and is not interfered with by the sovereign. &lt;br /&gt;
But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away. [3:16-17]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of simplicity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat, how much more no calculation at all! [1:26]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of secrecy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. [11:63]&lt;br /&gt;
It is the business of a general to be quiet and thus ensure secrecy; upright and just, and thus maintain order.&lt;br /&gt;
He must be able to mystify his officers and men by false reports and appearances, and thus keep them in total ignorance. By altering his arrangements and changing his plans, he keeps the enemy without definite knowledge. By shifting his camp and taking circuitous routes, he prevents the enemy from anticipating his purpose. [11:35-37]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12718</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12718"/>
		<updated>2008-03-20T19:53:22Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Duties of a Chongun Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Peacocks&#039; Principals of War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The principle of maneuver&#039;&#039;&#039;&lt;br /&gt;
After that, comes tactical maneuvering,than which there is nothing more difficult. The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain. [7:3]&lt;br /&gt;
Let your rapidity be that of the wind, your compactness that of the forest.&lt;br /&gt;
In raiding and plundering be like fire, is immovability like a mountain.&lt;br /&gt;
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt. [6:19]&lt;br /&gt;
Now a soldier&#039;s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp. A clever general, therefore, avoids an army when its spirit is keen, but attacks it when it is sluggish and inclined to return. This is the art of studying moods.[7:28]&lt;br /&gt;
Disciplined and calm, to await the appearance of disorder and hubbub amongst the enemy:--this is the art of retaining self-possession. [7:30]&lt;br /&gt;
To be near the goal while the enemy is still far from it, to wait at ease while the enemy is toiling and struggling, to be well-fed while the enemy is famished:--this is the art of husbanding one&#039;s strength. [7:31]&lt;br /&gt;
To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances. [7:32]&lt;br /&gt;
&#039;&#039;&#039;The principle of the objective&#039;&#039;&#039;&lt;br /&gt;
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. [12:17]&lt;br /&gt;
No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. Anger may in time change to gladness; vexation may be succeeded by content. But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to life. [12:18-21]&lt;br /&gt;
&#039;&#039;&#039;The principle of the offensive&#039;&#039;&#039;&lt;br /&gt;
Thus the highest form of generalship is to balk the enemy&#039;s plans; the next best is to prevent the junction of the enemy&#039;s forces; the next in order is to attack the enemy&#039;s army in the field; and the worst policy of all is to besiege walled cities. [3:3]&lt;br /&gt;
To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. [4:2-3]&lt;br /&gt;
Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. [4:5]&lt;br /&gt;
&#039;&#039;&#039;The principle of surprise&#039;&#039;&#039;&lt;br /&gt;
All warfare is based on deception. [1:18]&lt;br /&gt;
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are ear. [1:19]&lt;br /&gt;
Hold out baits to entice the enemy. Feign disorder, and crush him. [1:20]&lt;br /&gt;
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. [6:16]&lt;br /&gt;
Rapidity is the essence of war: take advantage of the enemy&#039;s unreadiness, make your way by unexpected routes, and attack unguarded spots. [11:19]&lt;br /&gt;
The principle of economy of force&lt;br /&gt;
By discovering the enemy&#039;s dispositions and remaining invisible ourselves, we can keep our forces concentrated, while the enemy&#039;s must be divided. We can form a single united body, while the enemy must split up into fractions. Hence there will be a whole pitted against separate parts of a whole, which means that we shall be many to the enemy&#039;s few. And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits. [6:13-15]&lt;br /&gt;
&#039;&#039;&#039;The principle of mass&#039;&#039;&#039;&lt;br /&gt;
It is the rule in war, if our forces are ten to the enemy&#039;s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.&lt;br /&gt;
If equally matched, we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him.&lt;br /&gt;
Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. [3:8-10]&lt;br /&gt;
&#039;&#039;&#039;The principle of unity of command&#039;&#039;&#039;&lt;br /&gt;
Thus we may know that there are five essentials for victory:&lt;br /&gt;
He will win who knows when to fight and when not to fight. &lt;br /&gt;
He will win who knows how to handle both superior and inferior forces. &lt;br /&gt;
He will win whose army is animated by the same spirit throughout all its ranks. &lt;br /&gt;
He will win who, prepared himself, waits to take the enemy unprepared. &lt;br /&gt;
He will win who has military capacity and is not interfered with by the sovereign. &lt;br /&gt;
But when the army is restless and distrustful, trouble is sure to come from the other feudal princes. This is simply bringing anarchy into the army, and flinging victory away. [3:16-17]&lt;br /&gt;
&#039;&#039;&#039;The principle of simplicity&#039;&#039;&#039;&lt;br /&gt;
Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat, how much more no calculation at all! [1:26]&lt;br /&gt;
&#039;&#039;&#039;The principle of secrecy&#039;&#039;&#039;&lt;br /&gt;
On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. [11:63]&lt;br /&gt;
It is the business of a general to be quiet and thus ensure secrecy; upright and just, and thus maintain order.&lt;br /&gt;
He must be able to mystify his officers and men by false reports and appearances, and thus keep them in total ignorance. By altering his arrangements and changing his plans, he keeps the enemy without definite knowledge. By shifting his camp and taking circuitous routes, he prevents the enemy from anticipating his purpose. [11:35-37]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12717</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12717"/>
		<updated>2008-03-20T19:51:20Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* The Real Life Chongun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12716</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12716"/>
		<updated>2008-03-20T19:50:27Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Real Life Chongun ==&lt;br /&gt;
Early totemistic clans apparently followed communal shamanistic practices at first that included the yonggo ceremony to invoke a supernatural force. The shamanistic ch&#039;on&#039;gun (&amp;quot;Heaven Prince&amp;quot;) associated with these clans may have carried out broad priestly and military leadership functions &lt;br /&gt;
However, the two roles eventually bifurcated in a manner comparable to the emergence of the ksh&#039;itrya (warrior) and a brahmana (priestly) rites in Hindustan early in the second millennium B.C. It has been suggested this separation is marked by the exclusion of the exercise of criminal justice within the clan settlements (sodo) as they became religious centers increasingly under the domination of the ch&#039;on&#039;gun shaman priest. Perhaps because shamanism was absorbed into an aspect of the male leadership of the nascent state institutions embodying a social contradiction, shamanism as a popular religion at the village level became associated with women priests called mudang. In the sodo the mudang would have erected a (phallic?) poll on which were hung bells and a drum (yonggo - &amp;quot;spirit-invoking drums&amp;quot;) for the shamanistic ceremonies. Also part of them was the much&#039;on (&amp;quot;Dance to Heaven.&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
Because the shamanistic rite had access to supernatural forces, and was therefore less constrained by circumstance, it was able to look beyond the clan to establish alliances. In fact, at the beginning of the first millennium A.D., the tribal kingdom of Saro emerged as a clan confederation headed by shaman kings (interestingly associated with metal working, as in African tradition). The titles of these kings were kosogan, then ch&#039;ach&#039;aung, and finally isagum, with ch&#039;ach&#039;aung meaning &amp;quot;shaman.&amp;quot; These shaman tribal kings served to reduce conflict between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified between rival clans in support of tribal state formation.&lt;br /&gt;
&lt;br /&gt;
The tribal alliances eventually consolidated into The Three Kingdoms of Ancient Korea: Koguryo (from the 2nd century A.D.), Paechke and Silla (from the 4th c.). In the Koguryo Dynasty, the king performed rites at the shrine of his Urfather, beginning an ancestor cult that fortified political leadership. These kingdoms were deeply influenced by Chinese political institutions and ideology that consolidated the landed rite of clan patriarchs and tribal leaders into a military aristocratic ruling class. They also contributed to the transition to state-level society in Japan.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12715</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12715"/>
		<updated>2008-03-20T19:49:45Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Chongun Interactions with other Subpaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12714</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12714"/>
		<updated>2008-03-20T19:49:24Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Chongun Interactions with other Subpaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon&lt;br /&gt;
our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12713</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12713"/>
		<updated>2008-03-20T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Chongun Interactions with other Subpaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.&lt;br /&gt;
As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon&lt;br /&gt;
our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12712</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12712"/>
		<updated>2008-03-20T19:48:36Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Interactions with other Subpaths ==&lt;br /&gt;
&lt;br /&gt;
* The Do Warrior and the Shadow Dancer are our allies in battle.&lt;br /&gt;
 As long as they conduct themselves honorably in battle, we will lead them to victory in defense of the kingdom.&lt;br /&gt;
* The Spy provides us useful information about our enemies. As long as he does not profit from providing us this information, we will honor him for the help he gives us in defense of the kingdom. &lt;br /&gt;
* The Merchant is essential to provide goods for the kingdom. We will protect this necessary resource.&lt;br /&gt;
* The Diviner has no use to us. We believe we provide our own destiny.&lt;br /&gt;
* The Geomancer calls upon the energies of nature to aide us in battle. We will stand before them and protect them while they cast magics upon&lt;br /&gt;
our enemies. &lt;br /&gt;
* The Shaman (that remain Good those that have not followed the Path of Darkness) is a dabbler in old magics and calls upon the spirits of our ancestors to aide us in battle. We will stand before them and protect them while they call spirits to our aide.&lt;br /&gt;
* The Monk is our healer in battle. He knows good from evil and will aide us in defense of the kingdom. &lt;br /&gt;
* The Muse is provides us a resource for pleasure after the battles are won. He soothes our soul with words and music. &lt;br /&gt;
* The Druid tames the animals to defend us and fight by our side in defense of the kingdom.&lt;br /&gt;
* The Barbarian, when Conducting themselves Honorably and Show thier Loyalty we will stand with them and Fight&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12711</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12711"/>
		<updated>2008-03-20T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Chongun Creed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duties of a Chongun Warrior ==&lt;br /&gt;
&lt;br /&gt;
The Chongun Warriors were established to defend and protect all people of the Kingdoms, regardless of any rank or status a person has. Chonguns are sworn to uphold the laws of the Kingdoms and ensure they are properly enforced. We will not remove brands for murder, theft, or attempted murder/theft unless an injustice has been commited onto the branded. Such brands are given to warn the Kingdom of dangerous and harmful people. Anyone that would steal another man&#039;s life or property is a threat to all good and innocent people. For such a crime, we shall not pardon you.&lt;br /&gt;
&lt;br /&gt;
Chonguns do not fight for any Royal families, Gods, or similar groups. Our entire purpose is to defend the people and look after their best interests. Remember, it was MaDOg, the first Chongun Elder, who killed Orb to protect the people against the villainous power of the Darkstaff and SaGu. And if such a time were to come again, any Chongun would willingly perform such a duty. &lt;br /&gt;
&lt;br /&gt;
Chonguns do not retreat in battle. We will stand up to anyone, regardless of how strong that person may be or what rank they have. We do not back down and nor shall we ever. We shall willingly aid our friends in any way we can, often putting our own lives in constant jeopardy to do so .&lt;br /&gt;
&lt;br /&gt;
A Chongun shall honor his given word. When we make a promise, we mean it. Our word is our bond and no Chongun shall lie for any reason. Also, Chonguns hold respect for other living beings. We do not kill unless provoked or in defence of the Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12710</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12710"/>
		<updated>2008-03-20T19:46:18Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chongun Creed ==&lt;br /&gt;
* Honor your given word.&lt;br /&gt;
* Be courteous to all you meet, treat others as you would wish to be treated.&lt;br /&gt;
* Neither speak nor contemplate liscentiousness, lies nor evil words.&lt;br /&gt;
* Be respectful of those less fortunate than yourself, defending the weaknesses of others, upraise the low in spirit, support the faltering.&lt;br /&gt;
* Neither say nor do that which would bring you or those with whom you associate into disrespect.&lt;br /&gt;
* Be charitable with whatsoever you have, including your aid to those who need it.&lt;br /&gt;
* Be not gluttonous, greedy, miserly, resentful, slothful envious or sulky.&lt;br /&gt;
* Stand ever for right and good against injustice and evil, even if you cannot see the case clearly.  Respect all weaknesses and constitute yourself a defender of them.&lt;br /&gt;
* Do not back down in the face of adversity, strive with all your heart to do the best possible.&lt;br /&gt;
* Perform scrupuously your duties to those you have pledged loyalty unless they be contrary to the laws of the gods or are designed to unlawfully injure another.&lt;br /&gt;
* Love the land of your birth and honor all lands through which you pass.&lt;br /&gt;
* Seek always knowledge in all things and places that you may not overbear in your judgement.&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12709</id>
		<title>Chongun</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Chongun&amp;diff=12709"/>
		<updated>2008-03-20T19:45:02Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Chongun (99)&lt;br /&gt;
* Sonbae (Il san)&lt;br /&gt;
* Kysh&#039;itra (Ee san)&lt;br /&gt;
* Musadan (Sam san)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
The current members of the Chongun subpath can be found [http://users.nexustk.com/webreport/Chongun.htm here]. The current elder of the Chonguns is [http://users.nexustk.com/?name=SilentS SilentS].&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
There are a few basic things that distinguish the Chongun Warrior from other paths. The first of these is our Valor, the one trait we are best known for.&lt;br /&gt;
&lt;br /&gt;
Valor means courage or bravery that is shown in battle, but beyond that, Valor can also be one who tries something new or different. Valor can be someone who stands up for themself or for others. Those with Valor are generally valued as friends and most importantly, make good friends. Valor is the Virtue of Leaders.&lt;br /&gt;
&lt;br /&gt;
Chonguns also possess a great patience. We realize that it is sometimes best to wait for the most appropriate moment to launch a fool-proof military campaign. A Chongun also never really feels the need to rush themself, for a good Chongun knows they shall make due with what they have and come out on top in the end. Chonguns are beings of Patience.&lt;br /&gt;
&lt;br /&gt;
Chonguns are also &amp;quot;Warrior Priests&amp;quot;. We respect nature and fiercly defend it, as we see nature a part of our Kingdom. We always strive to be respectful and courtoues, expecially toward our most hated enemy. A Chongun holds great honor and never harms another being unless it is completely neccassary, although we do enjoy a good honest contest of combat occassionaly. We believe that we control our own destiny yet we strive to understand the Ways of the Tao, if only to better our ability to protect it better. Chonguns are expected to be very versed in the past histories of our lands, for those that fail to remember the past are forced to re-live it.&lt;br /&gt;
&lt;br /&gt;
A Chongun is a &amp;quot;Master of War&amp;quot; and highly trained in the fighting arts to ensure our ability to defend the Kingdom. While passive and sometimes silent one minuete, we can suddenly become an engraged warrior the next apon entering the battlefield. As Warriors, we still rely apon our fury and anger to aid us in battle. However we are not completely lost in a chaotic rage and retain the ability to stop ourselves apon a moment&#039;s notice. Afterall, a Chongun holds great discipline and self control.&lt;br /&gt;
&lt;br /&gt;
If you desire to walk the True Path of Valor, Chongun, you must first become a Chongun in heart and spirit. Then and only then will you be added to the ranks of Chongun Warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chonguns are the protectors of the people of Nexus. They hold honor above all else and do not tolerate the exploitation of the weak. The provide many services for the community including the ability to bestow a title of nobility upon all citizens and to pardon reformed citizens for past crimes. More information on the Chongun subpath can be found at the official Chongun forum, [http://www.nexusbio.org/forums/ Legacy Forums].&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Pardon Tribunal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Chongun Kitchen]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chongun.JPG]] [[Extended Noble Title]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chongun]]&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12708</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12708"/>
		<updated>2008-03-20T19:43:12Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Taoism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The diviners, for many centuries, in many cultures have been looked to in times of need. Being trained in the divine arts, we are blessed with the gift of knowledge. This knowledge serves us well in our day to day quest to learn. Eternally curious, a diviner pushes him/herself deeper into life&#039;s mysteries trying to understand. Though diviners are classified together there are many types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many diviners choose to use their powers to help the community, these Royal Seers are usualy clear of speech and not as didactic as some of their brethren. Mystics, oracles and prophets tend to speak in riddles and partially formed ideas. This is not to say that they practice in half truths, for diviners are above all truthful. Many of the more secretive of the diviners believe that people should not be lead straight down a path, they must search out Tao for themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just as diviners may take different roads to expressing their knowledge, they also have different alignents. For the most part diviners are neutral though some do ride just on either side of the fence. This being so light and dark diviners, as their names imply, are not wholly good or evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light diviners often use their abilities to help the community, and you can find them as Royal Seers advising kings and queens. They are truly helpful and can be counted on to come to someone&#039;s aid when asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grey diviners tend to get involved only when they believe it will help restore balance. Neutral diviners can be found as Oracles and Prophets. These diviners believe that the Tao is a scale, and they strive to protect the balance At any cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Diviners ar mischievious, and more self-centered than other diviners. They are not corrupt, but they do enjoy material goods. These wandeirng mystics can be very grumpy, and speak in riddles. Helpful only when it suits them, the Dark diviners enjoy leading people down an interesting path. Dark diviners are not evil, as Dark might sugest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though diviners may have differences between them they are drawn together by mutual respect. A diviner respects his peers for whatever their skills may be that differ from his/her own. Diviners can use many methods to come up with their answers, be it the I Ching, Runes, Tarot, Bones, Scrying, or the use of a turtles shell, all methods are accepted. The Diviner Circle puts emphasis on knowledge of the I Ching for we are based on Taoist precepts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We, the diviners are here in the kingdom with a purpose. We act as vessels for the gods, and relay their messages to the populace. Though many may not believe in what we do, still we try, for we are all a part of the Tao and an integral part of its ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&#039;&#039;&#039;The Three Principles of the Diviner&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Knowledge is Power. Truth is the Key. Knowledge and Truth lead to Enlightenment.&#039;&#039;&lt;br /&gt;
Mastery of secrets brings you closer to understanding the Universe. Each secret is part of the Pattern. As you learn the pattern, you will find your true purpose in the world.&lt;br /&gt;
Every secret reveals to you an aspect of your soul. Divining is the reward of an enlightened soul.&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Taoism ==&lt;br /&gt;
&lt;br /&gt;
Taoism is not a religion, nor a philosophy. It is a &amp;quot;Way&amp;quot; of life. It is a River. The Tao is the natural order of things. It is a force that flows through every living and sentient object, as well as through the entire universe. &lt;br /&gt;
	When the Tao is in balance it is possible to find perfect happiness. The primary religious figures in Taoism are Lao Tzu and Chuang Tzu, two scholars who dedicated their lives two balancing their inner spirits. &lt;br /&gt;
	The most common graphic representation of Taoist theology is the circular Yin Yang figure. It represents the balance of opposites in the universe. When they are equally present, all is calm. When one is outweighed by the other, there is confusion and disarray. The Yin and Yang are a model that the faithful follow, an aid that allows each person to contemplate the state of their lives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Yin &amp;amp; Yang ==&lt;br /&gt;
&lt;br /&gt;
The concept of Yin and Yang is one of the most fundamental and profound theories of Feng Shui. It is the Chinese perspective of balance and continual change. Many Feng Shui practitioners claim they have a deep understanding of this concept, yet they cannot even represent the image correctly. In fact, this is a good indicator of the depth of knowledge a &amp;quot;master&amp;quot; possesses. Many times these practitioners call themselves masters, yet their printed materials contain an incorrect Tai-Chi (The name for the Yin and Yang circle) representation. How can one call themselves a master of Feng Shui and not even understand the basics of this deep and extremely significant diagram? Yin and Yang is a foundation theory for Feng Shui that supports many other theories including the Five Elements theory and the Environment. Hopefully by reading this, you will be better informed on what Yin/Yang theory is in Feng Shui.&lt;br /&gt;
&lt;br /&gt;
What the Western version might be:&lt;br /&gt;
&lt;br /&gt;
Yin and Yang are dependent opposites that must always be in balance. The opposites flow in a natural cycle always replacing the other. Just as the seasons cycle and create a time of heat and cold, Yin and Yang cycles through active and passive, dark and light, etc. Yin and Yang evolved from a belief of mutually dependant opposites that cannot live without the other. The Eastern view of opposites is, if you will excuse the pun, opposite of a Western view. If Yin and Yang are balanced and flowing in the East, in the West (if a similar philosophy were adopted), it might look like the image to the right.&lt;br /&gt;
&lt;br /&gt;
We in the West tend to look as things as black &amp;quot;or&amp;quot; white, right &amp;quot;or&amp;quot; wrong, etc. There is separation and unrelatedness in the Western perspective. Whereas, the Chinese view opposites as evolving and cycling. There is neither right or wrong, but rather there is balance, transformation, interaction, and dependent opposition. We need both to maintain a balance.&lt;br /&gt;
&lt;br /&gt;
After the Yellow Turban rebellion (184 A.D.), the Han dynasty emperors commissioned scholars to re-examine the ancient texts. The principles of which Dong Zhongshui (?179-104 B.C.) and others interpreted the ancient texts were derived from the early philosophy of nature, the complementary alternating forces of Yin and Yang, dark and light, female and male, which maintain the balance of the cosmos, and which had been a thought pattern of the Chinese before any philosophical schools came into being. Meaning, that Feng Shui and Yin and Yang concepts were evolving from cosmological and environmental sciences before Daoists philosophy adopted it. Many people believe that it was a Daoist invention.&lt;br /&gt;
&lt;br /&gt;
Within Yang, there is a small piece of Yin. Within Yin, there is a small piece of Yang. Just as in the heart of winter, a seed lays in wait to become life, so is Yang waited within Yin for its turn. In a hot summer, a sudden desert storm can bring coolness. This too is an example of how Yin is found in Yang. Again, there are no absolutes, just cycles in time.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12707</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12707"/>
		<updated>2008-03-20T19:42:39Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The diviners, for many centuries, in many cultures have been looked to in times of need. Being trained in the divine arts, we are blessed with the gift of knowledge. This knowledge serves us well in our day to day quest to learn. Eternally curious, a diviner pushes him/herself deeper into life&#039;s mysteries trying to understand. Though diviners are classified together there are many types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many diviners choose to use their powers to help the community, these Royal Seers are usualy clear of speech and not as didactic as some of their brethren. Mystics, oracles and prophets tend to speak in riddles and partially formed ideas. This is not to say that they practice in half truths, for diviners are above all truthful. Many of the more secretive of the diviners believe that people should not be lead straight down a path, they must search out Tao for themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just as diviners may take different roads to expressing their knowledge, they also have different alignents. For the most part diviners are neutral though some do ride just on either side of the fence. This being so light and dark diviners, as their names imply, are not wholly good or evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light diviners often use their abilities to help the community, and you can find them as Royal Seers advising kings and queens. They are truly helpful and can be counted on to come to someone&#039;s aid when asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grey diviners tend to get involved only when they believe it will help restore balance. Neutral diviners can be found as Oracles and Prophets. These diviners believe that the Tao is a scale, and they strive to protect the balance At any cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Diviners ar mischievious, and more self-centered than other diviners. They are not corrupt, but they do enjoy material goods. These wandeirng mystics can be very grumpy, and speak in riddles. Helpful only when it suits them, the Dark diviners enjoy leading people down an interesting path. Dark diviners are not evil, as Dark might sugest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though diviners may have differences between them they are drawn together by mutual respect. A diviner respects his peers for whatever their skills may be that differ from his/her own. Diviners can use many methods to come up with their answers, be it the I Ching, Runes, Tarot, Bones, Scrying, or the use of a turtles shell, all methods are accepted. The Diviner Circle puts emphasis on knowledge of the I Ching for we are based on Taoist precepts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We, the diviners are here in the kingdom with a purpose. We act as vessels for the gods, and relay their messages to the populace. Though many may not believe in what we do, still we try, for we are all a part of the Tao and an integral part of its ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&#039;&#039;&#039;The Three Principles of the Diviner&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Knowledge is Power. Truth is the Key. Knowledge and Truth lead to Enlightenment.&#039;&#039;&lt;br /&gt;
Mastery of secrets brings you closer to understanding the Universe. Each secret is part of the Pattern. As you learn the pattern, you will find your true purpose in the world.&lt;br /&gt;
Every secret reveals to you an aspect of your soul. Divining is the reward of an enlightened soul.&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Taoism ==&lt;br /&gt;
&lt;br /&gt;
Taoism is not a religion, nor a philosophy. It is a &amp;quot;Way&amp;quot; of life. It is a River. The Tao is the natural order of things. It is a force that flows through every living and sentient object, as well as through the entire universe. &lt;br /&gt;
	When the Tao is in balance it is possible to find perfect happiness. The primary religious figures in Taoism are Lao Tzu and Chuang Tzu, two scholars who dedicated their lives two balancing their inner spirits. &lt;br /&gt;
	The most common graphic representation of Taoist theology is the circular Yin Yang figure. It represents the balance of opposites in the universe. When they are equally present, all is calm. When one is outweighed by the other, there is confusion and disarray. The Yin and Yang are a model that the faithful follow, an aid that allows each person to contemplate the state of their lives.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12706</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12706"/>
		<updated>2008-03-20T19:41:52Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The diviners, for many centuries, in many cultures have been looked to in times of need. Being trained in the divine arts, we are blessed with the gift of knowledge. This knowledge serves us well in our day to day quest to learn. Eternally curious, a diviner pushes him/herself deeper into life&#039;s mysteries trying to understand. Though diviners are classified together there are many types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many diviners choose to use their powers to help the community, these Royal Seers are usualy clear of speech and not as didactic as some of their brethren. Mystics, oracles and prophets tend to speak in riddles and partially formed ideas. This is not to say that they practice in half truths, for diviners are above all truthful. Many of the more secretive of the diviners believe that people should not be lead straight down a path, they must search out Tao for themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just as diviners may take different roads to expressing their knowledge, they also have different alignents. For the most part diviners are neutral though some do ride just on either side of the fence. This being so light and dark diviners, as their names imply, are not wholly good or evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light diviners often use their abilities to help the community, and you can find them as Royal Seers advising kings and queens. They are truly helpful and can be counted on to come to someone&#039;s aid when asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grey diviners tend to get involved only when they believe it will help restore balance. Neutral diviners can be found as Oracles and Prophets. These diviners believe that the Tao is a scale, and they strive to protect the balance At any cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Diviners ar mischievious, and more self-centered than other diviners. They are not corrupt, but they do enjoy material goods. These wandeirng mystics can be very grumpy, and speak in riddles. Helpful only when it suits them, the Dark diviners enjoy leading people down an interesting path. Dark diviners are not evil, as Dark might sugest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though diviners may have differences between them they are drawn together by mutual respect. A diviner respects his peers for whatever their skills may be that differ from his/her own. Diviners can use many methods to come up with their answers, be it the I Ching, Runes, Tarot, Bones, Scrying, or the use of a turtles shell, all methods are accepted. The Diviner Circle puts emphasis on knowledge of the I Ching for we are based on Taoist precepts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We, the diviners are here in the kingdom with a purpose. We act as vessels for the gods, and relay their messages to the populace. Though many may not believe in what we do, still we try, for we are all a part of the Tao and an integral part of its ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&#039;&#039;&#039;The Three Principles of the Diviner&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Knowledge is Power. Truth is the Key. Knowledge and Truth lead to Enlightenment.&#039;&#039;&lt;br /&gt;
Mastery of secrets brings you closer to understanding the Universe. Each secret is part of the Pattern. As you learn the pattern, you will find your true purpose in the world.&lt;br /&gt;
Every secret reveals to you an aspect of your soul. Divining is the reward of an enlightened soul.&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12705</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12705"/>
		<updated>2008-03-20T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The diviners, for many centuries, in many cultures have been looked to in times of need. Being trained in the divine arts, we are blessed with the gift of knowledge. This knowledge serves us well in our day to day quest to learn. Eternally curious, a diviner pushes him/herself deeper into life&#039;s mysteries trying to understand. Though diviners are classified together there are many types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many diviners choose to use their powers to help the community, these Royal Seers are usualy clear of speech and not as didactic as some of their brethren. Mystics, oracles and prophets tend to speak in riddles and partially formed ideas. This is not to say that they practice in half truths, for diviners are above all truthful. Many of the more secretive of the diviners believe that people should not be lead straight down a path, they must search out Tao for themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just as diviners may take different roads to expressing their knowledge, they also have different alignents. For the most part diviners are neutral though some do ride just on either side of the fence. This being so light and dark diviners, as their names imply, are not wholly good or evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Light diviners often use their abilities to help the community, and you can find them as Royal Seers advising kings and queens. They are truly helpful and can be counted on to come to someone&#039;s aid when asked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grey diviners tend to get involved only when they believe it will help restore balance. Neutral diviners can be found as Oracles and Prophets. These diviners believe that the Tao is a scale, and they strive to protect the balance At any cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Diviners ar mischievious, and more self-centered than other diviners. They are not corrupt, but they do enjoy material goods. These wandeirng mystics can be very grumpy, and speak in riddles. Helpful only when it suits them, the Dark diviners enjoy leading people down an interesting path. Dark diviners are not evil, as Dark might sugest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though diviners may have differences between them they are drawn together by mutual respect. A diviner respects his peers for whatever their skills may be that differ from his/her own. Diviners can use many methods to come up with their answers, be it the I Ching, Runes, Tarot, Bones, Scrying, or the use of a turtles shell, all methods are accepted. The Diviner Circle puts emphasis on knowledge of the I Ching for we are based on Taoist precepts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We, the diviners are here in the kingdom with a purpose. We act as vessels for the gods, and relay their messages to the populace. Though many may not believe in what we do, still we try, for we are all a part of the Tao and an integral part of its ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12704</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12704"/>
		<updated>2008-03-20T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The diviners, for many centuries, in many cultures have been looked to in times of need. Being trained in the divine arts, we are blessed with the gift of knowledge. This knowledge serves us well in our day to day quest to learn. Eternally curious, a diviner pushes him/herself deeper into life&#039;s mysteries trying to understand. Though diviners are classified together there are many types. &lt;br /&gt;
&lt;br /&gt;
Many diviners choose to use their powers to help the community, these Royal Seers are usualy clear of speech and not as didactic as some of their brethren. Mystics, oracles and prophets tend to speak in riddles and partially formed ideas. This is not to say that they practice in half truths, for diviners are above all truthful. Many of the more secretive of the diviners believe that people should not be lead straight down a path, they must search out Tao for themselves.&lt;br /&gt;
&lt;br /&gt;
Just as diviners may take different roads to expressing their knowledge, they also have different alignents. For the most part diviners are neutral though some do ride just on either side of the fence. This being so light and dark diviners, as their names imply, are not wholly good or evil. &lt;br /&gt;
&lt;br /&gt;
Light diviners often use their abilities to help the community, and you can find them as Royal Seers advising kings and queens. They are truly helpful and can be counted on to come to someone&#039;s aid when asked.&lt;br /&gt;
&lt;br /&gt;
Grey diviners tend to get involved only when they believe it will help restore balance. Neutral diviners can be found as Oracles and Prophets. These diviners believe that the Tao is a scale, and they strive to protect the balance At any cost.&lt;br /&gt;
&lt;br /&gt;
Dark Diviners ar mischievious, and more self-centered than other diviners. They are not corrupt, but they do enjoy material goods. These wandeirng mystics can be very grumpy, and speak in riddles. Helpful only when it suits them, the Dark diviners enjoy leading people down an interesting path. Dark diviners are not evil, as Dark might sugest.&lt;br /&gt;
&lt;br /&gt;
Though diviners may have differences between them they are drawn together by mutual respect. A diviner respects his peers for whatever their skills may be that differ from his/her own. Diviners can use many methods to come up with their answers, be it the I Ching, Runes, Tarot, Bones, Scrying, or the use of a turtles shell, all methods are accepted. The Diviner Circle puts emphasis on knowledge of the I Ching for we are based on Taoist precepts.&lt;br /&gt;
&lt;br /&gt;
We, the diviners are here in the kingdom with a purpose. We act as vessels for the gods, and relay their messages to the populace. Though many may not believe in what we do, still we try, for we are all a part of the Tao and an integral part of its ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12703</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12703"/>
		<updated>2008-03-20T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Path names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
* Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
* FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
* Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
* Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12702</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12702"/>
		<updated>2008-03-20T19:38:19Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Path names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner Titles&#039;&#039;&#039;&lt;br /&gt;
Oracle: &#039;&#039;A person considered to be a source of wise counsel or prophetic opinions.&#039;&#039;&lt;br /&gt;
FortuneTeller: &#039;&#039;one who professes to tell future events in the life of another.&#039;&#039;&lt;br /&gt;
Soothsayer: &#039;&#039;divination by observing the clouds to divine ones future.&#039;&#039;&lt;br /&gt;
Prophet: &#039;&#039;(Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12701</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12701"/>
		<updated>2008-03-20T19:37:16Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Path names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
Diviner Titles&lt;br /&gt;
Oracle: A person considered to be a source of wise counsel or prophetic opinions. &lt;br /&gt;
FortuneTeller: one who professes to tell future events in the life of another. &lt;br /&gt;
Soothsayer: divination by observing the clouds to divine ones future.&lt;br /&gt;
Prophet: (Seer) A person gifted with profound moral insight. One who prophesies, or foretells events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Augur - (in ancient Rome) a religious official who interpreted omens to guide public policy. Also, An official diviner who foretold events by the singing, chattering, flight, and feeding of birds, or by signs or omens derived from celestial phenomena, certain appearances of quadrupeds, or unusual occurrences.&lt;br /&gt;
Auspex - An augur of ancient Rome, especially one who interpreted omens derived from the observation of birds.&lt;br /&gt;
Aruspex - A priest in ancient Rome who practiced divination by the inspection of the entrails of animals. &lt;br /&gt;
Aruspice - A soothsayer of ancient Rome. Same as Aruspex. &lt;br /&gt;
Haruspex - Same as Aruspex&lt;br /&gt;
Haruspice - Same as Aruspice&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12700</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12700"/>
		<updated>2008-03-20T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I-Ching Information ==&lt;br /&gt;
The story of the I-Ching begins with the discovery of the trigrams by Fu Hsi, China&#039;s first, ideal emperor and sage. This truly was a discovery, not a mere invention. Fu Hsi, who observed nature with care and attention, was walking beside the Yellow River when he saw a turtle emerging from the water. Naturally, he watched it closely: as a wise man he understood that wisdom came from carefully observing nature. Turtles in particular are significant animals in Chinese tradition, for the dome of their shell represents the dome of heaven and their flat lower surface the earth, so a turtle seems to embody the cosmos. On the back of this turtle, Fu Hsi first saw the eight trigrams. Through studying them along with the natural world around him and within himself, Fu Hsi came to understand how the trigrams reflect basic truths about how energy moves. In so doing, he laid the foundations both for the traditional Chinese world view and for the I-Ching.&lt;br /&gt;
&lt;br /&gt;
The I-Ching itself was not created from it&#039;s constituent trigrams for many centuries. But when the last ruler of the Shang dynasty unjustly imprisoned his wise and honest Chou vassal, King Wen. Wen spent his time in prison reflecting on the trigrams, re-arranging them and, crucially, combining them into hexagrams. He also wrote the name for each of the sixty-four hexagrams, and a few lines on their meaning, which we now know as the Judgements. Eventually, King Wen&#039;s son overthrew the cruel, extravagant Shang and established the new Chou dynasty. His grandson became ruler, and the boy&#039;s uncle, the Duke of Chou, was appointed as his regent. The Duke of Chou completed King Wen&#039;s work by writing short tests associated with each of the six lines of every hexagram.&lt;br /&gt;
&lt;br /&gt;
Finally, Confucius himself studied the I-Ching exhaustively and wrote extensive commentaries on it, which are known as the I-Ching&#039;s &amp;quot;Wings&amp;quot;. These include the Advice (or Image), the commentaries on the judgement and on the lines, as well as the Contrasts, sequences, attached evidences and appended judgements, in addition to the discussion of the Trigrams and the Great Treatise. With it&#039;s origins in the greatest rulers and sages of China/Korea&#039;s past, and the illumination of Confucius&#039; thought binding it into a whole, the I-Ching was honored as a Classic, and was required reading for anyone wishing to enter the higer order of Korean/Chinese society.&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12699</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12699"/>
		<updated>2008-03-20T19:33:18Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Diviner Interactions with other Subpaths (4.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12698</id>
		<title>Diviner</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Diviner&amp;diff=12698"/>
		<updated>2008-03-20T19:33:00Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Members ==&lt;br /&gt;
The current members of the Diviner subpath can be found [http://users.nexustk.com/webreport/Diviner.htm here]. The current Elder of the Diviners is [http://users.nexustk.com/?name=Sarina Sarina].&lt;br /&gt;
&lt;br /&gt;
The first [[Elder]] of the Diviner subpath was Lady [[Silk]]; she was followed by Ladies [[Mizu]], [[Sarina]], and, briefly, [[Airess]], before eldership returned to Lady [[Sarina]]. Even before the brief Tenure of [[Airess]], [[Sarina]] held the reccord for longest serving subpath Eldership; her return to the position after her short time off cemented this record.&lt;br /&gt;
&lt;br /&gt;
[[Chi&#039;en]] assists the Diviners in times of need.&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Diviner Seekers]] - information on how to become a Diviner.&lt;br /&gt;
&lt;br /&gt;
== Roleplay ==&lt;br /&gt;
&lt;br /&gt;
The Diviners, in a word, are seers. Diviners can look into the future and see what it holds. They believe in being peaceful, and avoiding wars, maintaining the balance of the universe through the Yin, Yang, and the Tao.&lt;br /&gt;
Most Diviners seek to help the community through deeds that include asking the Gods of NexusTK what karma level a certain person is, an act known as reading karma and conducting [[I-Ching readings]], an act only possible if you a Diviner [[guide]] (for the actual spell version - any walker can give a [[Roleplay]] reading).&lt;br /&gt;
&lt;br /&gt;
The Diviner information scroll is called &amp;quot;The Divine Chronicles&amp;quot;, and can be purchased for 1000 [[coins]] from [[Sheng]], the Angel in the [[Tao Te Ching]] (Diviner Subpath Area, located next to the [[Kugnae]] [[G&#039;oh]] board).&lt;br /&gt;
&lt;br /&gt;
Diviners also believe in a force known as [[Karma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diviner Interactions with other Subpaths (4.0) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Do&amp;quot; is the single-edged sword. A Do is a martial master, dedicated to his weapon. (Respect) Diviners may be allies with the Do. The Diviner respects the Do&#039;s drive and discipline, it is similar to the Diviners&#039; thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
Is not necessarily crude or a nomad, but is an expert of outdoors survival. (Respect) Diviners respect the Barbarian&#039;s expertise in Wood Lore and abilities to survive. The Diviner respects any path that they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;&lt;br /&gt;
A shadow, or shadow dancer, is an unseen warrior. (Misunderstood or cautious/wary) The Diviner is wary or neutral with the Shadow. Diviners seek to bring out the truth and can not understand the Shadow&#039;s need to be unseen. Often times mistrusting the Shadow, the Diviners&#039; natural curiosity compels them to seek out the reason why the Shadows hide. How do they fit into the patterns of human behavior? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
A spy specializes in disguise, investigation, and subterfuge. (Neutral or contempt/pity) Diviners&#039; feel pity for the Spy&#039;s tendencies to sell information and knowledge to the highest bidder, monetary gain being low on the Diviner&#039;s list of priorities. Diviners&#039; are often competing with Spies as advisors to ranking officials. Thus, the Diviner feels contempt to animosity towards the Spy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
A merchant is a craftsman and trader. (Neutral) Merchants are useful members of society. Diviners are neutral with Merchants. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geomancer&#039;&#039;&#039;&lt;br /&gt;
Knows the earth and energy of the natural energy of a place. Capable of manipulating fine or foul energy. (Respect) Diviners respect the Geomancer. The Geomancer has learned to manipulate the natural elements; thus, Diviners&#039; can work along side Geomancers in manipulating Matter, Energy and Time. Diviners respect any path they may learn something from. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
Devoted to his or her deity. At peace and in tune with the nature &lt;br /&gt;
of good and evil. (Respect or avoidance.. depends on role playing) The Diviner may be a very close ally with the Monk or indifferent/bitter enemies. A Diviner who follows the same deity as the Monk may become a Prophet of the deity, and work closely with the Monk. However, some deities and their Monks may find the Diviner&#039;s art blasphemous. Otherwise, Monks and Diviners have the same goals, to bring enlightenment to the Kingdom. Monks are Buddhist while Diviners are Taoist (this is not a strict rule, it depends on the individual). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muse&#039;&#039;&#039;&lt;br /&gt;
A musician and/or artist. (Respect) The Diviner enjoys the company of the Muse. Stories and folklore are part of the pattern that the Diviner studies, and in exchange, the Muse may receive information about some of the Mysteries that a Diviner would know. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
In touch with plants and animals of the natural world. Somewhat different than the European druid. (Respect) Diviners respect the Druid&#039;s philosophy, and seek to learn how they fit into the patterns. The &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman&#039;&#039;&#039;&lt;br /&gt;
A spirit speaker, and dabbler in the old forms of magic. The Shamans have no alignments, neutral in general. Diviners respect the Shamans and their ability to Manipulate the spirits, and speak with them. Their is much we can learn from the Shamans.&lt;br /&gt;
&lt;br /&gt;
== Path names ==&lt;br /&gt;
&lt;br /&gt;
*Diviner (99)&lt;br /&gt;
*Oracle (Il san)&lt;br /&gt;
*Prophet (Ee san)&lt;br /&gt;
*Clairvoyant (Sam san)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.diviner.tk The Diviner&#039;s official webpage]&lt;br /&gt;
&lt;br /&gt;
== Services offered to the Community ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[I-Ching Readings]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Fortune Revealed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Marriage Purification ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Box.JPG]] [[Blood Oath Purification]]&lt;br /&gt;
&lt;br /&gt;
Diviners also used to be able to assist a [[Chongun]] in performing the [[Chongun Wedding]], before the [[Shaman]] became the only subpath with the ability to perform weddings. The ritual was created by [http://users.nexustk.com/?name=Airess Airess].&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12697</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12697"/>
		<updated>2008-03-20T19:30:44Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Post-Quota Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
Dazzle&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fuddle&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shade&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enshroud&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shadow dye&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bind shadows&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elder sage&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12696</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12696"/>
		<updated>2008-03-20T19:30:16Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Shadow Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
Dazzle&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fuddle&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shade&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enshroud&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shadow dye&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bind shadows&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elder sage&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12695</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12695"/>
		<updated>2008-03-20T19:29:50Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Shadow Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dazzle&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fuddle&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shade&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enshroud&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shadow dye&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bind shadows&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elder sage&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12694</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12694"/>
		<updated>2008-03-20T19:28:55Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Shadow Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dazzle&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
Fuddle&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
Shade&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;&lt;br /&gt;
Enshroud&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
Shadow dye&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
Bind shadows&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elder sage&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12693</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12693"/>
		<updated>2008-03-20T19:27:18Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Shadow Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
Dazzle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
Fuddle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
Shade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;&lt;br /&gt;
Enshroud&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
Shadow dye&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bind shadows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elder sage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12692</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12692"/>
		<updated>2008-03-20T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Shadow Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Spell List ==&lt;br /&gt;
&#039;&#039;&#039;Walker Spells:&#039;&#039;&#039;&lt;br /&gt;
Dazzle&lt;br /&gt;
&#039;&#039;15 second paralyze, effects 4 squares around the casted object. Object must be right next to the caster.&#039;&#039;&lt;br /&gt;
Fuddle&lt;br /&gt;
&#039;&#039;Targetable; makes the targeted perform a random expression. Due to reason bug, it can only do the expression &amp;quot;A&amp;quot;.&#039;&#039;&lt;br /&gt;
Shade&lt;br /&gt;
&#039;&#039;Invisible trap.&#039;&#039;&lt;br /&gt;
Hear footsteps&lt;br /&gt;
&#039;&#039;Lets caster see a persons name who is close to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide Spells:&#039;&#039;&#039;&lt;br /&gt;
Cut purse&lt;br /&gt;
&#039;&#039;Targetable, makes the targeted drop his/her money on the ground 1c in a large circle.&#039;&#039;Enshroud&lt;br /&gt;
&#039;&#039;Makes anyone in the 4 squares around the caster invisible.&#039;&#039;&lt;br /&gt;
Shadow dye&lt;br /&gt;
&#039;&#039;Gives the shadows dye.&#039;&#039;&lt;br /&gt;
Bind shadows&lt;br /&gt;
&#039;&#039;Creates a Shade blade out of a Steelthorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elder Spells:&#039;&#039;&#039;&lt;br /&gt;
Elder sage&lt;br /&gt;
&#039;&#039;Sage in Kingdoms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12691</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12691"/>
		<updated>2008-03-20T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Aligned names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12690</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12690"/>
		<updated>2008-03-20T19:23:36Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Additonal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12689</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12689"/>
		<updated>2008-03-20T19:23:28Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Aligned names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12688</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12688"/>
		<updated>2008-03-20T19:23:19Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12687</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12687"/>
		<updated>2008-03-20T19:23:04Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Additonal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12686</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12686"/>
		<updated>2008-03-20T19:22:43Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Spell List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12685</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Shadow&amp;diff=12685"/>
		<updated>2008-03-20T19:21:42Z</updated>

		<summary type="html">&lt;p&gt;Suzuahra: /* Items Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shadow]] subpath was one of the original 12 [[Subpaths]] of Nexus. It was created with the others during [[The Shattering]], and was founded by Gravis. The Shadow path was one of mystery.  They were dark and haunting, but not necessarily malevolent; sometimes they were the kindest creatures you ever met.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
The Shadow role-play was hard to define but yet very definitive. Unlike other paths of its time, it was not something you could easily summarize such as the [[Spy guild|Spy]] role-play or something you could necessarily learn such as the [[Diviner]] role-play. The Shadow role-play was mysterious, elusive, and very open to interpretation by each member.&lt;br /&gt;
&lt;br /&gt;
At the crux of the true Shadow was balance. This idea was not much unlike the same balance [[Geomancer]]s or [[Diviner]]s practice. The Shadow existed to maintain balance in the universe. Sometimes this meant aligning themselves with &amp;quot;Good&amp;quot; or &amp;quot;Evil&amp;quot;, which was commonly referred to by Shadow as &amp;quot;Light&amp;quot; and &amp;quot;Dark&amp;quot;. Most popularly, however, a Shadow chose to align themself with the &amp;quot;Gray&amp;quot;, not unlike the [[Ohaeng]] teaching at emerged. This Gray Shadow was a mixture of the Light and Dark. No Gray Shadow was either good or evil, but instead a delicate balance of both. And so as the path itself strived to maintain in the realm in which it existed, there was always the eternal struggle of maintaining the balance within the self. The output of both of these notions is what others saw as the Shadow role-play: sometimes malicious, others benevolent. Those who took no time or care in understanding the intricacies of the Shadow could easily have been confused by their words or actions. The Shadow, of course, were content with being gravely misunderstood and misinterpreted.&lt;br /&gt;
&lt;br /&gt;
== Post-Quota Roleplay ==&lt;br /&gt;
&lt;br /&gt;
Later, in order to adapt with the [[Quota]] which [[Nexon]] placed on all the subpaths, the Shadow path attempted to change its role-play. Then current [[Elder]] [[Dementia]] created a role-play based on a blood lineage known as the [[K&#039;urimja]] tribe, which worshipped [[Hyun Moo]] amongst other changes. Several Shadow conceived the idea of Three Teachings which [[Kaymat]] expanded on greatly. This teachings consisted of [[Chagi]] for body, [[Sasang]] for Mind, and [[Kiun]] for Spirit. Many people hoped this more definitive role-play along with some grounds to explain why now so many Shadow would be &amp;quot;brought home&amp;quot;, that the Shadow role-play could survive the [[Quota]]&#039;s onslaught. However, the deemphasizing of the balance aspect in favor of a perhaps easier, or at least clearer, role-play created division among some members.  Some did not like the direction the path was going, and inner tensions arising from issues such as this, newer and older members&#039; quarrels, and unrelenting pressure by the quota led to the [[Shadow disbandment]].&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;[[Mana]] Cost:&#039;&#039;&#039; ##&lt;br /&gt;
* &#039;&#039;&#039;[[Aethers]]:&#039;&#039;&#039; ##&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; ##&lt;br /&gt;
* &#039;&#039;&#039;Target:&#039;&#039;&#039; (Others only, Self, Any, Weapon, x tile in front)&lt;br /&gt;
* &#039;&#039;&#039;[[Level]] learned:&#039;&#039;&#039; ##&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
* ###&lt;br /&gt;
* ###&lt;br /&gt;
&lt;br /&gt;
== Aligned names ==&lt;br /&gt;
* [[Kwi-sin]]: &lt;br /&gt;
* [[Ohaeng]]: &lt;br /&gt;
* [[Ming-Ken]]: &lt;br /&gt;
&lt;br /&gt;
== Additonal ==&lt;br /&gt;
* Special info&lt;br /&gt;
* Only use if you need to&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Any helpful and related articles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:Rogue spells]]&lt;br /&gt;
[[Category:Warrior spells]]&lt;br /&gt;
[[Category:Mage spells]]&lt;br /&gt;
[[Category:Poet spells]]&lt;br /&gt;
&lt;br /&gt;
Select all that apply and delete the rest and remove nowiki tag&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suzuahra</name></author>
	</entry>
</feed>