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		<id>https://nexuswiki.com/w/index.php?title=Staff_of_the_elements&amp;diff=4969</id>
		<title>Staff of the elements</title>
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		<updated>2006-03-14T09:58:07Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: /* Rebel Camp Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quest is very long and contains many parts. For this reason, I&#039;ve broken down the quest so that information can be retrieved more easily. Please make corrections as needed! &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[Taken as posted on the Poet&#039;s Hall Board]&lt;br /&gt;
&lt;br /&gt;
Straight from Nexus comm board posted by Dippie &amp;amp; Vano&lt;br /&gt;
&lt;br /&gt;
== Pirate Island Walkthrough ==&lt;br /&gt;
[[Image:pirateminemap.gif|thumb|400px|right|Pirate Island Map]]&lt;br /&gt;
1. Get 5000 coins and head to the [[Northern Shore]] which can be easily accessed by clicking on [[Hausson]] in main map. Walk to the docks of the shore and say &#039;&#039;&amp;quot;Water jewel&amp;quot;&#039;&#039;. The boatman will offer a ride to the Pirate Mine Island for 5000 coins. Just accept it and reach the Island. You no longer lose [[Gateway]], and you no longer lose all of the coins that you have on you, just the 5000 coins for the entrance fee.&lt;br /&gt;
&lt;br /&gt;
To avoid having to return to the Mines many times bring along these items before you say Passenger in the island:&lt;br /&gt;
-[[Salt block]] (can get it by dropping [[Cloth]] in [[Dae shore]] beach)&lt;br /&gt;
-2 [[Water jug]]s (from previous pirate events, borrow it from people if you don&#039;t have one)&lt;br /&gt;
&lt;br /&gt;
2. Kill [[Rat]]s until you get a [[Rusty key]]. (note; the rats inside the mine drop keys at a higher rate.)&lt;br /&gt;
&lt;br /&gt;
3. Return to the first room of the mine and use the key on a chest to get a [[Rock pick]], The chests are located on the sides hidden behind the rocks hit Ctrl-r while standing near a side in this first room&lt;br /&gt;
&lt;br /&gt;
4. Seek out the only room with no rats init and use your [[Rock pick]] to mine 10 [[Mine rocks]].&lt;br /&gt;
&lt;br /&gt;
5. Seek out the blind miner (He&#039;s in a small room near the end of the mine. Go down instead of left at the divide in the mine). When you find him say:&amp;lt;br /&amp;gt;&lt;br /&gt;
a. &#039;&#039;Crevasse&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
b. &#039;&#039;Escape&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
c. &#039;&#039;Rope&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
d. &#039;&#039;Rock&amp;lt;br&#039;&#039; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. He&#039;ll trade a rope for your 10 [[Mine rocks]]. Take the [[Rope]] and head to the [[Great Crevasse]] (with the broken bridge).&lt;br /&gt;
&lt;br /&gt;
7. Walk to the very left or right of the room, and up towards the pit. You will then be transported to the top of the map.&lt;br /&gt;
&lt;br /&gt;
== Water Jewel Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
1. Go to the Crystal chamber the room behind the [[Great Crevasse]].&lt;br /&gt;
&lt;br /&gt;
2. Walk to one of the four crystal patches, and with a [[Salt block]] in your [[Inventory]], drop one of your [[Water jug]]s.&lt;br /&gt;
&lt;br /&gt;
3. You will get a pop up saying as you pour the water on the crystals, some salt pours from your satchel, and starts to form a new crystal.&lt;br /&gt;
&lt;br /&gt;
4. Wait between 8 and 10 [[Nexus hour]]s, and then drop your other full [[Water jug]] (or leave, and return with a full water jug [to refill, take it to the Water in [[Kugnae]], just to the right of [[Baek shop]], north west [[Kugnae]]).&lt;br /&gt;
&lt;br /&gt;
5. In your [[Inventory]] should now be a newly formed Water jewel&lt;br /&gt;
&lt;br /&gt;
6. Now you may use your [[Qui-Hyang]] to leave the Island. ([[Qui-Hyang]]s are no longer available in the quest version)&lt;br /&gt;
&lt;br /&gt;
== Cursed Acorn/Swamp Tree Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
1.Take a normal [[Acorn]] to the [[Sute&#039;s cave]], (to enter it you must first say &#039;&#039;Sute&#039;&#039; to [[Eldritch]], the [[Mage]] [[Guildmaster]] of [[Buya]].) You&#039;ll get dyed with the [[Sute Powder]] and be able to to enter [[Sute&#039;s cave]] in North east part of [[Buya]]. NOTE:This part may or may not work. If it does not, try finding a [[Cursed acorn]] from a community member that has saved one.&lt;br /&gt;
&lt;br /&gt;
2.Once inside the cave, your dye will go out, walk to the 2nd room, called Barren graves and drop your REGULAR [[Acorn]] at the northeast corner of the room, coords (0030 0000).&lt;br /&gt;
You&#039;ll get a [[Cursed acorn]].&lt;br /&gt;
&lt;br /&gt;
3. Take [[Cursed acorn]] to swamps area in [[Nagnang Woodlands]], Head to the South Western corner of the [[Nagnang Woodlands]].&lt;br /&gt;
&lt;br /&gt;
4. Drop and pick up your [[Cursed acorn]] until you get a pop up telling you that you planted your acorn in the ground. In your status box it says, This looks like a good place to plant a tree. &#039;&#039;&#039;NOTE: RECORD YOUR COORDINATES YOU WILL NEED THEM LATER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Leave the [[Nangen]] [[Server]], and come back to your coordinates in 10-20 [[Nexus hours]]. You will get a pop up on your side text box (where spells you cast are recorded) basicly saying &#039;&#039;&amp;quot;Your tree should be ready now, why not have a look&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
6. Return to the exact coordinates you planted, and proceed to &#039;&#039;&#039;HIT (NO MAGIC)&#039;&#039;&#039; your [[Swamp tree]] (looks like the [[Forever tree aka. [[Man-Shik]]]]). On your side text box you will see messages if it is indeed your tree (such as &#039;&#039;You hit it but it seems to have no effect&#039;&#039; and &#039;&#039;The tree is cracking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Keep hitting the tree with physical attacks until it dissapears. A [[Wooden staff]] will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
This part of the event written by [http://users.nexustk.com/userfiles/conro.html Conro], [http://users.nexustk.com/userfiles/LordDryn.html LordDryn], [http://users.nexustk.com/userfiles/Vini.html Vini], [http://users.nexustk.com/userfiles/Coldsun.html Coldsun], the [[EventBusters]], and many others.&lt;br /&gt;
&lt;br /&gt;
== Earth Shard/Desert Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Items needed: 1 [[Dark amber]], 1 [[Hot coal]], 1 [[Dragon shard]], 26 [[Water skin]]s and 16000 [[coin]]s.&lt;br /&gt;
&lt;br /&gt;
(To make [[Hot coal]]s, buy a [[Coal]] from the [[Sanhae]] [[Smith]] by saying &#039;&#039;Coal&#039;&#039; to him. Costs 20 [[coin]]s. Buy a [[Flash dust]] in [[Kugnae]] or [[Buya]] [[Arena]] shop and use [[Creation system]] (shift+i) to combine both.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important Note: As of 28th feb 2006, the boy will not recieve parcels, workaround: Have a friend carry 3 waterskins and your three items, both walk three screens into the desert (3x south), you drop 3 empty water skins and have your friend then hand you the Dark amber, Hot coal and Dragon shard continue onto the gympsy&#039;s (workaround provided to me by Blaede)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. To make a [[Dragon shard]], go to [[Claw]], the Immortal Tiger [[Chongun]] in [[Buya]] (cords  0128/0120) and say &#039;&#039;Dragon&#039;&#039;, &#039;&#039;Earth Dragon&#039;&#039;, and &#039;&#039;Shard&#039;&#039;. He will mention that [[Baegi]] can make the [[Dragon shard]]s.&lt;br /&gt;
&lt;br /&gt;
2. Get an [[Amethyst]] and take it to [[Baegi]] shop in [[Kugnae]], south gate then all way to west.&lt;br /&gt;
&lt;br /&gt;
3. Say &#039;&#039;Shard&#039;&#039; and for 2000 [[coin]]s he will make a [[Dragon shard]].&lt;br /&gt;
&lt;br /&gt;
4. Now [[Parcel]] the [[Dark amber]], the [[Hot coal]] and the [[Dragon shard]] to yourself.&lt;br /&gt;
&lt;br /&gt;
5. Get someone to hold &#039;&#039;&#039;EVERY&#039;&#039;&#039; item in your [[Inventory]] and go to either [[Buya]] [[Rabbit cave]] or [[Kugnae]] [[Rabbit cave]]. Kill the [[Dark wolves]] there to get [[Wolf pelts]]. Get 26 of them.&lt;br /&gt;
&lt;br /&gt;
6. Now go to [[KaMing&#039;s Encampment]] via main map and talk to [[Gan]], the man in the shop in southeast part of the camp. Say &#039;&#039;Desert&#039;&#039; and &#039;&#039;Water skin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
7. Then go to northwest shop of the encampment and talk to [[Sya]].&lt;br /&gt;
Say &#039;&#039;Water skin&#039;&#039;. She&#039;ll charge 500 [[coin]]s for every empty [[Water skin]] she makes out of the [[Wolf pelts]]. This will cost 13000 [[coin]]s to make the 26 empty [[Water skin]]s needed.&lt;br /&gt;
&lt;br /&gt;
8. To refill the [[Water skin]]s, to go [[Kugnae]] 0030/0030 and quickly drop all of the 26 empty water skins. Must drop all of them!&lt;br /&gt;
&lt;br /&gt;
9. Now head to [[Mythic Nexus]] southwest corner and enter the first room of the [[Sonhi Desert]].&lt;br /&gt;
From now on, every room you walk will consume 1 [[Water skin]], and for the 1st part all the 26 skins are needed so watch out!&lt;br /&gt;
Follow exactly this references posted by [http://users.nexustk.com/userfiles/Zuzuki.html Zuzuki] on community board:&amp;lt;br&amp;gt;&lt;br /&gt;
Go &#039;&#039;&#039;South&#039;&#039;&#039; x &#039;&#039;&#039;3&#039;&#039;&#039; times, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;1&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;South&#039;&#039;&#039; x &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;South&#039;&#039;&#039; x &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;West&#039;&#039;&#039; x &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
and &#039;&#039;&#039;South&#039;&#039;&#039; x &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The water skins will run out, but if followed the instructions correctly you will be in an oasis right now. Just stand near it and it will refill all the [[Water skin]]s instantly.&lt;br /&gt;
&lt;br /&gt;
Now go &#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;14&#039;&#039;&#039; times,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;South&#039;&#039;&#039; x &#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
and &#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another oasis, refill again and follow more directions:&lt;br /&gt;
&lt;br /&gt;
Go back &#039;&#039;&#039;West&#039;&#039;&#039; x &#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;North&#039;&#039;&#039; x &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;West&#039;&#039;&#039; x &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;North&#039;&#039;&#039; x &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;North&#039;&#039;&#039; x &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;East&#039;&#039;&#039; x &#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10. There will be the Gypsy camp, with another oasis and a gypsy tent. Talk to Gypsy father in south east part of it.&lt;br /&gt;
Say &#039;&#039;Soo&#039;&#039;(Cazell appears to not work anymore), &#039;&#039;Ogres&#039;&#039;, and &#039;&#039;Son&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
11. (&#039;&#039;&#039;See Important Note above&#039;&#039;&#039;)Drop 3 empty [[Water skin]]s anywhere in the camp, go to the north west part of it, behind the Oasis and say &#039;&#039;Ogre&#039;&#039; to the boy. Then you click him to receive the parcels of [[Dark amber]], [[Hot coal]] and [[Dragon shard]].&lt;br /&gt;
&lt;br /&gt;
12. Walk inside the tent in the middle of the camp. Talk to the Gyspy Mother. Say &#039;&#039;curse&#039;&#039;. She&#039;ll charge 1 [[Dark amber]] and 1000 [[coin]]s to let you pass through the curse of the cave in the north of the camp. This just needs to be done once, so anyone who did it can leave and enter the sealed cave as many times as needed.&lt;br /&gt;
&lt;br /&gt;
13. Now, once inside the cave there are 9 rooms with mounds in each of them. To walk to the rooms in the back of the cave, just wait a little bit in front of the door and it will transfer you to next room.&lt;br /&gt;
&lt;br /&gt;
14. Drop the [[Hot coal]] behind one of the mounds to awake an [[Earth Dragon]], now be quick and use the [[Dragon shard]] to capture the dragon and get the [[Earth Shard]].&lt;br /&gt;
&lt;br /&gt;
15. Before you leave, try saying &#039;&#039;Soo&#039;&#039; to the Gypsy Father. If it does not work, you will have to come back later, so save your [[Water skin]]s.&lt;br /&gt;
&lt;br /&gt;
== Ogre Camp/Metal Mount Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
1) Enter the Western Forest from the Wilderness. (0003, 0100) You will need an axe to make your way through the thick, obstructing brush.&lt;br /&gt;
&lt;br /&gt;
2) After making your way through the brush, slay one of the slaves you will see wandering about. They are dressed as peasants in what appears to be spring clothing. Collect the &#039;Ogre message&#039; that they drop.&lt;br /&gt;
&lt;br /&gt;
3) Travel to Hamgyong Nam-Do, to the home of Ugh where the ogre Nyogh currently resides. (0020, 0021)&lt;br /&gt;
&lt;br /&gt;
3) Travel to Hamgyong Nam-Do, to the home of Ugh where the ogre Nyogh currently resides. (0020, 0021) Speak with him about the &#039;Ogre message&#039;. He will tell you that the message is written in ancient Ogrish, and that a scholar by the name of Haguru has written a book on the subject, but that he has no idea where you might obtain a copy.&lt;br /&gt;
&lt;br /&gt;
4) Go to the Arctic land and head west across the bridge to Du Mountain. (0004, 0000) Speak with the man about &#039;Haguru&#039;. He will tell you that his name is Haguru, that he was indeed named after an ogre, and that the ogre often used to visit the village of Sanhae to speak with the Mayor.&lt;br /&gt;
&lt;br /&gt;
5) Leave Du Mountain and cross the eastern bridge to the Sanhae Pass (0053, 0020), and then head north to the Sanhae Valley. (0015, 0000) You will find the Mayor located in the Sanhae Hall. (0034, 0018)&lt;br /&gt;
&lt;br /&gt;
6) Speak with the Mayor about &#039;Haguru&#039;, and then about Haguru&#039;s &#039;book&#039;. He will tell you that the ogre left him a collection of his books, and that he will gladly give you a copy of the book in exchange for a donation to the town&#039;s coffers. The minimum you must donate to receive a book is 10,000 coins. He notes also that Daewhan has bought many copies.&lt;br /&gt;
&lt;br /&gt;
7) Travel along the Southern Path, located in southeastern Nagnang (0134, 0155) and follow the western road at the fork (0004, 0019) to the Leviathan Mound. Continue traveling south until you reach the Leviathan fields (0015, 0029) and Daewhan, the gray leviathan. (0025, 0010)&lt;br /&gt;
&lt;br /&gt;
8) Speak with Daewhan about the &#039;ogre message&#039; (after using the &#039;Beginner ogre&#039; book from your inventory). (Edited by Coldsun)&lt;br /&gt;
&lt;br /&gt;
You must have previously aided the leviathans, or he will not respond. If you have not completed that quest, (click him) he will give you the instructions you will need to go about doing so.&lt;br /&gt;
&lt;br /&gt;
He will teach you to be fluent in the ancient Ogrish language for a temporary period of time, so that you may read the message gotten from the slave.&lt;br /&gt;
&lt;br /&gt;
9) Before going to the Western Forest, get 3 Slag, it will be needed in there.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you did not say Soo to the Gypsy father in the Gypsy camp, you MUST DO SO. For directions on how to reach the Gypsy camp, see the DESERT WALKTHROUGH above.&lt;br /&gt;
&lt;br /&gt;
10) Journey back to the Western Forest, making your way through the brush once more, and head either north or south until you come to an ogre camp. Allow the ogres to shove you around a bit without fighting back and they will soon toss you into a slave pen.&lt;br /&gt;
&lt;br /&gt;
11) Do not speak, for slaves are to be silent. Drop all of the ogre messages in your possession upon the ground and remove all clothing and items. The ogre guard that is babbling about slave conduct will then issue you proper slave clothing and direct you to the slave training area.&lt;br /&gt;
&lt;br /&gt;
12) Report to (click on) the &#039;master&#039; ogre to begin your training. He will give to you a message to be delivered to a certain one of the numerous ogres within the room. Locate that particular ogre and give them the message (by clicking on them). Report back to the master and continue these tasks until he declares that you are done with your training. Head south and exit the area into the Slave Quarters.&lt;br /&gt;
&lt;br /&gt;
13) The master ogre (click him) will then give you a series of messages to deliver to certain ogres in specified parts of the camp (Around 14-30 messages). (To confirm that you have the right ogre, press &amp;quot;;&amp;quot; while next to them and their name will appear in your status box.) Bothering the wrong ogres more than once will get you thrown out. After each message is successfully delivered, report back to the slave quarters (0049, 0008) and the master to receive the next task. NOTE: When you receive the following message: &amp;quot;Hand this to Yanpow the prison guard,&amp;quot; this is your chance to enter the prision cells. Be careful there, because it takes a long time to get this message, don&#039;t say anything unless there&#039;s no ogre in the screen.&lt;br /&gt;
NOTE: For coordinates of each ogre you must deliver messages to, see next part.&lt;br /&gt;
&lt;br /&gt;
[Place] [Coordiates]&amp;lt;br&amp;gt;&lt;br /&gt;
[Master] [0049|0009]&amp;lt;br&amp;gt;&lt;br /&gt;
[Stables] [0045|0013]&amp;lt;br&amp;gt;&lt;br /&gt;
[Weaponry] [0032|0022]&amp;lt;br&amp;gt;&lt;br /&gt;
[Tailor] [0020|0022]&amp;lt;br&amp;gt;&lt;br /&gt;
[Scribe] [0008|0022]&amp;lt;br&amp;gt;&lt;br /&gt;
[Smith] [0008|0038]&amp;lt;br&amp;gt;&lt;br /&gt;
[Store] [0020|0038]&amp;lt;br&amp;gt;&lt;br /&gt;
[Clinic] [0032|0038]&amp;lt;br&amp;gt;&lt;br /&gt;
[Officer Mess] [0028|0051]&amp;lt;br&amp;gt;&lt;br /&gt;
[Officer Quaters] [0007|0051]&amp;lt;br&amp;gt;&lt;br /&gt;
[Prison] [0051|0051]&amp;lt;br&amp;gt;&lt;br /&gt;
[Barraks]&amp;lt;br&amp;gt;&lt;br /&gt;
[-A-] [0089|0010]&amp;lt;br&amp;gt;&lt;br /&gt;
[-B-] [0089|0020]&amp;lt;br&amp;gt;&lt;br /&gt;
[-C-] [0089|0030]&amp;lt;br&amp;gt;&lt;br /&gt;
[-D-] [0089|0040]&amp;lt;br&amp;gt;&lt;br /&gt;
[-E-] [0089|0050]&amp;lt;br&amp;gt;&lt;br /&gt;
[Mess Hall] [0063|0034]&amp;lt;br&amp;gt;&lt;br /&gt;
[Gaurd hut] this is in the north ogre camp its  along walk and the only tent&lt;br /&gt;
&lt;br /&gt;
15. Go all the way to the right in the Cells. Wait for the ogre to leave completely the screen and say Soo.&lt;br /&gt;
&lt;br /&gt;
16. Click yes that you willing to help him, and once he&#039;s done speaking watch if the ogre is coming nearby again. If not say Soo again to give him the 3 Slags.&lt;br /&gt;
&lt;br /&gt;
17. After that say Cazell. He&#039;ll explain how Cazell forced him to make some Metal mounts, so go and ask for one to you as well.&lt;br /&gt;
&lt;br /&gt;
18. Say Mount and click yes. You&#039;ll get your metal mount and a new legend mark as well.&lt;br /&gt;
&lt;br /&gt;
== Rebel Camp Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
1) Go get two Viperhead woodswords and head to the North Camp. (Instead of walking downwards to where you became a slave, walk upwards for a while.)&lt;br /&gt;
&lt;br /&gt;
2) Talk to the Ghost in the upper-left corner. He will tell you about a secret rebel camp.&lt;br /&gt;
&lt;br /&gt;
3) Leave the North camp and head back towards the South Camp. The secret path leading to the Rebel camp begins at 50, 209. It takes a while to get there, so be patient and stick to the path.&lt;br /&gt;
&lt;br /&gt;
4) Find the Rebel leader. (He moves slower than the others.) He will ask for two Viperhead woodswords. Click on him again and give the woodswords to him.&lt;br /&gt;
&lt;br /&gt;
5) After supplying the Rebel slave with two Viperhead woodswords, wait for the Midnight hour (00 Nexus time) to approarch. At midnight, the rebel slaves will equip their weapons and head to north to take on the ogre hoarde there. This will distract the ogres on the left of the fence.&lt;br /&gt;
&lt;br /&gt;
NOTE: If for any reason you need to be sprinkled again, you must bring two Viperhead woodswords to the Rebel leader before the attack begins.&lt;br /&gt;
&lt;br /&gt;
6) At this point, click on the Rebel slave whom collected your Viperhead woodenswords, and he should tell you that in order to get by, you must be sprinkled with a powder to become &#039;invisible&#039; to the ogres. Make sure that he has sprinkled you before you leave.&lt;br /&gt;
&lt;br /&gt;
7) Head south out from the Rebel forest and exit the patch of forest the rebels were hidden in, then head north to the North Ogre Camp. Head to the far left of the northern gate, and pass by.&lt;br /&gt;
&lt;br /&gt;
8) From here you will find the Generals camp, which includes several tents with signs designating which general stays there, and a building, which houses the Ogre Kitchen.&lt;br /&gt;
&lt;br /&gt;
9) Click the ogre inside of the Ogre Kitchen while wearing JUST your slave clothing, and he will ask if you&#039;re there to help with the Banquet, answer Yes. He will ask if you know how to serve wine, answer Yes. (As of 13 March 2006, you do not get a legend mark for completing this portion of the quest).&lt;br /&gt;
&lt;br /&gt;
== General&#039;s Camp Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
1) Gather wine on the far right of the room, exit (lower right door), and head to the generals hall. When the Generals Say &amp;quot;&amp;lt;yourname&amp;gt; more wine please&amp;quot; double click them and they will take a wine, if your to slow or click the wrong general they will boot you out of the camp stripping you off your slave garb, to regain slave garb simply re-enter lower camp and do the very first red/blue/black/white ogre messaging again, then restart from the top of the rebel camp walkthrough. When they dismiss you promptly leave and return to the Chef&#039;s cookery, and gather more wine. Repeat this process until when you go to gather more wine  you get a pop-up telling you that &amp;quot;you find no more wine to serve&amp;quot; (and get no wine in your inventory). It&#039;s vital you trigger that popup or the next section wont work.&lt;br /&gt;
&lt;br /&gt;
2) Click the chef. He will tell you that you are needed at the South Camp. Exit from the Northern Camp and return to the Master, who gave you your message assignments.(Ok the chef dosent tell you this anymore and you will have to gate and hack yourway back through the bush to get to the southern Slave master but step 3 works so long as you got the pop up at the end of step 1)&lt;br /&gt;
&lt;br /&gt;
3) Click the master. He will praise you for your work with the generals, but question how you got there. No matter! He will then assign you to work at the Northern Camp permanantly (you NO LONGER have to get sprinkled to enter the Northern camp!)&lt;br /&gt;
&lt;br /&gt;
4) Return to the Northern camp, and click the Chef ogre. He will ask you to run errands (Ignore him), and mutter about a &#039;Mud fish&#039; (He no longer mutters).&lt;br /&gt;
&lt;br /&gt;
5) Go to Buya, and say &#039;Mud Fish&#039; to the fishing NPC at East Gate. Then proceed to &#039;fish&#039; for this creature using the most expensive rod and bait (1000 and 500). Continue until you catch this fish (Only fish at midnight 00 and I had most success saying mud fish followed by fish - Raquil).&lt;br /&gt;
&lt;br /&gt;
6) Return to the Northern Camp, Ogre Kitchen, and HAND the Mud fish to the Chef. He will praise you for finding it, and tell you to return in a few hours (ONE REAL HOUR) to gather your Mud Fish Stew&lt;br /&gt;
&lt;br /&gt;
7) After waiting an hour (REAL TIME), return to the Chef and click him to get your Mud Fish Stew and an Ogre pass which allows you to pass the North guard (Black ogre)&lt;br /&gt;
&lt;br /&gt;
8) Click the North guard, and look for the General (The RED ogre). Click him. He will thank you for the Stew, but request you get his crackers. He will give you an Ogre pass and Ogre key&lt;br /&gt;
&lt;br /&gt;
9) Exit, gather 3 Slag, and return the the Southern camp jail cell. You will be allowed access right in, without having to deliver a message. Go to Soo and say &#039;Key&#039;. He will make you a copy of your Ogre key using your 3 Slag. You should now have TWO Ogre keys. (As of 28th Feb 2006 Soo seems to be bugged and will never re-make a key for you if you loose one. Work around make a disposable newbie gain them to lvl 15 walk them through the desert to gypsy camp and say Soo, then proceed from metal mount above with the quest, yes it is fiddly and tiring but the only way at the moment to get replacements, You could use one of your alternates instead of a newbie, if you never wish to get the SoE on that character. Adella also provided the fix of re-handing a mudfish to the chef, he&#039;ll give you  anew stew and pass and you can re-see the general and get a key. You of course need 2 mud fish for 2 keys((I havent tested this work around - Raquil)).)&lt;br /&gt;
&lt;br /&gt;
10) Return to the Northern camp General tent/Kitchen area. Enter General L tent, open the chest inside to gather the Mud fish stew crackers. Go to the tent labled General G tent, and use your second key on the chest there to gather a blank Ogre pass. Okay the tents are no longer labeled at all as of 28th Feb 2006, see the below diagram/image)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[Image:SoE_generals_camp.gif|thumb|460px|right|Staff of the Elements Generals Camp]]&lt;br /&gt;
&#039;&#039;&#039;The Tents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1.............2.............3.............4.&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| 5.............6.............7.&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| 8.............9.......................................Kitchen&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| 10.............11.&amp;lt;br /&amp;gt;&lt;br /&gt;
|_____________________________________gate  In______________&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No 5. : Stew Crackers (Cernunnos)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 2.: Blank Ogre Passes (Veritas)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
No 7. : Contained Wine (Raquil)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 6. : Contained Wine (Cernunnos)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 4. : Contained Apple (Velocityxz)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 9. : Contained Wine (Dragoneer)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 3. : Comb (Cernunnos)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 11.: Wool (Raquil)&amp;lt;br /&amp;gt;&lt;br /&gt;
No 8.: Soup Bowl (Raquil)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
11) Exit, and go visit Dae-Whan, who taught you ogre to begin with. Say &#039;Pass&#039; (This is also a good time to refresh your Ogre! Just say &#039;Ogre&#039;!). He will make your pass a permanant pass.&lt;br /&gt;
&lt;br /&gt;
12) Go back to the Northern camp, go through the Chef&#039;s kitchen, and click on the North Guard again. Seek out the Red Ogre and click him, he will take the Stew crackers.&lt;br /&gt;
&lt;br /&gt;
13) Return to the Kitchen, and click the chef. He will again commend you on your work, and ask you to return to the South Master again. Do so.&lt;br /&gt;
&lt;br /&gt;
14) Click on the Southern Camp Master. He will hand you three items (Two Ogre messages and an Ogre pass) which he will ask you to have validated by the General.&lt;br /&gt;
&lt;br /&gt;
15) Return to the Northern camp, click the North guard, seek out the Red ogre, and click him. In his haste he will not only validate the messages, but also your PERMANANT OGRE PASS.&lt;br /&gt;
&lt;br /&gt;
16) Seek the White ogre in the Battlefield where the general is. Click him, he will let you across to the next area.&lt;br /&gt;
&lt;br /&gt;
17) Enter the Great Stairway. Take notice of the douzens of Staff of Elements lighting the stairway. Their orbs are important, they give you the directions to which you will use inside the Temple!&lt;br /&gt;
--The directions are as follows--&lt;br /&gt;
(KEY: U = Up, D = Down, R = Right, L = Left)&lt;br /&gt;
U U R R D D L L U L U U L L D L D L U U L R L R U R D R R D&lt;br /&gt;
&lt;br /&gt;
Yes, at one point you will enter and re-enter a room several times, this is not a mistake.&lt;br /&gt;
&lt;br /&gt;
Following these directions will land you in one of the holiest of areas mortals have ever tread, the Shrine of Fire. Inside this shrine is the Fire Lord himself!&lt;br /&gt;
&lt;br /&gt;
Click him and he&#039;ll say that the mortal appears before them as they knew he would but his passion burns too hot and needs to harness it.&lt;br /&gt;
&lt;br /&gt;
Once the Lord of Fire finishes talking head out of it and go back to the Temple entrance. Now should go the inverse way:&lt;br /&gt;
&lt;br /&gt;
Down Down Left Left Up Up Right Right&lt;br /&gt;
&lt;br /&gt;
Down Right Down Down Right Right Up Right&lt;br /&gt;
&lt;br /&gt;
Up Right Down Down Right Left Right Left&lt;br /&gt;
&lt;br /&gt;
Down Left Up Left Left Up&lt;br /&gt;
&lt;br /&gt;
This will lead to the Shrine of Ice which looks exactly like Fire Shrine but it&#039;s blue instead of golden.&lt;br /&gt;
&lt;br /&gt;
This will lead to the Shrine of Ice which looks exactly like Fire Shrine but it&#039;s blue instead of golden.&lt;br /&gt;
&lt;br /&gt;
Click on the Lord of Ice to have the passion cool down. Once the Lord finishes up talking leave the room and repeat the process to reach the Shrine of Fire again.&lt;br /&gt;
&lt;br /&gt;
This process must be quick since the blessing of Ice Lord won&#039;t last too much and then will have to do all this part over again.&lt;br /&gt;
&lt;br /&gt;
After meeting with the Lord of Fire for the second time he will give the Fire of Passion.&lt;br /&gt;
There&#039;s also a new legend mark to reward those who finish up to this part:&lt;br /&gt;
&lt;br /&gt;
== Forging the Staff of the Elements ==&lt;br /&gt;
[[Image:SotE_merchant_popup.gif|thumb|366px|right|Staff of the Elements Random Merchant]]&lt;br /&gt;
Now before you go to Thane have these Items in your inventory,&lt;br /&gt;
&lt;br /&gt;
prerequisites:  - all five element items&amp;lt;br&amp;gt;&lt;br /&gt;
wooden staff,&amp;lt;br&amp;gt;&lt;br /&gt;
metal mount,&amp;lt;br&amp;gt;&lt;br /&gt;
fire of passion,&amp;lt;br&amp;gt;&lt;br /&gt;
earth shard,&amp;lt;br&amp;gt;&lt;br /&gt;
water jewel&amp;lt;br&amp;gt;&lt;br /&gt;
- angel tear or higher karma&amp;lt;br&amp;gt;&lt;br /&gt;
- 20 ginko wood&amp;lt;br&amp;gt;&lt;br /&gt;
- 50,000 coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wander around places where nobody usually walks carrying atleast 50,000 coins (with angel tear karma) until random merchant pops up. follow him. pay 50k for info. write down animal and element he tells you (recommend screenshot too, this can take multiple trys before he gives you the info).&lt;br /&gt;
&lt;br /&gt;
After collecting the elemental items, go to Thane and say&lt;br /&gt;
&lt;br /&gt;
Cazell &amp;lt;br&amp;gt;&lt;br /&gt;
Machine&amp;lt;br&amp;gt;&lt;br /&gt;
Repair&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of Elements&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, say &#039;repair&#039; again, and offer him 20 Ginko wood to help repair the machine!&lt;br /&gt;
&lt;br /&gt;
Say repair again and you get a message to quit pestering him and come back later... wait 12 nexus hours&lt;br /&gt;
((1 1/2 irl)), return and say machine.&lt;br /&gt;
If he has it repaired you will get a popup.&lt;br /&gt;
Warning you that there is no telling what will happen if the machine is set improperly.&lt;br /&gt;
&lt;br /&gt;
You will see 2 dials, the first will have animals listed, you can turn the dial till it shows the animal you chose.&lt;br /&gt;
The second dial has elements, Chose the one in which the wandering merchant has offered you information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have a new legend mark&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Forged the Staff of Elements&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to hit the 50k random merchant.  He randomly comes up to you in Buya and will offer you something for 50k, this is it.  You also need angel&#039;s tear karma at the least to do this quest, This also works for the random merchant in Kugnae.&lt;br /&gt;
&lt;br /&gt;
Thanks to Dippie for the correction,&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you,&amp;lt;br&amp;gt;&lt;br /&gt;
Guerrund&amp;lt;br&amp;gt;&lt;br /&gt;
Buyan Mage Tutor&lt;br /&gt;
&lt;br /&gt;
Posted on poet board by:&amp;lt;br&amp;gt;&lt;br /&gt;
Isaiah&amp;lt;br&amp;gt;&lt;br /&gt;
Buya Poet tutor&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Destiny&amp;diff=6511</id>
		<title>Destiny</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Destiny&amp;diff=6511"/>
		<updated>2006-03-05T14:19:17Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destiny&#039;s Primogen is [http://users.nexustk.com/userfiles/diskord.html Diskord] with [http://users.nexustk.com/userfiles/poeticmanic.html PoeticManic] and [http://users.nexustk.com/userfiles/Ayiana.html Ayiana] sharing the duties of Primarch. A complete list of their members can be found [http://users.nexustk.com/webreport/Destiny.html here]. The Destiny Website can be found [http://www.destinyclan.net here].&lt;br /&gt;
&lt;br /&gt;
Many years ago before even the passing of 12 full moons became known as a Yuri there existed, in an isolated valley in far off Cathay, a wonderous school. The great and learned sage Omisan had been collecting rare herbs in the mountains when he had found the valley. Its entrance was well concealed and the valley itself was filled with animals and plants. Omisan vowed to stay there and set up a monastery of learning where he would pass on his great knowledge. Young men and women came to the valley and learned many secrets from Omisan. Secrets of Magic, of war, secret crafts and the ways of the poet. But, one secret he did not share and this was the secret of the Lifewort. Though an ugly plant, the Lifewort had one marvellous property, the ability to sustain life. For those who ate of the Lifewort--no illness could harm them, and death was a distant dream.&lt;br /&gt;
&lt;br /&gt;
Now as was told, Omisan kept this secret to himself, and when one day while he was collecting herbs, an old, hungry Tiger fell upon him and killed him. Nobody else knew the secret of the potion that he mixed for his students, and gradually as the years passed, sickness and disease began to kill the students of Omisan. Until at last, only Migel the oldest of Omisan&#039;s students and six others, were left. These seven, lead by Migel, fled the valley and wandered in the wilderness. After many months, they at last entered the land of Koguryo and came upon the city of Kugnae.&lt;br /&gt;
Seeing that this city was safe and well run, they decided to stay and start a school of learning which would teach the ways of Omisan.&lt;br /&gt;
Migel instructed each of the remaining six students to lead a destiny of Omisan&#039;s teaching. Thus the six destinies were formed--the Bard, the Forester, the Tradesmith, the Chonsa, the Magus, and the Tinker.&lt;br /&gt;
&lt;br /&gt;
Bard Destiny&lt;br /&gt;
The Bard is a living history. He seeks to record and pass on the events of the kingdom. His passion is to know not only what happened but why and how it connected to everything else. His main wish is that everyone would share his love with him. Creative writings are his main outlet since a poem or a song is the easiest way to pass on history. The Bard often finds himself the center of attention at parties or other social gatherings due to his creativity and ability to tell a good story.&lt;br /&gt;
A Bard is observant almost to a fault and often finds he is so intent to experience everything that he often forgets to take part in life. Although Bards are reserved they are far from lonely and often have many friends from all walks of life.This allows the Bard to see history from many perspectives&lt;br /&gt;
Within the Bard Destiny there are 6 cheon, levels of enlightenment, these are Gleeman, Minstrel, Troubadour, Lyricist, Laureate, Historian. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Gleeman and begins their studies and labours to move towards Ee Gleeman.&lt;br /&gt;
&lt;br /&gt;
Tradesmith Destiny&lt;br /&gt;
The Tradesmith concentrates on commerce, gathering, manufacturing and refining. A master Tradesmith knows the best area&#039;s to gather, and will be a master of several skills, Gathering, Manufacturing, and Refining. A master of economics and commerce, a high-level Tradesmith will be able to haggle effectively for his or her manufactured goods and procures supplies for the clan.&lt;br /&gt;
Within the Tradesmith Destiny there are 6 cheon, levels of enlightenment, these are Gatherer, Manufacturer, Refiner, Journeyman, Investor, Entrepreneur . Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Gatherer and begins their studies and labours to move towards Ee Gatherer.&lt;br /&gt;
&lt;br /&gt;
Forester Destiny&lt;br /&gt;
The Forester is a master of the outdoors. A master forester knows the abilities and strengths of every animal and creature in the wilds. He or she will know the lay of the land and every building throughout the kingdom. Our land is blessed and foresters are dedicated to understanding and preserving nature. To understand nature is to understand self. That is what makes a better human being. Our goal is the attainment of knowledge of all things natural including human. A forester is helpful to all inquiring minds regarding locations of things, the abilities and inclinations of the natural wildlife that abounds and whatever items may be found within our kingdom.&lt;br /&gt;
Within the Forester Destiny there are 6 cheon, levels of enlightenment, these are Sobaek, Gaya San, Jiri San, Taeback San, Odae San and Sorak San. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Sobaek and begins their studies and labours to move towards Ee Sobaek&lt;br /&gt;
&lt;br /&gt;
Magus Destiny&lt;br /&gt;
The nexus of the Magus Destiny is swept by the winds which blowing from the mountain tops sweeps across the Kingdoms and all those who inhabit it. The Magus, whether he be Mage, Poet, Rogue or Warrior seeks to bend the spirit of these winds to his will and by so doing may accomplish many wondrous things. The Magus may move within the light ( Ming-ken ), be a keeper of balance ( Ohaeng ) or work within the shadows of the spirit world ( Kwi-sin ).&lt;br /&gt;
Within the Magus Destiny there are 6 cheon, levels of enlightenment, these are Ikkyu, Nikyu, Sankyu, Yonkyu, Gokyu, Rokyu. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Ikkyu and begins their studies and labours to move towards Ee Ikkyu&lt;br /&gt;
&lt;br /&gt;
Chonsa Destiny&lt;br /&gt;
The Chonsa is a master of strategy, tactics, and all things dealing with war. A master Chonsa will know all techniques of fighting for every path, the benefits and detriments of every weapon and piece of armor in the kingdom. He will also be able to lead troops into battle, a master of battle strategy and tactics.&lt;br /&gt;
Within the Chonsa Destiny there are 6 cheon, levels of enlightenment, these are Po-byeong, Kunin, Chung wei, Chung dyeong, Tae dyeong, Tae chang . Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Po-byeong and begins their studies and labours to move towards Ee Po-byeong&lt;br /&gt;
&lt;br /&gt;
Tinker Destiny&lt;br /&gt;
The Tinker is the living embodiment of curiosity, and it shapes his actions in many ways. He is many times the most knowledgeable of his peers, because he constantly seeks out new ways to learn. He is a fun-loving character who is always grabbing a book or a scroll when a subject catches his interest, and who will commonly be found poking things to see if they poke back. However, many Tinkers, like myself, get themselves into trouble for the latter, as they place the quest for learning above consequences.&lt;br /&gt;
&lt;br /&gt;
The second most important thing to a Tinker is the sharing of knowledge. He is a practical sort who believes that knowledge does no one any good if it&#039;s locked up inside someone&#039;s head. Therefore, a Tinker is also a skillful and enthusiastic teacher, who seeks to awaken the same interest in his students as he had when he learned the subject. He resents any who seek to hoard knowledge for themselves, or give it out for a price, and seeks to gain that knowledge for himself so that he may share it with others.&lt;br /&gt;
Within the Tinker Destiny there are 6 cheon, levels of enlightenment, these are Dabbler, Finder, Scientist, Philosopher, Thinker, Creator. Within each level of enlightenment there are 4 degrees of achievement, these are Il, Ee, Sam and Sa. A new student in the destiny starts as an Il Dabbler and begins their studies and labours to move towards Ee Dabbler.&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Buya&amp;diff=2899</id>
		<title>Buya</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Buya&amp;diff=2899"/>
		<updated>2005-12-10T22:23:07Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Buya.jpg|thumb|150px|right|Map of Buya (circa Yuri 24)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Empire of&amp;lt;/b&amp;gt; [[Buya]] (pronounced Boo-Ya; also called &#039;&#039;Puyeo&#039;&#039; or &#039;&#039;Fuyu&#039;&#039;), a kingdom of [[NexusTK]], is the largest kingdom in terms of population.  The city of [[Buya]] also has the largest population of the three main cities, [[Buya]], [[Kugnae]], and [[Nagnang]]. [[Buya]] can be selected as a starting location for new characters.&lt;br /&gt;
&lt;br /&gt;
[[Buya]] is perhaps the most populated city because everything is very easy to access there. Most buildings of importance are right next to or very near one of the gates of [[Buya]]. [[Buya]] also has many spots that are used for social gatherings, perhaps another reason why it is so popular. &lt;br /&gt;
&lt;br /&gt;
The capital of &#039;&#039;Buya&#039;&#039; City (also called &#039;&#039;Nong&#039;an&#039;&#039;), lies on the border of the territory. The northern gate leads to the [[Buyan gathering]], which houses horses which facilitate rapid travel across the lands of [[NexusTK]]. The western gate leads to the [[Vale]], a somewhat frightening [[player-kill]] area through which the [[Mythic Nexus]] is reached. The eastern gate leads to the [[Islets]], a dangerous but beautiful land that borders [[Koguryo]] and the [[Ogre]] city of [[Hamgyong Nam-do]]. The southern gate leads to the north-west section of the [[Wilderness]] between [[Buya]] and [[Kugnae]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Buyian territory is an autonomous outpost of the [[Han]] empire, gifted to the brilliant Regent-General [[Aino Senshi]], a Buyian native. The Capital of Buya is Buya City; however, &amp;quot;Buya&amp;quot; is often used to refer to either the territory or the Capital.&lt;br /&gt;
&lt;br /&gt;
Buya was built up prior to the [[Great Shift]] as a magnificent, opulate palace town. The streets were paved, the Palace rested in the center of a magnificent lake, and ornate statues filled the land, but the population was small and few people spent much time in Buya. Emperor Senshi had suffered tremendous heartbreak and homesickness at being apart from his beloved Ling Chun Yung (Lasahn&#039;s mother), and so too did his mood affect the townspeople. Rarely were the streets filled with song; most Buyian Citizens kept residence in Koguryo, which was a livelier town with more amenities.&lt;br /&gt;
&lt;br /&gt;
Around Y19 or so, Buya was attacked, alongside Koguryo, by Sagu and his minions. This upheaval led to the appointment of a temporary Leader of State, Prince [[Beanbag]], who would handle affairs in Buya similar to the arrangement made between King [[Yuri]] and his son [[Mhul]] in [[Koguryo]]. Beanbag served diligently for several years as the search for an eventual successor to Senshi occured within the Imperial Court.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Shift]] of Y23, the system of dams and levees containing the palace lake burst, flooding the capital with mud and burying the city&#039;s magnificent walls, statues, and paved roads. However, Buya gained significant territory in this geographical upheaval, including the [[Arctic Land]], [[Arctic Village]], [[Northern Pass]], [[Sanhae Village]], [[Islets]], and [[Mt. Du]]. Citizens of Koguryo were suddenly interested in Buya&#039;s more condensed streets, smaller size, density, and urban lifestyle. The [[Shaman]] and [[Muse]] circles, displaced by the Great Shift, reopened in Buya. The [[Heavens]], [[Phoenix]] and [[LostKingdom]] clans also relocated from Koguryo.&lt;br /&gt;
&lt;br /&gt;
However, the icing on the cake of modern Buya truly began when General [[Lasahn]] Ling Chun Senshi of Han led an expedition of Han Imperial Scouts on a mission that sent them through the capital. Senshi&#039;s joyousness at the reunion with the daughter he never knew he had began a boom in Buyian culture and population. Lasahn was appointed to rule in her father&#039;s stead and thus tipped to eventually succeed the throne. Population and cultural growth in Buya continued.&lt;br /&gt;
&lt;br /&gt;
Between Y24 and Y27, animosity grew between Buya and its neighbor Koguryo, fueled by jealousy from Kogurians at Buya&#039;s newfound dominance. The anti-Buyian movement was fuelled largely by Primogen [[Genji]] of [[SunMoon]] and would eventually lead to the separation of Kogurian and Buyian tribunals. Anti-Buyian vandalism and rallies by Sun Moon members was a common occurance. In Y27, Buya&#039;s government was enraged by the appearance of Prince Mhul at the end of a Buyian Tribunal, where he insulted Lasahn. The two powers went to war, but the ensuing bloodbath was interrupted by the appearance of [[KaMing]], the Sonhi troops, and the Zibong, who had been impersonating Mhul to bring the nations to war.&lt;br /&gt;
&lt;br /&gt;
Reunited in the face of a common enemy, Buya and Koguryo realized they had been tricked and as a result called an immediate armistice, soonafter signing a [[Treaty of Alliance]]. While no victory in battle was accomplished, Buya soon emerged the dominant region in population, culture, and economy.&lt;br /&gt;
&lt;br /&gt;
Time passed, and many more events befell the Nexus, and by extension, the people of Buya, but the city itself was not again directly imperiled until the Spring of Y41, when, in a daring, unprovoked raid, the [[Sonhi]] stormed and captured Buya City, holding the Imperial Court and Princess [[Lasahn]] hostage. Buya&#039;s huge population was forced into exile, but the refugees were welcomed with open arms by Prince Mhul and the people of Koguryo. The Clans and Subpaths which had called Buya home set up temporary shelters within Koguryo as the allies pondered their next move. Finally, an underground network of tunnels deep into Buya City and the Palace complex was discovered, and citizens were able to aid the captive guards and Princess. Information from spies reached Kugnae that the Sonhi had begun an excavation of the Buya Library. However, once they found what they were looking for, the Sonhi mysteriously vacated, and the allies quickly retook the city. The information unearthed deep within the [[Buya Library]] eventually led to the discovery of the [[Armor of the Winds]].&lt;br /&gt;
&lt;br /&gt;
Buya had escaped the conflict undamaged, and its citizens returned to their homes to continue life as usual. However, this peace would not last long. In Y46, Buya and Koguryo were invaded by hordes of powerful Wind Gods, which overtook places which in the past had been safehavens, such as Subpath Circles. Buya City and Kugnae were virtually destroyed by the ensuing onslaught of powerful attacks and heavy winds, which ceased only when Princess [[Lasahn]] slew the final Wind God on the steps of the Buya Palace. In the wake of this disaster, both kingdoms established a joint fund and undertook a tremendous rebuilding effort, which rebuilt both Kugnae and Buya in unparalleled splendor.&lt;br /&gt;
&lt;br /&gt;
Since its redevelopment, Buya City has been a thriving cosmopolitan metropolis which continues to grow. The Kingdom of Buya has also seen tremendous growth in the towns of [[Kimchon]], [[Naju]], and [[Tok-do]].&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&amp;lt;b&amp;gt;EMPEROR&amp;lt;/b&amp;gt;: Emperor &amp;lt;b&amp;gt;Aino [[Senshi]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HEAD OF STATE&amp;lt;/b&amp;gt;: Princess &amp;lt;b&amp;gt;[[Lasahn]] Ling Chun Senshi&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRIME MINISTER&amp;lt;/b&amp;gt;: Minister &amp;lt;b&amp;gt;Guerrund&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HEAD OF MILITARY&amp;lt;/b&amp;gt;: General &amp;lt;b&amp;gt;AceoStar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REGENT OF SANHAE&amp;lt;/b&amp;gt;: &amp;lt;i&amp;gt;Position Vacant&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Emperor Senshi is the ruler of Buya, most of the policymaking is left to his daughter, Princess [[Lasahn]]. A number of administrative duties are divided amongst ministers of the Imperial Court and the [[Buyian Imperial Army]]. The BIA concerns itself with defense and administration of all Buyian territory.&lt;br /&gt;
&lt;br /&gt;
Sanhae is governed by a Regent appointed by the Princess, but the position is largely ceremonial as the Mayor of Sanhae is granted autonomy in most affairs. Although Sanhae lies at the strategically important Northern Pass, it is well-guarded by both the BIA and the [[Do]], and thus the vacancy of this post is not an issue of wide concern.&lt;br /&gt;
&lt;br /&gt;
The three subpaths which reside within Buya -- the [[Muse]], [[Shaman]], and [[Do]] subpaths -- are given free apolitical autonomy by the Imperial Government, although they are on good terms. Clans are required to swear loyalty to Buya and must keep their halls and, if applicable, militias within Buya City under close scrutiny of the Buyian government. Those clans that have militias offer them as important auxillary to the Buyian Imperial Army during times of crisis.&lt;br /&gt;
&lt;br /&gt;
Buya is party to a Alliance of Treaty with Koguryo and a Nonaggression Pact with Nagnang. Buya also possesses an [[Buya Emergency Charter|Emergency Charter]] with provisions for invasions or attacks on the capital city. In Yuri 78, Buya&#039;s government signed a pact with its clans giving them a larger role in the defense of the city and formalizing the alliance of the clans who had formed after the original Treaty of Buya had been signed (with only Heavens and Phoenix existing at the time). This event, while largely viewed as a formality, allowed Buya&#039;s military resources to be better distributed in the outlying territories.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Buya is the most populous kingdom in the Nexus. Citizens of Buya (both the city and country) are referred to as Buyians.&lt;br /&gt;
&lt;br /&gt;
The populace of Buya is diverse and well-rounded, with the majority of inhabitants of Buya City residing within its many Clans and taverns. The Clans of Buya include [[Heavens]], [[Phoenix]], [[LostKingdom]], [[Dharma]], and [[Elendhirin]]. A smaller number of people also live within Buya City in the [[Shaman]] and [[Muse]] Circles, which also house a large number of non-citizens who reside in Buya. Members of the [[Buyian Imperial Army]], the Imperial Court, and the Royal Family take residence in the [[Buya Palace]] at the center of town.&lt;br /&gt;
&lt;br /&gt;
The largest Buyian towns outside of Buya City are the suburban communiteis of [[Kimchon]], [[Naju]], and [[Tok-do]]. The mining village of Sanhae and the Arctic village also house small populations; Sanhae is the closest town for many residing in the nearby [[Do]] Circle.&lt;br /&gt;
&lt;br /&gt;
Sometime in the 70s, the [[Shaman]] Circle moved from Downtown Buya to a more remote, undisclosed location, leaving the [[Muse]] Guild as the only subpath inhabiting the Capital.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
The Buya Palace is home to a central Library and Theater, which are important civic buildings. The Palace itself contains much public space, including a [[Secret Garden]]. For sporting events, Buya City is home to the [[Bloodlust]] arena as well as the [[Fox hunt]] stables. Buya City is also home to the [[Muse|Muse Guild of Buya]], which contribute greatly to the cultural flavor of the capital.&lt;br /&gt;
&lt;br /&gt;
Outside of Buya City, but within Buyian territory, lie several more tremendous venues. The [[Islets]] are home to both a magnificent outdoor public amphitheatre and the adjacent [[Garden of the Muses]], which features a theatre with balcony seating and dinner sets (as well as specially brewed Tea); it is also home to the Muses&#039; library and classroom, where they host Muse College classes. Further south in the Islets lie the spirit gardens of the [[Shaman|Shamans]], where rituals are performed and knowledge is stored. Local entertainment is also prevalent in [[Kimchon]], [[Naju]], and [[Tok-do]].&lt;br /&gt;
&lt;br /&gt;
Sanhae and the Arctic Village are also home to smaller cultural venues, including the [[Sanhae Hall]], [[Kamchatka Ballroom]], and training grounds of the [[Do]], whose neutral circle also lies within the territory.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
* [[Blue rooster]]&lt;br /&gt;
* [[Cat]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Mouse]]&lt;br /&gt;
* [[Rabbit]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
* [[Squirrel]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Hunting areas ==&lt;br /&gt;
&lt;br /&gt;
Most of the caves in [[Buya]] are similar to those in [[Kugnae]].  The notable exception is [[Sute&#039;s cave]], which exists in [[Buya]] only.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
| Area || Location || Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
| [[Buya rat cave | Rat cave]] || 0015 0077 || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Buya rabbit cave | Rabbit cave]] || 0111 0125 || Level 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Buya fox cave | Fox cave]] || 0124 0143 || Level 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Sute&#039;s cave]] || 0103 0022 || Level 28, [[Sute dye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Buya haunted house | Haunted house]] || 0009 0065 || Level 36&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=List_of_all_creatures&amp;diff=6867</id>
		<title>List of all creatures</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=List_of_all_creatures&amp;diff=6867"/>
		<updated>2005-11-30T12:21:36Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{compactTOC}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* [[Albino buck]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* [[Bat]]&lt;br /&gt;
* &#039;&#039;&#039;[[Big bat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Big rat]]&#039;&#039;&#039;&lt;br /&gt;
* [[Blissful bird]]&lt;br /&gt;
* [[Blood fox]]&lt;br /&gt;
* &#039;&#039;&#039;[[Blood tick]]&#039;&#039;&#039;&lt;br /&gt;
* [[Blue rooster]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* [[Cat]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* [[Dark buck]]&lt;br /&gt;
* [[Dark deer]]&lt;br /&gt;
* [[Dark fox]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* [[Golden Rabbit]]&lt;br /&gt;
* [[Green squirrel]]&lt;br /&gt;
* [[Grim ogre]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* [[Hare]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hare witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* [[Large centipede]]&lt;br /&gt;
* [[Large hare]]&lt;br /&gt;
* [[Lava fox]]&lt;br /&gt;
* [[Lesser ghost]]&lt;br /&gt;
* [[Lesser skeleton]]&lt;br /&gt;
* [[Li]]&lt;br /&gt;
* &#039;&#039;&#039;[[Lightning wolf]]&#039;&#039;&#039;&lt;br /&gt;
* [[Log]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* [[Mountain goat]]&lt;br /&gt;
* [[Mouse]]&lt;br /&gt;
* [[Muck ogre]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* &#039;&#039;&#039;[[Nine-tailed fox]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* [[Pale zombie]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
* [[Rabbit]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Ravenous bird]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* [[Seki]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Skeleton mage]]&lt;br /&gt;
* [[Skeleton warrior]]&lt;br /&gt;
* [[Slime ogre]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
* [[Squirrel]]&lt;br /&gt;
* [[Sun fox]]&lt;br /&gt;
* &#039;&#039;&#039;[[Sute]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* [[Tako]]&lt;br /&gt;
* [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* &#039;&#039;&#039;[[Wicked ghost]]&#039;&#039;&#039;&lt;br /&gt;
* [[Witch]]&lt;br /&gt;
* [[Witch shaman]]&lt;br /&gt;
* &#039;&#039;&#039;[[White rat]]&#039;&#039;&#039;&lt;br /&gt;
* [[White wolf]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
* [[Yachi]]&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Mentor&amp;diff=7120</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Mentor&amp;diff=7120"/>
		<updated>2005-11-29T14:40:34Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Added spell cost information, made small formatting and editorial changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mentor ==&lt;br /&gt;
&lt;br /&gt;
A player controlled [[Nexus]] Character that assists other characters by teaching them skills and helping them through the low levels of the game. A Mentor will cast the Mentor Spell on a new character while they are between levels 3 and 8, and the new character will be asked if they accept the caster as their Mentor. If they agree, and once the new character reaches Level 15, the Mentor will receive one [[Karma]] point after recasting the Mentor Spell. As a non-registered player cannot progress beyond level 10, the new character must be registered to a paid account in order for the Mentor to complete the task and recieve the Karma point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mentor Spell can be learned from your [[Guildmaster]] once you have obtained Level 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost of Mentor Spell ==&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
| Path || Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mage.gif]] [[Mage]] || 1 [[Death&#039;s Head]], 1000 Coins&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poet.gif]] [[Poet]] || 1 [[Wicked Staff]], 1000 Coins&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Rogue.gif]] [[Rogue]] || 1 [[Moonblade]], 1000 Coins&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Warrior.gif]] [[Warrior]] || 1 [[Maxcaliber]], 1000 Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Karma Newbie]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Crafting&amp;diff=2714</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Crafting&amp;diff=2714"/>
		<updated>2005-11-29T14:20:22Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: /* Ways To Advance Faster In A Craft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The basic idea behind all the crafts is to transform cheap materials into something more valuable.  However, none of the crafts are profitable until you gain a sufficient skill level.  The skill levels are as follows:&lt;br /&gt;
&lt;br /&gt;
Novice &amp;gt; Apprentice &amp;gt; Accomplished &amp;gt; Adept &amp;gt; Talented &amp;gt; Skilled &amp;gt; Expert &amp;gt; Master &amp;gt; Grandmaster &amp;gt; Champion &amp;gt; Legendary&lt;br /&gt;
&lt;br /&gt;
In order to succeed beyond the &#039;&#039;&#039;accomplished&#039;&#039;&#039; level in most crafts, one must [[specialize]] in the craft.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Cheffing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Food preparing]]&lt;br /&gt;
* [[Gemcutting]]&lt;br /&gt;
* [[Jeweling]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Scribing]]&lt;br /&gt;
* [[Smelting]]&lt;br /&gt;
* [[Smithing]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaving]]&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
== Craft Blocks ==&lt;br /&gt;
* You can do all gathering crafts up to Legendary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can do all refining and manufacturing crafts until Accomplished, Then [[specialize]] in one to reach Legendary skill in that craft. [[Food preparing]] can be done to Legendary regardless.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can only be Legendary in one craft of the following: [[Smithing]], [[Carpentry]], [[Tailoring]], and [[Jeweling]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can be Legendary in [[Cheffing]] regardless of other crafts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can only become Legendary in either [[Scribing]] or [[Alchemy]], not both.&lt;br /&gt;
&lt;br /&gt;
== Ways To Advance Faster In A Craft ==&lt;br /&gt;
&lt;br /&gt;
*Always perform your skill during your [[Totem Time]].&lt;br /&gt;
*Use crafting tiles if they are available.&lt;br /&gt;
*If your clan has a crafting room, such as [[SunMoon Clan]], [[Dharma]] Clan, or [[Forsaken Clan]], try to take advantage of it. These rooms normally have a bank [[NPC]] allowing you to craft without having to leave to acquire additional raw materials.  &lt;br /&gt;
*Concentrate all of your crafting for a certain craft on one character -- for instance, don&#039;t do [[woodcutting]] on all four of your characters. Pick one character to be your woodcutter, and concentrate on that character. One exception to this is if you plan to do the [[Poets Sun Quest]].&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Destiny&amp;diff=4889</id>
		<title>Destiny</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Destiny&amp;diff=4889"/>
		<updated>2005-11-29T14:04:40Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Updated Primogen/Primach info, removed outdated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destiny&#039;s Primogen is [http://users.nexustk.com/userfiles/diskord.html Diskord] with [http://users.nexustk.com/userfiles/poeticmanic.html PoeticManic] and [http://users.nexustk.com/userfiles/Ayiana.html Ayiana] sharing the duties of Primarch. A complete list of their members can be found [http://users.nexustk.com/webreport/Destiny.html here].&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Dharma&amp;diff=5208</id>
		<title>Dharma</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Dharma&amp;diff=5208"/>
		<updated>2005-11-29T14:02:55Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Removed outdated link to old site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dharma&#039;s Primogen is [http://users.nexustk.com/userfiles/forcer.html Forcer] A complete list of their members can be found [http://users.nexustk.com/webreport/Dharma.html here]&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Ice_Beast&amp;diff=7039</id>
		<title>Ice Beast</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Ice_Beast&amp;diff=7039"/>
		<updated>2005-11-29T12:37:20Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;^_^ Um..there&#039;s nothing on this..soo...&lt;br /&gt;
&lt;br /&gt;
Go to Kamings Encampment, and then to Blood&#039;s house in the western part. Say &#039;Ice Beast&#039; to him, and he&#039;ll go into his spiel. He take 100c from you, also, cause he&#039;s a jerk.&lt;br /&gt;
&lt;br /&gt;
Pick up some Aged Wine at the alchemist in south east Kugnea for 150c, and then go to Dae shore, south of Hausson. At Dae shore, stay south, and go west to the corner. This is where the Ice Beast and Hermit live (don&#039;t judge them). &lt;br /&gt;
&lt;br /&gt;
Talk to the hermit, and give him the Aged Wine (Apparently, his relationship with the Ice Beast is on rocky terms. Don&#039;t judge them). He&#039;ll give you some traveling shoes. Go down to the lava, which you can now walk across. Get the ice beast to follow you, but don&#039;t get close enough for him to attack, cause he can 1-hit pretty much everything. Have him follow you back across the lava (don&#039;t go all the way, or you can&#039;t get the Ice Heart), and he melts. Pick up the ice heart, and return to Blood to show that dirty Sohni you mean buisness. &lt;br /&gt;
&lt;br /&gt;
He&#039;ll give you FROST SABRE! Newbie weapon of choice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SonSon&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=KRU_Interactive&amp;diff=4947</id>
		<title>KRU Interactive</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=KRU_Interactive&amp;diff=4947"/>
		<updated>2005-11-29T12:01:59Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[KRU Interactive]] was originally known as [[NEXON INC.]], which was the US-subsidary of [[NEXON]], a prominent Korean videogame developer specializing in online gaming. [[NEXON INC.]] was founded in January 1993 by [[Sang-Baek &amp;quot;Scott&amp;quot; Lee]]. The company headquarters are located in Santa Clara, California.&lt;br /&gt;
&lt;br /&gt;
In 1996, [[NEXON INC.]] licensed [[NEXON]]&#039;s popular title, [[BARAM]] for a US release which was re-titled [[Nexus: The Kingdom of the Winds]] for a Western audience. The localization job was performed by [[Andrew Guilding]] (who served as Senior Game Director over many of NEXON INC&#039;s projects for a number of years) and [[David Kernnely]] (who was known to players as the [[GM]] [[ORB]] ). &lt;br /&gt;
&lt;br /&gt;
In 1998, [[NexusTK]] went &amp;quot;[[GOLD]]&amp;quot; and became a commercial &amp;quot;[[Pay to Play]]&amp;quot; [[MMORPG]]. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years, the relationship between [[NEXON]] and [[NEXON INC.]] changed. Increasingly, NEXON INC. became more of its own entity and in Feburary 2005, [[NEXON INC.]] purchased all the US rights to the [[BARAM]] 6.0 client and separated its partnership with [[NEXON]], becoming [[KRU Interactive]]. [[Sang-Baek &amp;quot;Scott&amp;quot; Lee]] is still President of the company.&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Hyun_moo_Spell_List&amp;diff=7125</id>
		<title>Hyun moo Spell List</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Hyun_moo_Spell_List&amp;diff=7125"/>
		<updated>2005-11-29T11:59:14Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|&#039;&#039;&#039;(Kwi-Sin)&#039;&#039;&#039;||&#039;&#039;&#039;(Ming-Ken)&#039;&#039;&#039;||&#039;&#039;&#039;(Ohaeng)&#039;&#039;&#039;||&#039;&#039;&#039;(Chaos)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hyun Moo Revival||Hyun Moo Revival||Hyun Moo Revival||Hyun Moo Revival&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Tako_Maze&amp;diff=4815</id>
		<title>Tako Maze</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Tako_Maze&amp;diff=4815"/>
		<updated>2005-11-29T11:10:49Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Tako Maze ==&lt;br /&gt;
&lt;br /&gt;
The Tako Maze (also known as Takos) is a very popular spot for quickly levelling new characters from level 11 to 60. This is due to several reasons, the [[Tako]] that live in the Tako Maze do not attack, the high amount of experience recieved by lower level characters, and the relative low risk for weaker players. The only threat to lower level characters would be from Snakes, which are easily managed by their higher-level hunting partners.&lt;br /&gt;
[[Image:Tako_Maze.jpg|thumb|The Tako Maze allows younger characters to gain experience rapidly and in comparative safety when grouped with an older character]]&lt;br /&gt;
&lt;br /&gt;
The [[Tako]] return 150k exp to level 99 characters, and this is proportionally lower as the level is reduced.&lt;br /&gt;
&lt;br /&gt;
The [[Tako]] Maze is located in the [[Woodlands]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instructions &amp;amp; Coordinates for the Tako Maze -&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go to [[Nagnang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Gateway]] to West Gate &amp;lt;br&amp;gt;&lt;br /&gt;
Proceed to 001,114 (Path to Woodlands Entrance) &amp;lt;br&amp;gt;&lt;br /&gt;
Proceed to 001,018 (Path to Woodlands) &amp;lt;br&amp;gt;&lt;br /&gt;
Proceed to 101,147 (Entrance to Flooded Fortress) &amp;lt;br&amp;gt;&lt;br /&gt;
Head Directly South to Coordinates 015,058 (Entrance to Shallow Passage) &amp;lt;br&amp;gt;&lt;br /&gt;
Enter the Door on the other side of this U-Shaped Room at Coordinates 014,001 (Entrance to Swamped Stadium) &amp;lt;br&amp;gt;&lt;br /&gt;
Head directly north to coordinates 015,001 (Entrance to Dividing Paths) &amp;lt;br&amp;gt;&lt;br /&gt;
Head either right or left in this divided room - 002,001 will take you to the western entrance of the maze &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inhabitants of the Tako Maze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Tako]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Coral Serpent]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Silver Serpent]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Serpent]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seaweed Serpent]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[Reef Snake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sun Snake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea Snake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire Eel]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=File:Tako_Maze.jpg&amp;diff=7117</id>
		<title>File:Tako Maze.jpg</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=File:Tako_Maze.jpg&amp;diff=7117"/>
		<updated>2005-11-29T11:06:39Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Young characters gain experience quickly and in relative safety when grouped with older characters in the Tako Maze.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Young characters gain experience quickly and in relative safety when grouped with older characters in the Tako Maze.&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2806</id>
		<title>Tako</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2806"/>
		<updated>2005-11-29T11:01:56Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tako ==&lt;br /&gt;
&lt;br /&gt;
Octopus-like creature that lives in the [[Tako Maze]]. A Level 99 character receives 150k experience from killing a Tako, and when grouped, assists lower level characters to gain experience quickly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taco.GIF]]&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2632</id>
		<title>Tako</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2632"/>
		<updated>2005-11-29T11:01:31Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tako ==&lt;br /&gt;
&lt;br /&gt;
Octopus like creature that lives in the [[Tako Maze]]. A Level 99 character receives 150k experience from killing a Tako, and when grouped, assists lower level characters to gain experience quickly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taco.GIF]]&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2631</id>
		<title>Tako</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=Tako&amp;diff=2631"/>
		<updated>2005-11-29T11:01:01Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tako ==&lt;br /&gt;
&lt;br /&gt;
Octopus like creature that lives in the [[Tako Maze]]. A Level 99 character receives 150k experience from killing a Tako, and when grouped, assists lower level characters to gain experience quickly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taco.gif]]&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
	<entry>
		<id>https://nexuswiki.com/w/index.php?title=File:Taco.GIF&amp;diff=7114</id>
		<title>File:Taco.GIF</title>
		<link rel="alternate" type="text/html" href="https://nexuswiki.com/w/index.php?title=File:Taco.GIF&amp;diff=7114"/>
		<updated>2005-11-29T11:00:29Z</updated>

		<summary type="html">&lt;p&gt;Adelheid: Tacos live in the Taco Maze.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tacos live in the [[Taco Maze]].&lt;/div&gt;</summary>
		<author><name>Adelheid</name></author>
	</entry>
</feed>