Whirlwind Change and 2nd Aether Reductions
(01/03/2002)- Players have double the number of spell slots - To help provide Nexus players with the full range of spells, and spell abilities Nexus has to offer we have increased the number of spells every character can use from 26 to 52; doubling the old number! Now players can have access to not only their hunting spells, but all the other spells they wish to have, such as subpaths, or even just the "fun" spells such as the morphs.
01/07/2002)- Whirlwind changed - After a period of investigation and research in cooperation with players Nexus has finally made another very significant change to the Whirlwind spell for warriors. Warriors often experienced a greater number of deaths from the use of this spell. Nexus held an in game survey on the spell, and at the players own request they came to the suggestion to reduce the effect, and damage, of the spell by 10%. While the new spell is a little weaker than the old spell, the option of keeping 10% of their vitality and greatly improving their chance to survive after this awesome attack.
This change was applied to 2 of the 3 alignments, so that the players who still wanted the older, stronger, attack could still have access to it. To provide for this change we have also developed a system to remove any alignment you may be on. This is an expensive, and costly, system to do as alignments are something you swore to be devoted to for life.
(01/12/2002)- Nexus reduces aethers by 20%! - Nexus has done a massive change to the aethers in the game! We have reduced all base spells aethers by 20%. This greatly improves the hunting aspects of nexus, making it faster, and more interesting. Players now can experience a much more exciting hunting experience.
Along with these changes to the aethers, and to maintain balance, we have also greatly increased the healing abilities of the Poet and Mage classes above level 99, so they can keep up with the use of vitality now with this faster system.
A final change related to this new system is a increased spawn rate on all mythic creatures, so they won't have to worry about running out of things to hunt!
These changes are under constant supervision to ensure the best balance possible, and we may need to make further adjustments later on. This also opens the path to the Sam San set of quests and spells to be released this spring!