<?xml version="1.0"?>
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	<id>https://nexuswiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagikalPat</id>
	<title>NexusWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://nexuswiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagikalPat"/>
	<link rel="alternate" type="text/html" href="https://nexuswiki.com/wiki/Special:Contributions/MagikalPat"/>
	<updated>2026-05-03T13:04:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Vale&amp;diff=2378</id>
		<title>Vale</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Vale&amp;diff=2378"/>
		<updated>2005-08-11T01:26:47Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Entrances==&lt;br /&gt;
* From [[Mythic nexus|Mythic]] bottom right&lt;br /&gt;
* From [[Buya]] West gate&lt;br /&gt;
* From [[Kamings Encampment]] east wall&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
* [[Scribe Mountain Ascent]] 0174 0094&lt;br /&gt;
* [[Chung Ryong Altar]] 0228 0048&lt;br /&gt;
* [[Hyun Moo Altar]] 0126 0035&lt;br /&gt;
* [[Baekho Altar]] 0040 0059&lt;br /&gt;
* [[Ju jak Altar]] 0165 0154&lt;br /&gt;
&lt;br /&gt;
==Caves==&lt;br /&gt;
* [[Polar cave]] 0112 0161&lt;br /&gt;
* [[Skeleton cave]] 0169 0077&lt;br /&gt;
&lt;br /&gt;
==Scenic Places==&lt;br /&gt;
* [[The Great Gate]] 0238 0005&lt;br /&gt;
* [[The Black Pit]] 0126 0113&lt;br /&gt;
* [[Village]] (North) 0097 0132&lt;br /&gt;
* [[Village]] (South) 0092 0159&lt;br /&gt;
* [[Village]] (West) 0087 0154&lt;br /&gt;
* [[Waterfall]] 0147 0146&lt;br /&gt;
* [[Urania]] (NPC) 0152 0114&lt;br /&gt;
&lt;br /&gt;
==Exits==&lt;br /&gt;
* [[Mythic nexus|Mythic]] Exit 0001 0008&lt;br /&gt;
* [[Buya]] Exit 0001 0107&lt;br /&gt;
* [[KaMings encampent]] Exit 0248 0051&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=User:MagikalPat&amp;diff=6636</id>
		<title>User:MagikalPat</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=User:MagikalPat&amp;diff=6636"/>
		<updated>2005-08-11T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya. My name is Pat. I&#039;m not really part of the &amp;quot;staff&amp;quot; of this webpage, but I&#039;m a generally helpful guy. My nexus character is: MagikalPat. Surprising, no?&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Kwi-sin&amp;diff=2730</id>
		<title>Kwi-sin</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Kwi-sin&amp;diff=2730"/>
		<updated>2005-08-10T23:01:19Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kwi-Sin means the afterlife.&lt;br /&gt;
&lt;br /&gt;
Introduced during an event over Christmas and New Year&#039;s in 2001-2002, there was a great deal of confusion at first about this.  At first, there were minions all over various regions of the kingdoms, centred around the Wilderness.  A short while later, a temple appeared with even more minions and even more strange things inside.  At one point Ming-Ken, Ohaeng, and Kwi-Sin went to the various guildmasters and &amp;quot;settled the aethers&amp;quot; that had come from them.  The people had no idea what was about to happen.&lt;br /&gt;
&lt;br /&gt;
After this, when people wandered through the temple in the Wilderness, they were randomly asked questions about the alignments.  If you answered them correctly, you became devoted and a follower of that alignment.  After the event, you simply need to go to the various temples and answer the questions.  The Kwi-Sin temple is in the Arctic Village.&lt;br /&gt;
&lt;br /&gt;
Kwi-Sin is about the afterlife.  They are not evil, or bad, or dark, but just specialize in knowing about the afterlife.  This brings them to know and embrace what it means.&lt;br /&gt;
&lt;br /&gt;
For rogues, mages, and poets there are no obvious changes for becoming Kwi-Sin, apart from the general shortening of aethers on most spells.  For warriors, your whirlwind remains the same as if unaligned, bringing you to 10 vitality.&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Ming-Ken&amp;diff=2676</id>
		<title>Ming-Ken</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Ming-Ken&amp;diff=2676"/>
		<updated>2005-08-10T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ming-Ken means life..&lt;br /&gt;
&lt;br /&gt;
Introduced during an event over Christmas and New Year&#039;s in 2001-2002, there was a great deal of confusion at first about this.  At first, there were minions all over various regions of the kingdoms, centred around the Wilderness.  A short while later, a temple appeared with even more minions and even more strange things inside.  At one point Ming-Ken, Ohaeng, and Kwi-Sin went to the various guildmasters and &amp;quot;settled the aethers&amp;quot; that had come from them.  The people had no idea what was about to happen.&lt;br /&gt;
&lt;br /&gt;
After this, when people wandered through the temple in the Wilderness, they were randomly asked questions about the alignments.  If you answered them correctly, you became devoted and a follower of that alignment.  After the event, you simply need to go to the various temples and answer the questions.  The Ming-Ken temple is in the Islets.&lt;br /&gt;
&lt;br /&gt;
Ming-Ken is all about life.  They are not good, light, or anything of the like, but merely specialize in knowing about how to bring life into the world.&lt;br /&gt;
&lt;br /&gt;
For rogues, mages, and poets there are no obvious changes for becoming Ming-Ken, apart from the general shortening of aethers on most spells.  For warriors, instead of your Whirlwind bringing you to 10 vitality, you sacrifice 10% of the power and remain with 10% of your vitality that you started with.&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Ming-Ken&amp;diff=777</id>
		<title>Ming-Ken</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Ming-Ken&amp;diff=777"/>
		<updated>2005-08-10T23:00:26Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ming-Ken means life..&lt;br /&gt;
&lt;br /&gt;
Introduced during an event over Christmas and New Year&#039;s in 2001-2002, there was a great deal of confusion at first about this.  At first, there were minions all over various regions of the kingdoms, centred around the Wilderness.  A short while later, a temple appeared with even more minions and even more strange things inside.  At one point Ming-Ken, Ohaeng, and Kwi-Sin went to the various guildmasters and &amp;quot;settled the aethers&amp;quot; that had come from them.  The people had no idea what was about to happen.&lt;br /&gt;
&lt;br /&gt;
After this, when people wandered through the temple in the Wilderness, they were randomly asked questions about the alignments.  If you answered them correctly, you became devoted and a follower of that alignment.  After the event, you simply need to go to the various temples and answer the questions.  The Ming-Ken temple is in the Islets.&lt;br /&gt;
&lt;br /&gt;
Ming-Ken is all about life.  They are not good, light, or anything of the like, but merely specialize in knowing about how to bring life into the world.&lt;br /&gt;
&lt;br /&gt;
For rogues, mages, and poets there are no obvious changes for becoming Ohaeng, apart from the general shortening of aethers on most spells.  For warriors, instead of your Whirlwind bringing you to 10 vitality, you sacrifice 10% of the power and remain with 10% of your vitality that you started with.&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=925</id>
		<title>The Shattering</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=925"/>
		<updated>2005-08-09T06:10:32Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the Legend of the Shattering and was written by Nexon&amp;amp;The historian of NexusTK, not myself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==The Shattering==&lt;br /&gt;
The Sphere shatters,&lt;br /&gt;
 dark one freed.&lt;br /&gt;
 The twelve awaken&lt;br /&gt;
 in rooms unkeyed.&lt;br /&gt;
 &lt;br /&gt;
 The dead scream&lt;br /&gt;
 the Oldest call&lt;br /&gt;
 the Evil whispers&lt;br /&gt;
 the Mighty falls.&lt;br /&gt;
 &lt;br /&gt;
 -Poem from the Legends&lt;br /&gt;
 &lt;br /&gt;
   &lt;br /&gt;
   The great [[Dream Weaver]], [[Orb]], told the kingdoms of the power of the subpaths that lay dormant within our realm. Three branches to follow from mage, warrior, poet or rogue. Twelve Circles appeared in various places within Koguryo and [[Buya]], all waiting to have the power of the Elders released. &lt;br /&gt;
 &lt;br /&gt;
   During this time of [[Yuri]]&#039;s 20th year, a mysterious sage visited the kingdoms. Dressed in strange robes, this man, Eldridge, was befriended by some, and looked at cautiously by others. He offered to help unlock the powers of the subpaths, but he needed to know how to do so. Fragments of a poem were found and pieced together, and it was decided that the Onyx that contained Sagu would have to be shattered to release the powers. But the consequences did not look promising.&lt;br /&gt;
 &lt;br /&gt;
   Gathering the citizens of both kingdoms together at the Kogurian palace, [[Yuri]] and [[M&#039;hul]] stood by as the [[onyx]] was shattered. Simultaneously, the Circles were infused with power as [[Sagu]] appeared in his full form before the awed onlookers. Wasting no time, the warlock took advantage of the confusion and struck down many with his dark magic. He created a black forest, called up ancient spirits, brought thunder with rain, and fire from below that destroyed persons from miles around.&lt;br /&gt;
 &lt;br /&gt;
   Imprisoned in the [[Onyx]] since the 17th year of Yuri, he claimed to have learned much during his introspection. Mumbling something about the Darkstaff, he continued summoning his evil minions, slaughtering countless innocents. &lt;br /&gt;
 &lt;br /&gt;
   Meanwhile, the powerful force of the [[Darkstaff]] was growing, feeding off of [[Sagu]]&#039;s evils and helping him in turn. The warlock appeared in the [[Carnage]] Arena during a tournament and brought down a storm of fire upon the helpless citizens. Slags shook the foundation with their massive crushing steps. With the power of her fury, Bringer flew at [[Sagu]] with her Holy sword, but [[Sagu]] and the power of Darkstaff crushed her. [[Sagu]] vanished as the kingdoms mourned the death of the mighty. Yet there was no time to sink into despair. [[Sagu]] launched an attack upon the kingdoms unlike anything that had ever been seen before. There was not a room that was spared from the blood of carnage.&lt;br /&gt;
 &lt;br /&gt;
   Having outlived his usefulness, [[Sagu]] was betrayed by the [[Darkstaff]]. In the depths of the [[Vale]], [[Darkstaff]] drained all of [[Sagu]]&#039;s life essences, making it impossible for him to revive himself from death. With [[Sagu]] slain, Eldridge was forced to wonder if the legends had been interpreted correctly. The dark one was dead, but why were all of his minions and lackeys still plaguing the kingdoms?&lt;br /&gt;
 &lt;br /&gt;
   Thousands still died desperately defending their homes. To the horror of citizens, [[Orb]] appeared soon after and slaughtered many of his own people. Within the [[Vale]], several giant Slags appeared, crushing any who came too close. Thoth, the goddess of Wisdom, was stripped of her immortality and thrown into the pit of the [[Vale]] that the monsters encircled. [[Orb]] had been corrupted by the [[Darkstaff]]. Many tried in vain to save her, but the mortal body of Thoth could only bear so much and she was slain. &lt;br /&gt;
 &lt;br /&gt;
   All the while, several poems and legends were being analyzed for some sort of answers. Crystals, Quartzes and &amp;quot;weapons of keys&amp;quot; were needed to form the formidable Spirit Arrow. Five honourable citizens sacrificed their Seven-leaf swords to help with the ceremony. In a ritual with the Elders, Eldridge formed the arrow. After much debate, it was decided: [[Orb]] had to be killed.&lt;br /&gt;
 &lt;br /&gt;
   Thousands of deaths bloodied the grass of the [[Vale]] as [[Orb]] and the [[Darkstaff]] that controlled him slew every living being for miles. Many tried to kill [[Orb]], though he merely used his godly powers to ressurect himself anew. Finally, he was surrounded in [[Kugnae]], struggling with what was left of his own mind against the overpowering [[Darkstaff]]. Madog, Elder of the Chonguns, sent the Spirit arrow flying straight into the heart of [[Orb]]. He, along with the [[Darkstaff]] and the arrow, shattered. The flying shards struck nearby onlookers. The power released seared the ground. The mighty [[Orb]] had died.&lt;br /&gt;
 &lt;br /&gt;
   The kingdoms safe from harm, mourned deeply for the profound loss that occured with the deaths of Bringer, Thoth and [[Orb]] along with countless other brave men and women. The shards of the Spirit arrow were made into weapons for those who had sacrificed their treasures for the sake of the kingdoms and the citizens worked togather to pick up the pieces of their lives. Eldridge, now known as the Spirit Guide, stayed on as an advisor to the realm. The Elders slowly gained power within their Circles as their subpaths began to grow. The ground that was seared by the explosion of [[Orb]]&#039;s death eminated strange powers, and gave respectful visitors glowing stones that contained the essence of [[Orb]] within. The Darkstones still exist today, as a reminder of a once mighty god, who like any of us, had his weaknesses.&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=591</id>
		<title>The Shattering</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=591"/>
		<updated>2005-08-09T06:08:21Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=590</id>
		<title>The Shattering</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=The_Shattering&amp;diff=590"/>
		<updated>2005-08-09T06:07:50Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the Legend of the Shattering and was written by Nexon&amp;amp;The historian of NexusTK, not myself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==The Shattering==&lt;br /&gt;
The Sphere shatters,&lt;br /&gt;
 dark one freed.&lt;br /&gt;
 The twelve awaken&lt;br /&gt;
 in rooms unkeyed.&lt;br /&gt;
 &lt;br /&gt;
 The dead scream&lt;br /&gt;
 the Oldest call&lt;br /&gt;
 the Evil whispers&lt;br /&gt;
 the Mighty falls.&lt;br /&gt;
 &lt;br /&gt;
 -Poem from the Legends&lt;br /&gt;
 &lt;br /&gt;
   &lt;br /&gt;
   The great [[Dream Weaver]], [[Orb]], told the kingdoms of the power of the subpaths that lay dormant within our realm. Three branches to follow from mage, warrior, poet or rogue. Twelve Circles appeared in various places within Koguryo and [[Buya]], all waiting to have the power of the Elders released. &lt;br /&gt;
 &lt;br /&gt;
   During this time of [[Yuri]]&#039;s 20th year, a mysterious sage visited the kingdoms. Dressed in strange robes, this man, Eldridge, was befriended by some, and looked at cautiously by others. He offered to help unlock the powers of the subpaths, but he needed to know how to do so. Fragments of a poem were found and pieced together, and it was decided that the Onyx that contained Sagu would have to be shattered to release the powers. But the consequences did not look promising.&lt;br /&gt;
 &lt;br /&gt;
   Gathering the citizens of both kingdoms together at the Kogurian palace, [[Yuri]] and [[M&#039;hul]] stood by as the [[onyx]] was shattered. Simultaneously, the Circles were infused with power as [[Sagu]] appeared in his full form before the awed onlookers. Wasting no time, the warlock took advantage of the confusion and struck down many with his dark magic. He created a black forest, called up ancient spirits, brought thunder with rain, and fire from below that destroyed persons from miles around.&lt;br /&gt;
 &lt;br /&gt;
   Imprisoned in the [[Onyx]] since the 17th year of Yuri, he claimed to have learned much during his introspection. Mumbling something about the Darkstaff, he continued summoning his evil minions, slaughtering countless innocents. &lt;br /&gt;
 &lt;br /&gt;
   Meanwhile, the powerful force of the [[Darkstaff]] was growing, feeding off of [[Sagu]]&#039;s evils and helping him in turn. The warlock appeared in the [[Carnage]] Arena during a tournament and brought down a storm of fire upon the helpless citizens. Slags shook the foundation with their massive crushing steps. With the power of her fury, Bringer flew at [[Sagu]] with her Holy sword, but [[Sagu]] and the power of Darkstaff crushed her. [[Sagu]] vanished as the kingdoms mourned the death of the mighty. Yet there was no time to sink into despair. [[Sagu]] launched an attack upon the kingdoms unlike anything that had ever been seen before. There was not a room that was spared from the blood of carnage.&lt;br /&gt;
 &lt;br /&gt;
   Having outlived his usefulness, [[Sagu]] was betrayed by the [[Darkstaff]]. In the depths of the [[Vale]], [[Darkstaff]] drained all of [[Sagu]]&#039;s life essences, making it impossible for him to revive himself from death. With [[Sagu]] slain, Eldridge was forced to wonder if the legends had been interpreted correctly. The dark one was dead, but why were all of his minions and lackeys still plaguing the kingdoms?&lt;br /&gt;
 &lt;br /&gt;
   Thousands still died desperately defending their homes. To the horror of citizens, [[Orb]] appeared soon after and slaughtered many of his own people. Within the [[Vale]], several giant Slags appeared, crushing any who came too close. Thoth, the goddess of Wisdom, was stripped of her immortality and thrown into the pit of the [[Vale]] that the monsters encircled. [[Orb]] had been corrupted by the [[Darkstaff]]. Many tried in vain to save her, but the mortal body of Thoth could only bear so much and she was slain. &lt;br /&gt;
 &lt;br /&gt;
   All the while, several poems and legends were being analyzed for some sort of answers. Crystals, Quartzes and &amp;quot;weapons of keys&amp;quot; were needed to form the formidable Spirit Arrow. Five honourable citizens sacrificed their Seven-leaf swords to help with the ceremony. In a ritual with the Elders, Eldridge formed the arrow. After much debate, it was decided: [[Orb]] had to be killed.&lt;br /&gt;
 &lt;br /&gt;
   Thousands of deaths bloodied the grass of the [[Vale]] as [[Orb]] and the [[Darkstaff]] that controlled him slew every living being for miles. Many tried to kill [[Orb]], though he merely used his godly powers to ressurect himself anew. Finally, he was surrounded in [[Kugnae]], struggling with what was left of his own mind against the overpowering [[Darkstaff]]. Madog, Elder of the Chonguns, sent the Spirit arrow flying straight into the heart of [[Orb]]. He, along with the [[Darkstaff]] and the arrow, shattered. The flying shards struck nearby onlookers. The power released seared the ground. The mighty [[Orb]] had died.&lt;br /&gt;
 &lt;br /&gt;
   The kingdoms safe from harm, mourned deeply for the profound loss that occured with the deaths of Bringer, Thoth and [[Orb]] along with countless other brave men and women. The shards of the Spirit arrow were made into weapons for those who had sacrificed their treasures for the sake of the kingdoms and the citizens worked togather to pick up the pieces of their lives. Eldridge, now known as the Spirit Guide, stayed on as an advisor to the realm. The Elders slowly gained power within their Circles as their subpaths began to grow. The ground that was seared by the explosion of [[Orb]]&#039;s death eminated strange powers, and gave respectful visitors glowing stones that contained the essence of [[Orb]] within. The Darkstones still exist today, as a reminder of a once mighty god, who like any of us, had his weaknesses.&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Buya&amp;diff=686</id>
		<title>Buya</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Buya&amp;diff=686"/>
		<updated>2005-08-09T05:59:29Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buya (pronounced Boo-Ya) is one of the cities of NexusTK. In fact, it is the &#039;&#039;&#039;largest&#039;&#039;&#039; city in NexusTK.  The city of Buya is also has the largest population of the three main cities, Buya, [[Kugnae]], and [[Nagnang]]. Buya can be selected as a starting location for new characters. Buya is perhaps the most populated city because everything is very easy to access there. Most buildings of importance are right next to or very near one of the gates of Buya. Buya also has many spots that are used as social gatherings, perhaps another reason why it is so popular. Buya&#039;s gates lead to many places. The northern gate leads to the Buyan gathering, which can be used to travel across the lands of NexusTK. The western gate leads to the Vale, a somewhat frightening player-kill area. The eastern gate leads to the Islets, a dangerous but beautiful land that leads to Koguryo and the Ogre city of Hamgyong Nam-do. The southern gate leads to the north-west section of the Wilderness. --[[User:MagikalPat|MagikalPat]] 01:51, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Kugnae&amp;diff=707</id>
		<title>Kugnae</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Kugnae&amp;diff=707"/>
		<updated>2005-08-09T05:57:14Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kugnae is the capital city of the country of Koguryo. Kugnae is the 2nd largest city in NexusTK, the first being [[Buya]]. Though not as popular as the larger city (or perhaps because of it) Kugnae is still a very enjoyable place. It is sometimes a bit hard to get around, and even old players can still got lost there. Kugnae can be selected as a starting location for new players. Kugnae&#039;s gates lead many places. The northern gate leads to the south-east section of the Wilderness. The eastern gate leads to Dae shore. The southern gate leads past the Koguryian graveyard, in to southern Koguryo and eventually [[Nagnang.]]&lt;br /&gt;
--[[User:MagikalPat|MagikalPat]] 01:57, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Kugnae&amp;diff=588</id>
		<title>Kugnae</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Kugnae&amp;diff=588"/>
		<updated>2005-08-09T05:56:57Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kugnae is the capital city of the country of Koguryo. Kugnae is the 2nd largest city in NexusTK, the first being [[Buya]]. Though not as popular as the larger city (or perhaps because of it) Kugnae is still a very enjoyable place. It is sometimes a bit hard to get around, and even old players can still got lost there. Kugnae can be selected as a starting location for new players. Kugnae&#039;s gates lead many places. The northern gate leads to the south-east section of the Wilderness. The eastern gate leads to Dae shore. The southern gate leads past the Koguryian graveyard, in to southern Koguryo and eventually [[Nagnang.]]&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Buya&amp;diff=589</id>
		<title>Buya</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Buya&amp;diff=589"/>
		<updated>2005-08-09T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buya (pronounced Boo-Ya) is one of the cities of NexusTK. In fact, it is the &#039;&#039;&#039;largest&#039;&#039;&#039; city in NexusTK.  The city of Buya is also has the largest population of the three main cities, Buya, [[Kugnae]], and [[Nagnang]]. Buya can be selected as a starting location for new characters. Buya is perhaps the most populated city because everything is very easy to access there. Most buildings of importance are right next to or very near one of the gates of Buya. Buya also has many spots that are used as social gatherings, perhaps another reason why it is so popular. --[[User:MagikalPat|MagikalPat]] 01:51, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Buya&amp;diff=587</id>
		<title>Buya</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Buya&amp;diff=587"/>
		<updated>2005-08-09T05:51:21Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buya (pronounced Boo-Ya) is one of the cities of NexusTK. In fact, it is the &#039;&#039;&#039;largest&#039;&#039;&#039; city in NexusTK.  The city of Buya is also has the largest population of the three main cities, Buya, Koguryo, and Nagnang. Buya can be selected as a starting location for new characters. Buya is perhaps the most populated city because everything is very easy to access there. Most buildings of importance are right next to or very near one of the gates of Buya. Buya also has many spots that are used as social gatherings, perhaps another reason why it is so popular. --[[User:MagikalPat|MagikalPat]] 01:51, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Amber&amp;diff=594</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Amber&amp;diff=594"/>
		<updated>2005-08-09T05:47:02Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Amber.gif]] &#039;&#039;&#039;The Amber&#039;&#039;&#039; [[Image:Amber.gif]]&lt;br /&gt;
The amber is one of the crafting items of NexusTK. Ambers are used for some quests, but they are mainly used for Gemcutting. They are quite valuable, and are usually sold/bought in sets of 100 for anywhere from 30,000/100 to 40,000/100. --[[User:MagikalPat|MagikalPat]] 01:47, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=User:MagikalPat&amp;diff=803</id>
		<title>User:MagikalPat</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=User:MagikalPat&amp;diff=803"/>
		<updated>2005-08-09T05:42:40Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya! My name is Pat. I&#039;m not really part of the &amp;quot;staff&amp;quot; of this webpage, but I&#039;m a generally helpful guy. My nexus character is: MagikalPat. Surprising, no?&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Mage&amp;diff=2651</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Mage&amp;diff=2651"/>
		<updated>2005-08-09T05:39:15Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mages are the primary spell casters of NexusTK. Mages get spells that can affect animals, as well as spells that do direct damage. For example, at the 62nd level, Mages get one of the most useful spells in the game &amp;quot;Paralyze&amp;quot;. Paralyze completely freeze creatures for a short time, making them unable to attack or move. Mages also get spells that weaken creatures&#039; armor, making them take more damage. Although Mages get direct damage spells, they quickly become inadequate. Until, that is, level 99 when they get the incredibly powerful spell &amp;quot;Hellfire&amp;quot; which does damage based on mana. Mages are one of the most difficult classes to play as in NexusTK. They have the lowest health and armor, making them die faster. They also need the more experience points to level up than any other class. However, there is a plus side to this, as Mages are often the most sought-after class in the game. Mages are always welcome on hunts.&lt;br /&gt;
--[[User:MagikalPat|MagikalPat]] 01:32, 9 Aug 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subpaths==&lt;br /&gt;
[[Geomancer]]&lt;br /&gt;
&lt;br /&gt;
[[Shaman]]&lt;br /&gt;
&lt;br /&gt;
[[Diviner]]&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Poet&amp;diff=1212</id>
		<title>Poet</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Poet&amp;diff=1212"/>
		<updated>2005-08-09T05:38:29Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poets are the support characters of NexusTK. Not only can they heal people better than any other class in the game, but they can also cast buffing spells that enhance the armors of other characters. In addition, they can weaken the armors of enemy critters. Poets are always needed on a hunt, and even give a slight experience bonus when hunting with them. Not only are Poets able to heal incredibly well, but at level 99, they are granted the ability to raise the dead. So, if you&#039;re fighting that dragon boss who suddenly decides to hellfire you to death, a Poet can bring you back. Not, that is, without the consequences of normal death. As a Poet, it is very difficult to actually damage anything yourself. So, it is best to hunt in groups as much as possible. --[[User:MagikalPat|MagikalPat]] 01:36, 9 Aug 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subpaths==&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
[[Muse]]&lt;br /&gt;
&lt;br /&gt;
[[Monk]]&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Poet&amp;diff=585</id>
		<title>Poet</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Poet&amp;diff=585"/>
		<updated>2005-08-09T05:36:11Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poets are the support characters of NexusTK. Not only can they heal people better than any other class in the game, but they can also cast buffing spells that enhance the armors of other characters. In addition, they can weaken the armors of enemy critters. Poets are always needed on a hunt, and even give a slight experience bonus when hunting with them. Not only are Poets able to heal incredibly well, but at level 99, they are granted the ability to raise the dead. So, if you&#039;re fighting that dragon boss who suddenly decides to hellfire you to death, a Poet can bring you back. Not, that is, without the consequences of normal death. As a Poet, it is very difficult to actually damage anything yourself. So, it is best to hunt in groups as much as possible. --[[User:MagikalPat|MagikalPat]] 01:36, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Mage&amp;diff=586</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Mage&amp;diff=586"/>
		<updated>2005-08-09T05:32:35Z</updated>

		<summary type="html">&lt;p&gt;MagikalPat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mages are the primary spell casters of NexusTK. Mages get spells that can affect animals, as well as spells that do direct damage. For example, at the 62nd level, Mages get one of the most useful spells in the game &amp;quot;Paralyze&amp;quot;. Paralyze completely freeze creatures for a short time, making them unable to attack or move. Mages also get spells that weaken creatures&#039; armor, making them take more damage. Although Mages get direct damage spells, they quickly become inadequate. Until, that is, level 99 when they get the incredibly powerful spell &amp;quot;Hellfire&amp;quot; which does damage based on mana. Mages are one of the most difficult classes to play as in NexusTK. They have the lowest health and armor, making them die faster. They also need the more experience points to level up than any other class. However, there is a plus side to this, as Mages are often the most sought-after class in the game. Mages are always welcome on hunts.&lt;br /&gt;
--[[User:MagikalPat|MagikalPat]] 01:32, 9 Aug 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>MagikalPat</name></author>
	</entry>
</feed>